Added support for vertex ratios into LineSegmentIntersector.
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@@ -413,8 +413,6 @@ bool View::computeIntersections(float x,float y, osg::NodePath& nodePath, osgUti
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{
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if (!_camera.valid()) return false;
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osg::notify(osg::NOTICE)<<"View::computeIntersections(x,y,node,intersections) not implemented"<<std::endl;
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osg::Matrix matrix = osg::computeWorldToLocal(nodePath) * _camera->getViewMatrix() * _camera->getProjectionMatrix();
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double zNear = -1.0;
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