Updated wrappers
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@@ -25,17 +25,55 @@
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BEGIN_OBJECT_REFLECTOR(osgFX::MultiTextureControl)
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I_BaseType(osg::Group);
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I_Constructor0();
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I_ConstructorWithDefaults2(IN, const osgFX::MultiTextureControl &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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I_Method0(osg::Object *, cloneType);
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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I_Method0(const char *, className);
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I_Method0(const char *, libraryName);
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I_Method1(void, accept, IN, osg::NodeVisitor &, nv);
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I_Method2(void, setTextureWeight, IN, unsigned int, unit, IN, float, weight);
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I_Method1(float, getTextureWeight, IN, unsigned int, unit);
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I_Method0(unsigned int, getNumTextureWeights);
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I_ArrayProperty_G(float, TextureWeight, TextureWeights, unsigned int, void);
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I_Constructor0(____MultiTextureControl,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osgFX::MultiTextureControl &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____MultiTextureControl__C5_MultiTextureControl_R1__C5_osg_CopyOp_R1,
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"",
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"");
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I_Method0(osg::Object *, cloneType,
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__osg_Object_P1__cloneType,
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"clone an object of the same type as the node. ",
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"");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"return a clone of a node, with Object* return type. ",
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"");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"return true if this and obj are of the same kind of object. ",
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"");
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I_Method0(const char *, className,
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__C5_char_P1__className,
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"return the name of the node's class type. ",
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"");
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I_Method0(const char *, libraryName,
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__C5_char_P1__libraryName,
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"return the name of the node's library. ",
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"");
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I_Method1(void, accept, IN, osg::NodeVisitor &, nv,
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__void__accept__osg_NodeVisitor_R1,
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"Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ",
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"");
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I_Method2(void, setTextureWeight, IN, unsigned int, unit, IN, float, weight,
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__void__setTextureWeight__unsigned_int__float,
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"",
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"");
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I_Method1(float, getTextureWeight, IN, unsigned int, unit,
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__float__getTextureWeight__unsigned_int,
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"",
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"");
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I_Method0(unsigned int, getNumTextureWeights,
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__unsigned_int__getNumTextureWeights,
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"",
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"");
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I_ArrayProperty(float, TextureWeight,
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__float__getTextureWeight__unsigned_int,
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__void__setTextureWeight__unsigned_int__float,
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__unsigned_int__getNumTextureWeights,
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0,
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0,
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0);
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END_REFLECTOR
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