diff --git a/src/osgWrappers/osgUtil/SceneView.cpp b/src/osgWrappers/osgUtil/SceneView.cpp index a958212b5..e13176de1 100644 --- a/src/osgWrappers/osgUtil/SceneView.cpp +++ b/src/osgWrappers/osgUtil/SceneView.cpp @@ -9,7 +9,24 @@ #include #include -#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN @@ -44,3 +61,171 @@ BEGIN_ENUM_REFLECTOR(osgUtil::SceneView::FusionDistanceMode) I_EnumLabel(osgUtil::SceneView::PROPORTIONAL_TO_SCREEN_DISTANCE); END_REFLECTOR +BEGIN_OBJECT_REFLECTOR(osgUtil::SceneView) + I_BaseType(osg::Referenced); + I_BaseType(osg::CullSettings); + I_ConstructorWithDefaults1(IN, osg::DisplaySettings *, ds, NULL); + I_MethodWithDefaults1(void, setDefaults, IN, unsigned int, options, osgUtil::SceneView::STANDARD_SETTINGS); + I_Method1(void, setCamera, IN, osg::CameraNode *, camera); + I_Method0(osg::CameraNode *, getCamera); + I_Method0(const osg::CameraNode *, getCamera); + I_Method1(void, setSceneData, IN, osg::Node *, node); + I_MethodWithDefaults1(osg::Node *, getSceneData, IN, unsigned int, childNo, 0); + I_MethodWithDefaults1(const osg::Node *, getSceneData, IN, unsigned int, childNo, 0); + I_Method0(unsigned int, getNumSceneData); + I_Method1(void, setViewport, IN, osg::Viewport *, viewport); + I_Method4(void, setViewport, IN, int, x, IN, int, y, IN, int, width, IN, int, height); + I_Method0(osg::Viewport *, getViewport); + I_Method0(const osg::Viewport *, getViewport); + I_Method4(void, getViewport, IN, int &, x, IN, int &, y, IN, int &, width, IN, int &, height); + I_Method1(void, setDisplaySettings, IN, osg::DisplaySettings *, vs); + I_Method0(const osg::DisplaySettings *, getDisplaySettings); + I_Method0(osg::DisplaySettings *, getDisplaySettings); + I_Method1(void, setClearColor, IN, const osg::Vec4 &, color); + I_Method0(const osg::Vec4 &, getClearColor); + I_Method1(void, setRedrawInterlacedStereoStencilMask, IN, bool, flag); + I_Method0(bool, getRedrawInterlacedStereoStencilMask); + I_Method1(void, setGlobalStateSet, IN, osg::StateSet *, state); + I_Method0(osg::StateSet *, getGlobalStateSet); + I_Method0(const osg::StateSet *, getGlobalStateSet); + I_Method1(void, setLocalStateSet, IN, osg::StateSet *, state); + I_Method0(osg::StateSet *, getLocalStateSet); + I_Method0(const osg::StateSet *, getLocalStateSet); + I_Method1(void, setActiveUniforms, IN, int, activeUniforms); + I_Method0(int, getActiveUniforms); + I_Method0(void, updateUniforms); + I_Method1(void, setLightingMode, IN, osgUtil::SceneView::LightingMode, mode); + I_Method0(osgUtil::SceneView::LightingMode, getLightingMode); + I_Method1(void, setLight, IN, osg::Light *, light); + I_Method0(osg::Light *, getLight); + I_Method0(const osg::Light *, getLight); + I_Method1(void, setState, IN, osg::State *, state); + I_Method0(osg::State *, getState); + I_Method0(const osg::State *, getState); + I_Method1(void, setProjectionMatrix, IN, const osg::Matrixf &, matrix); + I_Method1(void, setProjectionMatrix, IN, const osg::Matrixd &, matrix); + I_Method6(void, setProjectionMatrixAsOrtho, IN, double, left, IN, double, right, IN, double, bottom, IN, double, top, IN, double, zNear, IN, double, zFar); + I_Method4(void, setProjectionMatrixAsOrtho2D, IN, double, left, IN, double, right, IN, double, bottom, IN, double, top); + I_Method6(void, setProjectionMatrixAsFrustum, IN, double, left, IN, double, right, IN, double, bottom, IN, double, top, IN, double, zNear, IN, double, zFar); + I_Method4(void, setProjectionMatrixAsPerspective, IN, double, fovy, IN, double, aspectRatio, IN, double, zNear, IN, double, zFar); + I_Method0(osg::Matrixd &, getProjectionMatrix); + I_Method0(const osg::Matrixd &, getProjectionMatrix); + I_Method6(bool, getProjectionMatrixAsOrtho, IN, double &, left, IN, double &, right, IN, double &, bottom, IN, double &, top, IN, double &, zNear, IN, double &, zFar); + I_Method6(bool, getProjectionMatrixAsFrustum, IN, double &, left, IN, double &, right, IN, double &, bottom, IN, double &, top, IN, double &, zNear, IN, double &, zFar); + I_Method4(bool, getProjectionMatrixAsPerspective, IN, double &, fovy, IN, double &, aspectRatio, IN, double &, zNear, IN, double &, zFar); + I_Method1(void, setViewMatrix, IN, const osg::Matrixf &, matrix); + I_Method1(void, setViewMatrix, IN, const osg::Matrixd &, matrix); + I_Method3(void, setViewMatrixAsLookAt, IN, const osg::Vec3 &, eye, IN, const osg::Vec3 &, center, IN, const osg::Vec3 &, up); + I_Method0(osg::Matrixd &, getViewMatrix); + I_Method0(const osg::Matrixd &, getViewMatrix); + I_MethodWithDefaults4(void, getViewMatrixAsLookAt, IN, osg::Vec3 &, eye, , IN, osg::Vec3 &, center, , IN, osg::Vec3 &, up, , IN, float, lookDistance, 1.0f); + I_Method1(void, setInitVisitor, IN, osg::NodeVisitor *, av); + I_Method0(osg::NodeVisitor *, getInitVisitor); + I_Method0(const osg::NodeVisitor *, getInitVisitor); + I_Method1(void, setUpdateVisitor, IN, osg::NodeVisitor *, av); + I_Method0(osg::NodeVisitor *, getUpdateVisitor); + I_Method0(const osg::NodeVisitor *, getUpdateVisitor); + I_Method1(void, setCullVisitor, IN, osgUtil::CullVisitor *, cv); + I_Method0(osgUtil::CullVisitor *, getCullVisitor); + I_Method0(const osgUtil::CullVisitor *, getCullVisitor); + I_Method1(void, setCullVisitorLeft, IN, osgUtil::CullVisitor *, cv); + I_Method0(osgUtil::CullVisitor *, getCullVisitorLeft); + I_Method0(const osgUtil::CullVisitor *, getCullVisitorLeft); + I_Method1(void, setCullVisitorRight, IN, osgUtil::CullVisitor *, cv); + I_Method0(osgUtil::CullVisitor *, getCullVisitorRight); + I_Method0(const osgUtil::CullVisitor *, getCullVisitorRight); + I_Method1(void, setCollectOccludersVisitor, IN, osg::CollectOccludersVisitor *, cov); + I_Method0(osg::CollectOccludersVisitor *, getCollectOccludersVisitor); + I_Method0(const osg::CollectOccludersVisitor *, getCollectOccludersVisitor); + I_Method1(void, setStateGraph, IN, osgUtil::StateGraph *, rg); + I_Method0(osgUtil::StateGraph *, getStateGraph); + I_Method0(const osgUtil::StateGraph *, getStateGraph); + I_Method1(void, setStateGraphLeft, IN, osgUtil::StateGraph *, rg); + I_Method0(osgUtil::StateGraph *, getStateGraphLeft); + I_Method0(const osgUtil::StateGraph *, getStateGraphLeft); + I_Method1(void, setStateGraphRight, IN, osgUtil::StateGraph *, rg); + I_Method0(osgUtil::StateGraph *, getStateGraphRight); + I_Method0(const osgUtil::StateGraph *, getStateGraphRight); + I_Method1(void, setRenderStage, IN, osgUtil::RenderStage *, rs); + I_Method0(osgUtil::RenderStage *, getRenderStage); + I_Method0(const osgUtil::RenderStage *, getRenderStage); + I_Method1(void, setRenderStageLeft, IN, osgUtil::RenderStage *, rs); + I_Method0(osgUtil::RenderStage *, getRenderStageLeft); + I_Method0(const osgUtil::RenderStage *, getRenderStageLeft); + I_Method1(void, setRenderStageRight, IN, osgUtil::RenderStage *, rs); + I_Method0(osgUtil::RenderStage *, getRenderStageRight); + I_Method0(const osgUtil::RenderStage *, getRenderStageRight); + I_Method1(void, setDrawBufferValue, IN, GLenum, drawBufferValue); + I_Method0(GLenum, getDrawBufferValue); + I_MethodWithDefaults2(void, setFusionDistance, IN, osgUtil::SceneView::FusionDistanceMode, mode, , IN, float, value, 1.0f); + I_Method0(osgUtil::SceneView::FusionDistanceMode, getFusionDistanceMode); + I_Method0(float, getFusionDistanceValue); + I_Method1(void, setPrioritizeTextures, IN, bool, pt); + I_Method0(bool, getPrioritizeTextures); + I_Method1(void, setComputeStereoMatricesCallback, IN, osgUtil::SceneView::ComputeStereoMatricesCallback *, callback); + I_Method0(osgUtil::SceneView::ComputeStereoMatricesCallback *, getComputeStereoMatricesCallback); + I_Method0(const osgUtil::SceneView::ComputeStereoMatricesCallback *, getComputeStereoMatricesCallback); + I_Method2(bool, projectWindowIntoObject, IN, const osg::Vec3 &, window, IN, osg::Vec3 &, object); + I_Method4(bool, projectWindowXYIntoObject, IN, int, x, IN, int, y, IN, osg::Vec3 &, near_point, IN, osg::Vec3 &, far_point); + I_Method2(bool, projectObjectIntoWindow, IN, const osg::Vec3 &, object, IN, osg::Vec3 &, window); + I_Method1(void, setFrameStamp, IN, osg::FrameStamp *, fs); + I_Method0(const osg::FrameStamp *, getFrameStamp); + I_Method1(osg::Matrixd, computeLeftEyeProjection, IN, const osg::Matrixd &, projection); + I_Method1(osg::Matrixd, computeLeftEyeView, IN, const osg::Matrixd &, view); + I_Method1(osg::Matrixd, computeRightEyeProjection, IN, const osg::Matrixd &, projection); + I_Method1(osg::Matrixd, computeRightEyeView, IN, const osg::Matrixd &, view); + I_Method1(osg::Matrixd, computeLeftEyeProjectionImplementation, IN, const osg::Matrixd &, projection); + I_Method1(osg::Matrixd, computeLeftEyeViewImplementation, IN, const osg::Matrixd &, view); + I_Method1(osg::Matrixd, computeRightEyeProjectionImplementation, IN, const osg::Matrixd &, projection); + I_Method1(osg::Matrixd, computeRightEyeViewImplementation, IN, const osg::Matrixd &, view); + I_Method0(void, init); + I_Method0(void, update); + I_Method0(void, cull); + I_Method0(void, draw); + I_Method0(void, releaseAllGLObjects); + I_Method0(void, flushAllDeletedGLObjects); + I_Method1(void, flushDeletedGLObjects, IN, double &, availableTime); + I_Property(int, ActiveUniforms); + I_Property(osg::CameraNode *, Camera); + I_Property(const osg::Vec4 &, ClearColor); + I_Property(osg::CollectOccludersVisitor *, CollectOccludersVisitor); + I_Property(osgUtil::SceneView::ComputeStereoMatricesCallback *, ComputeStereoMatricesCallback); + I_Property(osgUtil::CullVisitor *, CullVisitor); + I_Property(osgUtil::CullVisitor *, CullVisitorLeft); + I_Property(osgUtil::CullVisitor *, CullVisitorRight); + I_WriteOnlyProperty(unsigned int, Defaults); + I_Property(osg::DisplaySettings *, DisplaySettings); + I_Property(GLenum, DrawBufferValue); + I_WriteOnlyProperty(osg::FrameStamp *, FrameStamp); + I_ReadOnlyProperty(osgUtil::SceneView::FusionDistanceMode, FusionDistanceMode); + I_ReadOnlyProperty(float, FusionDistanceValue); + I_Property(osg::StateSet *, GlobalStateSet); + I_Property(osg::NodeVisitor *, InitVisitor); + I_Property(osg::Light *, Light); + I_Property(osgUtil::SceneView::LightingMode, LightingMode); + I_Property(osg::StateSet *, LocalStateSet); + I_Property(bool, PrioritizeTextures); + I_Property(const osg::Matrixd &, ProjectionMatrix); + I_Property(bool, RedrawInterlacedStereoStencilMask); + I_Property(osgUtil::RenderStage *, RenderStage); + I_Property(osgUtil::RenderStage *, RenderStageLeft); + I_Property(osgUtil::RenderStage *, RenderStageRight); + I_ArrayProperty_G(const osg::Node *, SceneData, SceneData, unsigned int, void); + I_Property(osg::State *, State); + I_Property(osgUtil::StateGraph *, StateGraph); + I_Property(osgUtil::StateGraph *, StateGraphLeft); + I_Property(osgUtil::StateGraph *, StateGraphRight); + I_Property(osg::NodeVisitor *, UpdateVisitor); + I_Property(const osg::Matrixd &, ViewMatrix); + I_Property(osg::Viewport *, Viewport); +END_REFLECTOR + +BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgUtil::SceneView::ComputeStereoMatricesCallback) + I_BaseType(osg::Referenced); + I_Constructor0(); + I_Method1(osg::Matrixd, computeLeftEyeProjection, IN, const osg::Matrixd &, projection); + I_Method1(osg::Matrixd, computeLeftEyeView, IN, const osg::Matrixd &, view); + I_Method1(osg::Matrixd, computeRightEyeProjection, IN, const osg::Matrixd &, projection); + I_Method1(osg::Matrixd, computeRightEyeView, IN, const osg::Matrixd &, view); +END_REFLECTOR +