OcclusionQueryNode: add resetting of queries

If there's a big view change then it might not be appropriate to wait
for '_queryFrameCount' till the next query is issued, because then
geometry might pop into the view after '_queryFrameCount'.

This is especially important for applications not having a constant
frame rate, but just issue a new frame on demand.
This commit is contained in:
Daniel Trstenjak
2019-01-23 12:10:00 +01:00
committed by Robert Osfield
parent e2fb88e187
commit c8521068a5
2 changed files with 11 additions and 0 deletions

View File

@@ -588,6 +588,12 @@ void OcclusionQueryNode::setQueriesEnabled( bool enable )
_enabled = enable;
}
void OcclusionQueryNode::resetQueries()
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock( _frameCountMutex );
_frameCountMap.clear();
}
// Should only be called outside of cull/draw. No thread issues.
void OcclusionQueryNode::setDebugDisplay( bool debug )
{