Updated wrappers
This commit is contained in:
@@ -27,30 +27,103 @@
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BEGIN_OBJECT_REFLECTOR(osg::Viewport)
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I_BaseType(osg::StateAttribute);
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I_Constructor0();
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I_Constructor4(IN, int, x, IN, int, y, IN, int, width, IN, int, height);
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I_ConstructorWithDefaults2(IN, const osg::Viewport &, vp, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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I_Method0(osg::Object *, cloneType);
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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I_Method0(const char *, libraryName);
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I_Method0(const char *, className);
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I_Method0(osg::StateAttribute::Type, getType);
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I_Method1(int, compare, IN, const osg::StateAttribute &, sa);
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I_Method4(void, setViewport, IN, int, x, IN, int, y, IN, int, width, IN, int, height);
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I_Method4(void, getViewport, IN, int &, x, IN, int &, y, IN, int &, width, IN, int &, height);
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I_Method0(int &, x);
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I_Method0(int, x);
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I_Method0(int &, y);
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I_Method0(int, y);
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I_Method0(int &, width);
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I_Method0(int, width);
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I_Method0(int &, height);
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I_Method0(int, height);
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I_Method0(bool, valid);
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I_Method0(float, aspectRatio);
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I_Method0(const osg::Matrix, computeWindowMatrix);
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I_Method1(void, apply, IN, osg::State &, state);
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I_ReadOnlyProperty(osg::StateAttribute::Type, Type);
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I_Constructor0(____Viewport,
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"",
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"");
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I_Constructor4(IN, int, x, IN, int, y, IN, int, width, IN, int, height,
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____Viewport__int__int__int__int,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osg::Viewport &, vp, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____Viewport__C5_Viewport_R1__C5_CopyOp_R1,
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"Copy constructor using CopyOp to manage deep vs shallow copy. ",
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"");
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I_Method0(osg::Object *, cloneType,
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__osg_Object_P1__cloneType,
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"Clone the type of an attribute, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"Clone an attribute, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"Return true if this and obj are of the same kind of object. ",
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"");
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I_Method0(const char *, libraryName,
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__C5_char_P1__libraryName,
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"Return the name of the attribute's library. ",
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"");
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I_Method0(const char *, className,
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__C5_char_P1__className,
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"Return the name of the attribute's class type. ",
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"");
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I_Method0(osg::StateAttribute::Type, getType,
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__Type__getType,
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"Return the Type identifier of the attribute's class type. ",
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"");
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I_Method1(int, compare, IN, const osg::StateAttribute &, sa,
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__int__compare__C5_StateAttribute_R1,
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"Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. ",
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"");
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I_Method4(void, setViewport, IN, int, x, IN, int, y, IN, int, width, IN, int, height,
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__void__setViewport__int__int__int__int,
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"",
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"");
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I_Method4(void, getViewport, IN, int &, x, IN, int &, y, IN, int &, width, IN, int &, height,
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__void__getViewport__int_R1__int_R1__int_R1__int_R1,
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"",
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"");
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I_Method0(int &, x,
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__int_R1__x,
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"",
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"");
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I_Method0(int, x,
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__int__x,
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"",
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"");
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I_Method0(int &, y,
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__int_R1__y,
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"",
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"");
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I_Method0(int, y,
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__int__y,
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"",
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"");
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I_Method0(int &, width,
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__int_R1__width,
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"",
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"");
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I_Method0(int, width,
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__int__width,
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"",
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"");
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I_Method0(int &, height,
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__int_R1__height,
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"",
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"");
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I_Method0(int, height,
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__int__height,
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"",
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"");
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I_Method0(bool, valid,
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__bool__valid,
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"",
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"");
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I_Method0(float, aspectRatio,
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__float__aspectRatio,
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"Return the aspectRatio of the viewport, which is equal to width/height. ",
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"If height is zero, the potental division by zero is avoided by simply returning 1.0f.");
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I_Method0(const osg::Matrix, computeWindowMatrix,
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__C5_osg_Matrix__computeWindowMatrix,
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"Compute the Window Matrix which takes projected coords into Window coordinates. ",
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"To convert local coordinates into window coordinates use v_window = v_local * MVPW matrix, where the MVPW matrix is ModelViewMatrix * ProjectionMatrix * WindowMatrix, the latter supplied by Viewport::computeWindowMatrix(), the ModelView and Projection Matrix can either be sourced from the current osg::State object, via osgUtil::SceneView or CullVisitor.");
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I_Method1(void, apply, IN, osg::State &, state,
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__void__apply__State_R1,
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"apply the OpenGL state attributes. ",
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"The render info for the current OpenGL context is passed in to allow the StateAttribute to obtain details on the the current context and state.");
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I_SimpleProperty(osg::StateAttribute::Type, Type,
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__Type__getType,
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0);
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END_REFLECTOR
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