Updated wrappers

This commit is contained in:
Robert Osfield
2006-10-24 09:45:50 +00:00
parent 85dc696c09
commit c892fafa1c
266 changed files with 37808 additions and 9935 deletions

View File

@@ -38,93 +38,315 @@ END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osg::AnimationPath)
I_VirtualBaseType(osg::Object);
I_Constructor0();
I_ConstructorWithDefaults2(IN, const osg::AnimationPath &, ap, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
I_Method0(osg::Object *, cloneType);
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
I_Method0(const char *, libraryName);
I_Method0(const char *, className);
I_Method2(bool, getMatrix, IN, double, time, IN, osg::Matrixf &, matrix);
I_Method2(bool, getMatrix, IN, double, time, IN, osg::Matrixd &, matrix);
I_Method2(bool, getInverse, IN, double, time, IN, osg::Matrixf &, matrix);
I_Method2(bool, getInverse, IN, double, time, IN, osg::Matrixd &, matrix);
I_Method2(bool, getInterpolatedControlPoint, IN, double, time, IN, osg::AnimationPath::ControlPoint &, controlPoint);
I_Method2(void, insert, IN, double, time, IN, const osg::AnimationPath::ControlPoint &, controlPoint);
I_Method0(double, getFirstTime);
I_Method0(double, getLastTime);
I_Method0(double, getPeriod);
I_Method1(void, setLoopMode, IN, osg::AnimationPath::LoopMode, lm);
I_Method0(osg::AnimationPath::LoopMode, getLoopMode);
I_Method1(void, setTimeControlPointMap, IN, osg::AnimationPath::TimeControlPointMap &, tcpm);
I_Method0(osg::AnimationPath::TimeControlPointMap &, getTimeControlPointMap);
I_Method0(const osg::AnimationPath::TimeControlPointMap &, getTimeControlPointMap);
I_Method0(bool, empty);
I_Method1(void, read, IN, std::istream &, in);
I_Method1(void, write, IN, std::ostream &, out);
I_ReadOnlyProperty(double, FirstTime);
I_ReadOnlyProperty(double, LastTime);
I_Property(osg::AnimationPath::LoopMode, LoopMode);
I_ReadOnlyProperty(double, Period);
I_Property(osg::AnimationPath::TimeControlPointMap &, TimeControlPointMap);
I_Constructor0(____AnimationPath,
"",
"");
I_ConstructorWithDefaults2(IN, const osg::AnimationPath &, ap, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____AnimationPath__C5_AnimationPath_R1__C5_CopyOp_R1,
"",
"");
I_Method0(osg::Object *, cloneType,
__osg_Object_P1__cloneType,
"Clone the type of an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"Clone an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const char *, libraryName,
__C5_char_P1__libraryName,
"return the name of the object's library. ",
"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
I_Method0(const char *, className,
__C5_char_P1__className,
"return the name of the object's class type. ",
"Must be defined by derived classes. ");
I_Method2(bool, getMatrix, IN, double, time, IN, osg::Matrixf &, matrix,
__bool__getMatrix__double__Matrixf_R1,
"Given a specific time, return the transformation matrix for a point. ",
"");
I_Method2(bool, getMatrix, IN, double, time, IN, osg::Matrixd &, matrix,
__bool__getMatrix__double__Matrixd_R1,
"Given a specific time, return the transformation matrix for a point. ",
"");
I_Method2(bool, getInverse, IN, double, time, IN, osg::Matrixf &, matrix,
__bool__getInverse__double__Matrixf_R1,
"Given a specific time, return the inverse transformation matrix for a point. ",
"");
I_Method2(bool, getInverse, IN, double, time, IN, osg::Matrixd &, matrix,
__bool__getInverse__double__Matrixd_R1,
"",
"");
I_Method2(bool, getInterpolatedControlPoint, IN, double, time, IN, osg::AnimationPath::ControlPoint &, controlPoint,
__bool__getInterpolatedControlPoint__double__ControlPoint_R1,
"Given a specific time, return the local ControlPoint frame for a point. ",
"");
I_Method2(void, insert, IN, double, time, IN, const osg::AnimationPath::ControlPoint &, controlPoint,
__void__insert__double__C5_ControlPoint_R1,
"",
"");
I_Method0(double, getFirstTime,
__double__getFirstTime,
"",
"");
I_Method0(double, getLastTime,
__double__getLastTime,
"",
"");
I_Method0(double, getPeriod,
__double__getPeriod,
"",
"");
I_Method1(void, setLoopMode, IN, osg::AnimationPath::LoopMode, lm,
__void__setLoopMode__LoopMode,
"",
"");
I_Method0(osg::AnimationPath::LoopMode, getLoopMode,
__LoopMode__getLoopMode,
"",
"");
I_Method1(void, setTimeControlPointMap, IN, osg::AnimationPath::TimeControlPointMap &, tcpm,
__void__setTimeControlPointMap__TimeControlPointMap_R1,
"",
"");
I_Method0(osg::AnimationPath::TimeControlPointMap &, getTimeControlPointMap,
__TimeControlPointMap_R1__getTimeControlPointMap,
"",
"");
I_Method0(const osg::AnimationPath::TimeControlPointMap &, getTimeControlPointMap,
__C5_TimeControlPointMap_R1__getTimeControlPointMap,
"",
"");
I_Method0(bool, empty,
__bool__empty,
"",
"");
I_Method1(void, read, IN, std::istream &, in,
__void__read__std_istream_R1,
"Read the animation path from a flat ASCII file stream. ",
"");
I_Method1(void, write, IN, std::ostream &, out,
__void__write__std_ostream_R1,
"Write the animation path to a flat ASCII file stream. ",
"");
I_SimpleProperty(double, FirstTime,
__double__getFirstTime,
0);
I_SimpleProperty(double, LastTime,
__double__getLastTime,
0);
I_SimpleProperty(osg::AnimationPath::LoopMode, LoopMode,
__LoopMode__getLoopMode,
__void__setLoopMode__LoopMode);
I_SimpleProperty(double, Period,
__double__getPeriod,
0);
I_SimpleProperty(osg::AnimationPath::TimeControlPointMap &, TimeControlPointMap,
__TimeControlPointMap_R1__getTimeControlPointMap,
__void__setTimeControlPointMap__TimeControlPointMap_R1);
END_REFLECTOR
BEGIN_VALUE_REFLECTOR(osg::AnimationPath::ControlPoint)
I_Constructor0();
I_Constructor1(IN, const osg::Vec3d &, position);
I_Constructor2(IN, const osg::Vec3d &, position, IN, const osg::Quat &, rotation);
I_Constructor3(IN, const osg::Vec3d &, position, IN, const osg::Quat &, rotation, IN, const osg::Vec3d &, scale);
I_Method1(void, setPosition, IN, const osg::Vec3d &, position);
I_Method0(const osg::Vec3d &, getPosition);
I_Method1(void, setRotation, IN, const osg::Quat &, rotation);
I_Method0(const osg::Quat &, getRotation);
I_Method1(void, setScale, IN, const osg::Vec3d &, scale);
I_Method0(const osg::Vec3d &, getScale);
I_Method3(void, interpolate, IN, float, ratio, IN, const osg::AnimationPath::ControlPoint &, first, IN, const osg::AnimationPath::ControlPoint &, second);
I_Method3(void, interpolate, IN, double, ratio, IN, const osg::AnimationPath::ControlPoint &, first, IN, const osg::AnimationPath::ControlPoint &, second);
I_Method1(void, getMatrix, IN, osg::Matrixf &, matrix);
I_Method1(void, getMatrix, IN, osg::Matrixd &, matrix);
I_Method1(void, getInverse, IN, osg::Matrixf &, matrix);
I_Method1(void, getInverse, IN, osg::Matrixd &, matrix);
I_Property(const osg::Vec3d &, Position);
I_Property(const osg::Quat &, Rotation);
I_Property(const osg::Vec3d &, Scale);
I_Constructor0(____ControlPoint,
"",
"");
I_Constructor1(IN, const osg::Vec3d &, position,
____ControlPoint__C5_osg_Vec3d_R1,
"",
"");
I_Constructor2(IN, const osg::Vec3d &, position, IN, const osg::Quat &, rotation,
____ControlPoint__C5_osg_Vec3d_R1__C5_osg_Quat_R1,
"",
"");
I_Constructor3(IN, const osg::Vec3d &, position, IN, const osg::Quat &, rotation, IN, const osg::Vec3d &, scale,
____ControlPoint__C5_osg_Vec3d_R1__C5_osg_Quat_R1__C5_osg_Vec3d_R1,
"",
"");
I_Method1(void, setPosition, IN, const osg::Vec3d &, position,
__void__setPosition__C5_osg_Vec3d_R1,
"",
"");
I_Method0(const osg::Vec3d &, getPosition,
__C5_osg_Vec3d_R1__getPosition,
"",
"");
I_Method1(void, setRotation, IN, const osg::Quat &, rotation,
__void__setRotation__C5_osg_Quat_R1,
"",
"");
I_Method0(const osg::Quat &, getRotation,
__C5_osg_Quat_R1__getRotation,
"",
"");
I_Method1(void, setScale, IN, const osg::Vec3d &, scale,
__void__setScale__C5_osg_Vec3d_R1,
"",
"");
I_Method0(const osg::Vec3d &, getScale,
__C5_osg_Vec3d_R1__getScale,
"",
"");
I_Method3(void, interpolate, IN, float, ratio, IN, const osg::AnimationPath::ControlPoint &, first, IN, const osg::AnimationPath::ControlPoint &, second,
__void__interpolate__float__C5_ControlPoint_R1__C5_ControlPoint_R1,
"",
"");
I_Method3(void, interpolate, IN, double, ratio, IN, const osg::AnimationPath::ControlPoint &, first, IN, const osg::AnimationPath::ControlPoint &, second,
__void__interpolate__double__C5_ControlPoint_R1__C5_ControlPoint_R1,
"",
"");
I_Method1(void, getMatrix, IN, osg::Matrixf &, matrix,
__void__getMatrix__Matrixf_R1,
"",
"");
I_Method1(void, getMatrix, IN, osg::Matrixd &, matrix,
__void__getMatrix__Matrixd_R1,
"",
"");
I_Method1(void, getInverse, IN, osg::Matrixf &, matrix,
__void__getInverse__Matrixf_R1,
"",
"");
I_Method1(void, getInverse, IN, osg::Matrixd &, matrix,
__void__getInverse__Matrixd_R1,
"",
"");
I_SimpleProperty(const osg::Vec3d &, Position,
__C5_osg_Vec3d_R1__getPosition,
__void__setPosition__C5_osg_Vec3d_R1);
I_SimpleProperty(const osg::Quat &, Rotation,
__C5_osg_Quat_R1__getRotation,
__void__setRotation__C5_osg_Quat_R1);
I_SimpleProperty(const osg::Vec3d &, Scale,
__C5_osg_Vec3d_R1__getScale,
__void__setScale__C5_osg_Vec3d_R1);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osg::AnimationPathCallback)
I_BaseType(osg::NodeCallback);
I_Constructor0();
I_Constructor2(IN, const osg::AnimationPathCallback &, apc, IN, const osg::CopyOp &, copyop);
I_Method0(osg::Object *, cloneType);
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
I_Method0(const char *, libraryName);
I_Method0(const char *, className);
I_ConstructorWithDefaults3(IN, osg::AnimationPath *, ap, , IN, double, timeOffset, 0.0, IN, double, timeMultiplier, 1.0);
I_Constructor3(IN, const osg::Vec3d &, pivot, IN, const osg::Vec3d &, axis, IN, float, angularVelocity);
I_Method1(void, setAnimationPath, IN, osg::AnimationPath *, path);
I_Method0(osg::AnimationPath *, getAnimationPath);
I_Method0(const osg::AnimationPath *, getAnimationPath);
I_Method1(void, setPivotPoint, IN, const osg::Vec3d &, pivot);
I_Method0(const osg::Vec3d &, getPivotPoint);
I_Method1(void, setUseInverseMatrix, IN, bool, useInverseMatrix);
I_Method0(bool, getUseInverseMatrix);
I_Method1(void, setTimeOffset, IN, double, offset);
I_Method0(double, getTimeOffset);
I_Method1(void, setTimeMultiplier, IN, double, multiplier);
I_Method0(double, getTimeMultiplier);
I_Method0(void, reset);
I_Method1(void, setPause, IN, bool, pause);
I_Method0(bool, getPause);
I_Method0(double, getAnimationTime);
I_Method1(void, update, IN, osg::Node &, node);
I_Property(osg::AnimationPath *, AnimationPath);
I_ReadOnlyProperty(double, AnimationTime);
I_Property(bool, Pause);
I_Property(const osg::Vec3d &, PivotPoint);
I_Property(double, TimeMultiplier);
I_Property(double, TimeOffset);
I_Property(bool, UseInverseMatrix);
I_Constructor0(____AnimationPathCallback,
"",
"");
I_Constructor2(IN, const osg::AnimationPathCallback &, apc, IN, const osg::CopyOp &, copyop,
____AnimationPathCallback__C5_AnimationPathCallback_R1__C5_CopyOp_R1,
"",
"");
I_Method0(osg::Object *, cloneType,
__osg_Object_P1__cloneType,
"Clone the type of an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"Clone an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const char *, libraryName,
__C5_char_P1__libraryName,
"return the name of the object's library. ",
"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
I_Method0(const char *, className,
__C5_char_P1__className,
"return the name of the object's class type. ",
"Must be defined by derived classes. ");
I_ConstructorWithDefaults3(IN, osg::AnimationPath *, ap, , IN, double, timeOffset, 0.0, IN, double, timeMultiplier, 1.0,
____AnimationPathCallback__AnimationPath_P1__double__double,
"Construct an AnimationPathCallback with a specified animation path. ",
"");
I_Constructor3(IN, const osg::Vec3d &, pivot, IN, const osg::Vec3d &, axis, IN, float, angularVelocity,
____AnimationPathCallback__C5_osg_Vec3d_R1__C5_osg_Vec3d_R1__float,
"Construct an AnimationPathCallback and automatical create an animation path to produce a rotation about a point. ",
"");
I_Method1(void, setAnimationPath, IN, osg::AnimationPath *, path,
__void__setAnimationPath__AnimationPath_P1,
"",
"");
I_Method0(osg::AnimationPath *, getAnimationPath,
__AnimationPath_P1__getAnimationPath,
"",
"");
I_Method0(const osg::AnimationPath *, getAnimationPath,
__C5_AnimationPath_P1__getAnimationPath,
"",
"");
I_Method1(void, setPivotPoint, IN, const osg::Vec3d &, pivot,
__void__setPivotPoint__C5_Vec3d_R1,
"",
"");
I_Method0(const osg::Vec3d &, getPivotPoint,
__C5_Vec3d_R1__getPivotPoint,
"",
"");
I_Method1(void, setUseInverseMatrix, IN, bool, useInverseMatrix,
__void__setUseInverseMatrix__bool,
"",
"");
I_Method0(bool, getUseInverseMatrix,
__bool__getUseInverseMatrix,
"",
"");
I_Method1(void, setTimeOffset, IN, double, offset,
__void__setTimeOffset__double,
"",
"");
I_Method0(double, getTimeOffset,
__double__getTimeOffset,
"",
"");
I_Method1(void, setTimeMultiplier, IN, double, multiplier,
__void__setTimeMultiplier__double,
"",
"");
I_Method0(double, getTimeMultiplier,
__double__getTimeMultiplier,
"",
"");
I_Method0(void, reset,
__void__reset,
"",
"");
I_Method1(void, setPause, IN, bool, pause,
__void__setPause__bool,
"",
"");
I_Method0(bool, getPause,
__bool__getPause,
"",
"");
I_Method0(double, getAnimationTime,
__double__getAnimationTime,
"Get the animation time that is used to specify the position along the AnimationPath. ",
"Animation time is computed from the formula: ((_latestTime-_firstTime)-_timeOffset)*_timeMultiplier. ");
I_Method1(void, update, IN, osg::Node &, node,
__void__update__osg_Node_R1,
"",
"");
I_SimpleProperty(osg::AnimationPath *, AnimationPath,
__AnimationPath_P1__getAnimationPath,
__void__setAnimationPath__AnimationPath_P1);
I_SimpleProperty(double, AnimationTime,
__double__getAnimationTime,
0);
I_SimpleProperty(bool, Pause,
__bool__getPause,
__void__setPause__bool);
I_SimpleProperty(const osg::Vec3d &, PivotPoint,
__C5_Vec3d_R1__getPivotPoint,
__void__setPivotPoint__C5_Vec3d_R1);
I_SimpleProperty(double, TimeMultiplier,
__double__getTimeMultiplier,
__void__setTimeMultiplier__double);
I_SimpleProperty(double, TimeOffset,
__double__getTimeOffset,
__void__setTimeOffset__double);
I_SimpleProperty(bool, UseInverseMatrix,
__bool__getUseInverseMatrix,
__void__setUseInverseMatrix__bool);
I_PublicMemberProperty(osg::ref_ptr< osg::AnimationPath >, _animationPath);
I_PublicMemberProperty(osg::Vec3d, _pivotPoint);
I_PublicMemberProperty(bool, _useInverseMatrix);