Added BlendingPolicy support into osgTerrain::Terrain.
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@@ -802,19 +802,35 @@ void GeometryTechnique::applyColorLayers()
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void GeometryTechnique::applyTransparency()
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{
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if (_terrainTile->getBlendingPolicy()==TerrainTile::DO_NOT_SET_BLENDING)
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TerrainTile::BlendingPolicy blendingPolicy = _terrainTile->getBlendingPolicy();
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if (blendingPolicy == TerrainTile::INHERIT && _terrainTile->getTerrain())
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{
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OSG_INFO<<"GeometryTechnique::applyTransparency() inheriting policy from Terrain"<<std::endl;
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blendingPolicy = _terrainTile->getTerrain()->getBlendingPolicy();
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}
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if (blendingPolicy == TerrainTile::INHERIT)
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{
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OSG_INFO<<"GeometryTechnique::applyTransparency() policy is INHERIT, defaulting to ENABLE_BLENDING_WHEN_ALPHA_PRESENT"<<std::endl;
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blendingPolicy = TerrainTile::ENABLE_BLENDING_WHEN_ALPHA_PRESENT;
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}
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if (blendingPolicy == TerrainTile::DO_NOT_SET_BLENDING)
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{
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OSG_INFO<<"blendingPolicy == TerrainTile::DO_NOT_SET_BLENDING"<<std::endl;
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return;
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}
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bool enableBlending = false;
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if (_terrainTile->getBlendingPolicy()==TerrainTile::ENABLE_BLENDING)
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if (blendingPolicy == TerrainTile::ENABLE_BLENDING)
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{
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OSG_INFO<<"blendingPolicy == TerrainTile::ENABLE_BLENDING"<<std::endl;
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enableBlending = true;
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}
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else if (_terrainTile->getBlendingPolicy()==TerrainTile::ENABLE_BLENDING_WHEN_ALPHA_PRESENT)
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else if (blendingPolicy == TerrainTile::ENABLE_BLENDING_WHEN_ALPHA_PRESENT)
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{
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OSG_INFO<<"blendingPolicy == TerrainTile::ENABLE_BLENDING_WHEN_ALPHA_PRESENT"<<std::endl;
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for(unsigned int i=0; i<_terrainTile->getNumColorLayers(); ++i)
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{
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osg::Image* image = (_terrainTile->getColorLayer(i)!=0) ? _terrainTile->getColorLayer(i)->getImage() : 0;
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