From c70f5240eb8ad2faee3d9312aed633b979c06843 Mon Sep 17 00:00:00 2001 From: Robert Osfield Date: Wed, 5 Jun 2002 13:51:14 +0000 Subject: [PATCH] Added OSGPARTICLE_LIBRARY define. --- VisualStudio/osgParticle/osgParticle.dsp | 348 +---------------------- 1 file changed, 4 insertions(+), 344 deletions(-) diff --git a/VisualStudio/osgParticle/osgParticle.dsp b/VisualStudio/osgParticle/osgParticle.dsp index 7a64770fc..3f3b74511 100644 --- a/VisualStudio/osgParticle/osgParticle.dsp +++ b/VisualStudio/osgParticle/osgParticle.dsp @@ -1,1020 +1,680 @@ # Microsoft Developer Studio Project File - Name="Core osgParticle" - Package Owner=<4> - # Microsoft Developer Studio Generated Build File, Format Version 6.00 - # ** DO NOT EDIT ** - - # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 - - CFG=Core osgParticle - Win32 Release - !MESSAGE This is not a valid makefile. To build this project using NMAKE, - !MESSAGE use the Export Makefile command and run - !MESSAGE - !MESSAGE NMAKE /f "osgParticle.mak". - !MESSAGE - !MESSAGE You can specify a configuration when running NMAKE - !MESSAGE by defining the macro CFG on the command line. For example: - !MESSAGE - !MESSAGE NMAKE /f "osgParticle.mak" CFG="Core osgParticle - Win32 Release" - !MESSAGE - !MESSAGE Possible choices for configuration are: - !MESSAGE - !MESSAGE "Core osgParticle - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") - !MESSAGE "Core osgParticle - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") - !MESSAGE - - # Begin Project - # PROP AllowPerConfigDependencies 0 - # PROP Scc_ProjName "" - # PROP Scc_LocalPath "" - CPP=cl.exe - MTL=midl.exe - RSC=rc.exe - - !IF "$(CFG)" == "Core osgParticle - Win32 Release" - - # PROP BASE Use_MFC 0 - # PROP BASE Use_Debug_Libraries 0 - # PROP BASE Output_Dir "../../lib" - # PROP BASE Intermediate_Dir "Release" - # PROP BASE Target_Dir "" - # PROP Use_MFC 0 - # PROP Use_Debug_Libraries 0 - # PROP Output_Dir "../../lib" - # PROP Intermediate_Dir "Release" - # PROP Ignore_Export_Lib 0 - # PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /c -# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "FTGL_LIBRARY_STATIC" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /c - - -# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../include" /D "NDEBUG" /D "_MBCS" /D "_USRDLL" /D "osgParticle_LIBRARY" /D "FTGL_LIBRARY_STATIC" /D "WIN32" /D "_WINDOWS" /YX /FD /c - +# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../include" /D "NDEBUG" /D "_MBCS" /D "_USRDLL" /D "OSGPARTICLE_LIBRARY" /D "WIN32" /D "_WINDOWS" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 - # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 - # ADD BASE RSC /l 0x809 /d "NDEBUG" - # ADD RSC /l 0x809 /d "NDEBUG" - BSC32=bscmake.exe - # ADD BASE BSC32 /nologo - # ADD BSC32 /nologo - LINK32=link.exe - # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 - # ADD LINK32 glu32.lib opengl32.lib /nologo /dll /pdb:none /machine:I386 /out:"../../bin/osgParticle.dll" /libpath:"../../lib" - - !ELSEIF "$(CFG)" == "Core osgParticle - Win32 Debug" - - # PROP BASE Use_MFC 0 - # PROP BASE Use_Debug_Libraries 1 - # PROP BASE Output_Dir "Debug" - # PROP BASE Intermediate_Dir "Debug" - # PROP BASE Target_Dir "" - # PROP Use_MFC 0 - # PROP Use_Debug_Libraries 1 - # PROP Output_Dir "../../lib" - # PROP Intermediate_Dir "Debug" - # PROP Ignore_Export_Lib 0 - # PROP Target_Dir "" +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /GZ /c -# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "FTGL_LIBRARY_STATIC" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /GZ /c - - -# ADD CPP /nologo /MDd /W3 /Gm /vmg /vd0 /GR /GX /Zi /Od /I "../../include" /D "osgParticle_LIBRARY" /D "FTGL_LIBRARY_STATIC" /D "_WINDOWS" /D "WIN32" /D "_DEBUG" /YX /FD /GZ /c - +# ADD CPP /nologo /MDd /W3 /Gm /vmg /vd0 /GR /GX /Zi /Od /I "../../include" /D "OSGPARTICLE_LIBRARY" /D "_WINDOWS" /D "WIN32" /D "_DEBUG" /YX /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 - # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 - # ADD BASE RSC /l 0x809 /d "_DEBUG" - # ADD RSC /l 0x809 /d "_DEBUG" - BSC32=bscmake.exe - # ADD BASE BSC32 /nologo - # ADD BSC32 /nologo - LINK32=link.exe - # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept - # ADD LINK32 glu32.lib opengl32.lib /nologo /dll /debug /machine:I386 /out:"../../bin/osgParticled.dll" /pdbtype:sept /libpath:"../../lib" - # SUBTRACT LINK32 /pdb:none - - !ENDIF - - # Begin Target - - # Name "Core osgParticle - Win32 Release" - # Name "Core osgParticle - Win32 Debug" - # Begin Group "Source Files" - - # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" - # Begin Source File - - SOURCE=..\..\src\osgParticle\Emitter.cpp - # End Source File - # Begin Source File - - SOURCE=..\..\src\osgParticle\FluidFrictionOperator.cpp - # End Source File - # Begin Source File - - SOURCE=..\..\src\osgParticle\IO_AccelOperator.cpp - # End Source File - # Begin Source File - - SOURCE=..\..\src\osgParticle\IO_CenteredPlacer.cpp - # End Source File - # Begin Source File - - SOURCE=..\..\src\osgParticle\IO_Emitter.cpp - # End Source File - # Begin Source File - - SOURCE=..\..\src\osgParticle\IO_FluidFrictionOperator.cpp - # End Source File - # Begin Source File - - SOURCE=..\..\src\osgParticle\IO_ForceOperator.cpp - # End Source File - # Begin Source File - - SOURCE=..\..\src\osgParticle\IO_LinearInterpolator.cpp - # End Source File - # Begin Source File - - SOURCE=..\..\src\osgParticle\IO_ModularEmitter.cpp - # End Source File - # Begin Source File - - SOURCE=..\..\src\osgParticle\IO_ModularProgram.cpp - # End Source File - # Begin Source File - - SOURCE=..\..\src\osgParticle\IO_MultiSegmentPlacer.cpp - # End Source File - # Begin Source File - - SOURCE=..\..\src\osgParticle\IO_Particle.cpp - # End Source File - # Begin Source File - - SOURCE=..\..\src\osgParticle\IO_ParticleProcessor.cpp - # End Source File - # Begin Source File - - SOURCE=..\..\src\osgParticle\IO_ParticleSystem.cpp - # End Source File - # Begin Source File - - SOURCE=..\..\src\osgParticle\IO_ParticleSystemUpdater.cpp - # End Source File - # Begin Source File - - SOURCE=..\..\src\osgParticle\IO_PointPlacer.cpp - # End Source File - # Begin Source File - - SOURCE=..\..\src\osgParticle\IO_Program.cpp - # End Source File - # Begin Source File - - SOURCE=..\..\src\osgParticle\IO_RadialShooter.cpp - # End Source File - # Begin Source File - - SOURCE=..\..\src\osgParticle\IO_RandomRateCounter.cpp - # End Source File - # Begin Source File - - SOURCE=..\..\src\osgParticle\IO_SectorPlacer.cpp - # End Source File - # Begin Source File - - SOURCE=..\..\src\osgParticle\IO_SegmentPlacer.cpp - # End Source File - # Begin Source File - - SOURCE=..\..\src\osgParticle\IO_VariableRateCounter.cpp - # End Source File - # Begin Source File - - SOURCE=..\..\src\osgParticle\ModularEmitter.cpp - # End Source File - # Begin Source File - - SOURCE=..\..\src\osgParticle\ModularProgram.cpp - # End Source File - # Begin Source File - - SOURCE=..\..\src\osgParticle\MultiSegmentPlacer.cpp - # End Source File - # Begin Source File - - SOURCE=..\..\src\osgParticle\Particle.cpp - # End Source File - # Begin Source File - - SOURCE=..\..\src\osgParticle\ParticleProcessor.cpp - # End Source File - # Begin Source File - - SOURCE=..\..\src\osgParticle\ParticleSystem.cpp - # End Source File - # Begin Source File - - SOURCE=..\..\src\osgParticle\ParticleSystemUpdater.cpp - # End Source File - # Begin Source File - - SOURCE=..\..\src\osgParticle\Program.cpp - # End Source File - # Begin Source File - - SOURCE=..\..\src\osgParticle\Version.cpp - # End Source File - # End Group - # Begin Group "Header Files" - - # PROP Default_Filter ";h;hpp;hxx;hm;inl" - # Begin Source File - - SOURCE=..\..\include\osgParticle\AccelOperator - # End Source File - # Begin Source File - - SOURCE=..\..\include\osgParticle\CenteredPlacer - # End Source File - # Begin Source File - - SOURCE=..\..\include\osgParticle\Counter - # End Source File - # Begin Source File - - SOURCE=..\..\include\osgParticle\Emitter - # End Source File - # Begin Source File - - SOURCE=..\..\include\osgParticle\Export - # End Source File - # Begin Source File - - SOURCE=..\..\include\osgParticle\FluidFrictionOperator - # End Source File - # Begin Source File - - SOURCE=..\..\include\osgParticle\ForceOperator - # End Source File - # Begin Source File - - SOURCE=..\..\include\osgParticle\Interpolator - # End Source File - # Begin Source File - - SOURCE=..\..\include\osgParticle\LinearInterpolator - # End Source File - # Begin Source File - - SOURCE=..\..\include\osgParticle\ModularEmitter - # End Source File - # Begin Source File - - SOURCE=..\..\include\osgParticle\ModularProgram - # End Source File - # Begin Source File - - SOURCE=..\..\include\osgParticle\MultiSegmentPlacer - # End Source File - # Begin Source File - - SOURCE=..\..\include\osgParticle\Operator - # End Source File - # Begin Source File - - SOURCE=..\..\include\osgParticle\Particle - # End Source File - # Begin Source File - - SOURCE=..\..\include\osgParticle\ParticleProcessor - # End Source File - # Begin Source File - - SOURCE=..\..\include\osgParticle\ParticleSystem - # End Source File - # Begin Source File - - SOURCE=..\..\include\osgParticle\ParticleSystemUpdater - # End Source File - # Begin Source File - - SOURCE=..\..\include\osgParticle\Placer - # End Source File - # Begin Source File - - SOURCE=..\..\include\osgParticle\PointPlacer - # End Source File - # Begin Source File - - SOURCE=..\..\include\osgParticle\Program - # End Source File - # Begin Source File - - SOURCE=..\..\include\osgParticle\RadialShooter - # End Source File - # Begin Source File - - SOURCE=..\..\include\osgParticle\RandomRateCounter - # End Source File - # Begin Source File - - SOURCE=..\..\include\osgParticle\SectorPlacer - # End Source File - # Begin Source File - - SOURCE=..\..\include\osgParticle\SegmentPlacer - # End Source File - # Begin Source File - - SOURCE=..\..\include\osgParticle\Shooter - # End Source File - # Begin Source File - - SOURCE=..\..\include\osgParticle\VariableRateCounter - # End Source File - # Begin Source File - - SOURCE=..\..\include\osgParticle\Version - # End Source File - # Begin Source File - - SOURCE=..\..\include\osgParticle\range - # End Source File - # End Group - # Begin Group "Resource Files" - - # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" - # End Group - # End Target - # End Project -