From Wojcoech Lewandowski, "Attched are aimShadowCastingCamera() call changes, I have described in former post. Basically now MinimalShadowMap overrides first variant and keeps second. So both variants of aimShadowCastingCamera are clearly defined in MinimalShadowMap::ViewData scope. This way compilers have no problem and code looks less obscure. Changes made against the trunk."

This commit is contained in:
Robert Osfield
2010-03-05 16:17:12 +00:00
parent 8743e5d925
commit c765a35650
2 changed files with 19 additions and 2 deletions

View File

@@ -114,6 +114,13 @@ class OSGSHADOW_EXPORT MinimalShadowMap : public StandardShadowMap
virtual void cullShadowReceivingScene( );
virtual void aimShadowCastingCamera(
const osg::BoundingSphere &bounds,
const osg::Light *light,
const osg::Vec4 &worldLightPos,
const osg::Vec3 &worldLightDir,
const osg::Vec3 &worldLightUp = osg::Vec3(0,1,0) );
virtual void aimShadowCastingCamera( const osg::Light *light,
const osg::Vec4 &worldLightPos,
const osg::Vec3 &worldLightDir,