Change Terrain so that it subclassed from CoordinateSystemNode.

Implemented new update scheme of GeometryTechnique to avoid potential threading issues.

Added Terrain support to .ive.
This commit is contained in:
Robert Osfield
2010-04-03 16:21:34 +00:00
parent 656efbf03f
commit c6c26d5d44
18 changed files with 165 additions and 43 deletions

View File

@@ -103,6 +103,7 @@
#include "Text.h"
#include "Terrain.h"
#include "TerrainTile.h"
#include "Locator.h"
#include "ImageLayer.h"
@@ -1333,9 +1334,6 @@ void DataOutputStream::writeNode(const osg::Node* node)
else if(dynamic_cast<const osg::Switch*>(node)){
((ive::Switch*)(node))->write(this);
}
else if(dynamic_cast<const osg::CoordinateSystemNode*>(node)){
((ive::CoordinateSystemNode*)(node))->write(this);
}
else if(dynamic_cast<const osgSim::MultiSwitch*>(node)){
((ive::MultiSwitch*)(node))->write(this);
}
@@ -1378,9 +1376,17 @@ void DataOutputStream::writeNode(const osg::Node* node)
else if(dynamic_cast<const osgTerrain::TerrainTile*>(node)){
((ive::TerrainTile*)(node))->write(this);
}
else if(dynamic_cast<const osgTerrain::Terrain*>(node)){
((ive::Terrain*)(node))->write(this);
}
else if(dynamic_cast<const osgVolume::Volume*>(node)){
((ive::Volume*)(node))->write(this);
}
else if(dynamic_cast<const osg::CoordinateSystemNode*>(node)){
((ive::CoordinateSystemNode*)(node))->write(this);
}
else if(dynamic_cast<const osgVolume::VolumeTile*>(node)){
((ive::VolumeTile*)(node))->write(this);
}