Updated wrappers
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@@ -24,11 +24,28 @@
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BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgParticle::Counter)
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I_BaseType(osg::Object);
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I_Constructor0();
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I_ConstructorWithDefaults2(IN, const osgParticle::Counter &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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I_Method0(const char *, libraryName);
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I_Method0(const char *, className);
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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I_Method1(int, numParticlesToCreate, IN, double, dt);
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I_Constructor0(____Counter,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osgParticle::Counter &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____Counter__C5_Counter_R1__C5_osg_CopyOp_R1,
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"",
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"");
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I_Method0(const char *, libraryName,
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__C5_char_P1__libraryName,
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"return the name of the object's library. ",
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"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
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I_Method0(const char *, className,
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__C5_char_P1__className,
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"return the name of the object's class type. ",
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"Must be defined by derived classes. ");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"",
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"");
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I_Method1(int, numParticlesToCreate, IN, double, dt,
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__int__numParticlesToCreate__double,
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"",
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"");
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END_REFLECTOR
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