Change Terrain so that it subclassed from CoordinateSystemNode.
Implemented new update scheme of GeometryTechnique to avoid potential threading issues. Added Terrain support to .ive.
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@@ -103,6 +103,7 @@
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#include "Text.h"
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#include "Terrain.h"
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#include "TerrainTile.h"
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#include "Locator.h"
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#include "ImageLayer.h"
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@@ -1333,9 +1334,6 @@ void DataOutputStream::writeNode(const osg::Node* node)
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else if(dynamic_cast<const osg::Switch*>(node)){
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((ive::Switch*)(node))->write(this);
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}
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else if(dynamic_cast<const osg::CoordinateSystemNode*>(node)){
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((ive::CoordinateSystemNode*)(node))->write(this);
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}
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else if(dynamic_cast<const osgSim::MultiSwitch*>(node)){
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((ive::MultiSwitch*)(node))->write(this);
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}
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@@ -1378,9 +1376,17 @@ void DataOutputStream::writeNode(const osg::Node* node)
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else if(dynamic_cast<const osgTerrain::TerrainTile*>(node)){
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((ive::TerrainTile*)(node))->write(this);
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}
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else if(dynamic_cast<const osgTerrain::Terrain*>(node)){
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((ive::Terrain*)(node))->write(this);
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}
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else if(dynamic_cast<const osgVolume::Volume*>(node)){
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((ive::Volume*)(node))->write(this);
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}
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else if(dynamic_cast<const osg::CoordinateSystemNode*>(node)){
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((ive::CoordinateSystemNode*)(node))->write(this);
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}
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else if(dynamic_cast<const osgVolume::VolumeTile*>(node)){
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((ive::VolumeTile*)(node))->write(this);
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}
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