Change Terrain so that it subclassed from CoordinateSystemNode.

Implemented new update scheme of GeometryTechnique to avoid potential threading issues.

Added Terrain support to .ive.
This commit is contained in:
Robert Osfield
2010-04-03 16:21:34 +00:00
parent 656efbf03f
commit c6c26d5d44
18 changed files with 165 additions and 43 deletions

View File

@@ -30,7 +30,7 @@ Terrain::Terrain():
}
Terrain::Terrain(const Terrain& ts, const osg::CopyOp& copyop):
osg::Group(ts,copyop),
osg::CoordinateSystemNode(ts,copyop),
_sampleRatio(ts._sampleRatio),
_verticalScale(ts._verticalScale),
_blendingPolicy(ts._blendingPolicy),
@@ -69,7 +69,7 @@ void Terrain::traverse(osg::NodeVisitor& nv)
++itr)
{
TerrainTile* tile = *itr;
if (tile->getTerrainTechnique()) tile->getTerrainTechnique()->update(uv);
tile->traverse(nv);
}
_updateTerrainTileSet.clear();
}