Updated wrappers and READEME
This commit is contained in:
@@ -295,31 +295,16 @@ BEGIN_OBJECT_REFLECTOR(osg::Texture2DArray::Extensions)
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__GLint__max2DSize,
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"",
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"");
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I_Method1(void, setTexImage3DProc, IN, void *, ptr,
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Properties::NON_VIRTUAL,
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__void__setTexImage3DProc__void_P1,
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"",
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"");
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I_Method10(void, glTexImage3D, IN, GLenum, target, IN, GLint, level, IN, GLenum, internalFormat, IN, GLsizei, width, IN, GLsizei, height, IN, GLsizei, depth, IN, GLint, border, IN, GLenum, format, IN, GLenum, type, IN, const GLvoid *, pixels,
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Properties::NON_VIRTUAL,
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__void__glTexImage3D__GLenum__GLint__GLenum__GLsizei__GLsizei__GLsizei__GLint__GLenum__GLenum__C5_GLvoid_P1,
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"",
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"");
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I_Method1(void, setTexSubImage3DProc, IN, void *, ptr,
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Properties::NON_VIRTUAL,
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__void__setTexSubImage3DProc__void_P1,
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"",
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"");
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I_Method11(void, glTexSubImage3D, IN, GLenum, target, IN, GLint, level, IN, GLint, xoffset, IN, GLint, yoffset, IN, GLint, zoffset, IN, GLsizei, width, IN, GLsizei, height, IN, GLsizei, depth, IN, GLenum, format, IN, GLenum, type, IN, const GLvoid *, pixels,
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Properties::NON_VIRTUAL,
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__void__glTexSubImage3D__GLenum__GLint__GLint__GLint__GLint__GLsizei__GLsizei__GLsizei__GLenum__GLenum__C5_GLvoid_P1,
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"",
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"");
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I_Method1(void, setCopyTexSubImage3DProc, IN, void *, ptr,
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Properties::NON_VIRTUAL,
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__void__setCopyTexSubImage3DProc__void_P1,
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"",
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"");
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I_Method9(void, glCopyTexSubImage3D, IN, GLenum, target, IN, GLint, level, IN, GLint, xoffset, IN, GLint, yoffset, IN, GLint, zoffset, IN, GLint, x, IN, GLint, y, IN, GLsizei, width, IN, GLsizei, height,
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Properties::NON_VIRTUAL,
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__void__glCopyTexSubImage3D__GLenum__GLint__GLint__GLint__GLint__GLint__GLint__GLsizei__GLsizei,
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@@ -330,11 +315,6 @@ BEGIN_OBJECT_REFLECTOR(osg::Texture2DArray::Extensions)
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__bool__isCompressedTexImage3DSupported,
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"",
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"");
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I_Method1(void, setCompressedTexImage3DProc, IN, void *, ptr,
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Properties::NON_VIRTUAL,
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__void__setCompressedTexImage3DProc__void_P1,
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"",
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"");
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I_Method9(void, glCompressedTexImage3D, IN, GLenum, target, IN, GLint, level, IN, GLenum, internalformat, IN, GLsizei, width, IN, GLsizei, height, IN, GLsizei, depth, IN, GLint, border, IN, GLsizei, imageSize, IN, const GLvoid *, data,
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Properties::NON_VIRTUAL,
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__void__glCompressedTexImage3D__GLenum__GLint__GLenum__GLsizei__GLsizei__GLsizei__GLint__GLsizei__C5_GLvoid_P1,
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@@ -345,37 +325,47 @@ BEGIN_OBJECT_REFLECTOR(osg::Texture2DArray::Extensions)
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__bool__isCompressedTexSubImage3DSupported,
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"",
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"");
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I_Method1(void, setCompressedTexSubImage3DProc, IN, void *, ptr,
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Properties::NON_VIRTUAL,
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__void__setCompressedTexSubImage3DProc__void_P1,
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"",
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"");
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I_Method11(void, glCompressedTexSubImage3D, IN, GLenum, target, IN, GLint, level, IN, GLint, xoffset, IN, GLint, yoffset, IN, GLint, zoffset, IN, GLsizei, width, IN, GLsizei, height, IN, GLsizei, depth, IN, GLenum, format, IN, GLsizei, imageSize, IN, const GLvoid *, data,
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Properties::NON_VIRTUAL,
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__void__glCompressedTexSubImage3D__GLenum__GLint__GLint__GLint__GLint__GLsizei__GLsizei__GLsizei__GLenum__GLsizei__C5_GLvoid_P1,
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"",
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"");
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I_SimpleProperty(void *, CompressedTexImage3DProc,
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0,
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__void__setCompressedTexImage3DProc__void_P1);
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I_SimpleProperty(void *, CompressedTexSubImage3DProc,
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0,
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__void__setCompressedTexSubImage3DProc__void_P1);
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I_SimpleProperty(void *, CopyTexSubImage3DProc,
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0,
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__void__setCopyTexSubImage3DProc__void_P1);
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I_ProtectedMethod1(typedef, void, IN, APIENTRY *, GLTexImage3DProc,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__typedef__void__APIENTRY_P1,
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"",
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"");
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I_ProtectedMethod1(typedef, void, IN, APIENTRY *, GLTexSubImage3DProc,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__typedef__void__APIENTRY_P1,
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"",
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"");
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I_ProtectedMethod1(typedef, void, IN, APIENTRY *, CompressedTexImage3DArbProc,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__typedef__void__APIENTRY_P1,
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"",
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"");
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I_ProtectedMethod1(typedef, void, IN, APIENTRY *, CompressedTexSubImage3DArbProc,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__typedef__void__APIENTRY_P1,
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"",
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"");
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I_ProtectedMethod1(typedef, void, IN, APIENTRY *, GLCopyTexSubImageProc,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__typedef__void__APIENTRY_P1,
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"",
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"");
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I_SimpleProperty(GLint, Max2DSize,
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0,
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__void__setMax2DSize__GLint);
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I_SimpleProperty(GLint, MaxLayerCount,
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0,
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__void__setMaxLayerCount__GLint);
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I_SimpleProperty(void *, TexImage3DProc,
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0,
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__void__setTexImage3DProc__void_P1);
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I_SimpleProperty(void *, TexSubImage3DProc,
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0,
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__void__setTexSubImage3DProc__void_P1);
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I_SimpleProperty(bool, Texture2DArraySupported,
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0,
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__void__setTexture2DArraySupported__bool);
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