Updated wrappers
This commit is contained in:
@@ -26,29 +26,95 @@
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BEGIN_OBJECT_REFLECTOR(osgParticle::FluidProgram)
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I_BaseType(osgParticle::Program);
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I_Constructor0();
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I_ConstructorWithDefaults2(IN, const osgParticle::FluidProgram &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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I_Method0(osg::Object *, cloneType);
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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I_Method0(const char *, className);
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I_Method0(const char *, libraryName);
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I_Method1(void, accept, IN, osg::NodeVisitor &, nv);
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I_Method1(void, setFluidViscosity, IN, float, v);
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I_Method0(float, getFluidViscosity);
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I_Method1(void, setFluidDensity, IN, float, d);
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I_Method0(float, getFluidDensity);
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I_Method1(void, setWind, IN, const osg::Vec3 &, wind);
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I_Method0(const osg::Vec3 &, getWind);
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I_Method1(void, setAcceleration, IN, const osg::Vec3 &, v);
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I_Method0(const osg::Vec3 &, getAcceleration);
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I_MethodWithDefaults1(void, setToGravity, IN, float, scale, 1.0f);
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I_Method0(void, setFluidToAir);
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I_Method0(void, setFluidToWater);
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I_Property(const osg::Vec3 &, Acceleration);
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I_Property(float, FluidDensity);
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I_Property(float, FluidViscosity);
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I_WriteOnlyProperty(float, ToGravity);
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I_Property(const osg::Vec3 &, Wind);
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I_Constructor0(____FluidProgram,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osgParticle::FluidProgram &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____FluidProgram__C5_FluidProgram_R1__C5_osg_CopyOp_R1,
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"",
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"");
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I_Method0(osg::Object *, cloneType,
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__osg_Object_P1__cloneType,
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"clone an object of the same type as the node. ",
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"");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"return a clone of a node, with Object* return type. ",
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"");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"return true if this and obj are of the same kind of object. ",
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"");
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I_Method0(const char *, className,
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__C5_char_P1__className,
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"return the name of the node's class type. ",
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"");
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I_Method0(const char *, libraryName,
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__C5_char_P1__libraryName,
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"return the name of the node's library. ",
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"");
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I_Method1(void, accept, IN, osg::NodeVisitor &, nv,
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__void__accept__osg_NodeVisitor_R1,
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"Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ",
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"");
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I_Method1(void, setFluidViscosity, IN, float, v,
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__void__setFluidViscosity__float,
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"Set the viscosity of the fluid. ",
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"");
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I_Method0(float, getFluidViscosity,
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__float__getFluidViscosity,
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"Get the viscosity of the fluid. ",
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"");
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I_Method1(void, setFluidDensity, IN, float, d,
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__void__setFluidDensity__float,
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"Set the density of the fluid. ",
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"");
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I_Method0(float, getFluidDensity,
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__float__getFluidDensity,
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"Get the density of the fluid. ",
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"");
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I_Method1(void, setWind, IN, const osg::Vec3 &, wind,
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__void__setWind__C5_osg_Vec3_R1,
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"Set the wind vector. ",
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"");
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I_Method0(const osg::Vec3 &, getWind,
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__C5_osg_Vec3_R1__getWind,
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"Get the wind vector. ",
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"");
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I_Method1(void, setAcceleration, IN, const osg::Vec3 &, v,
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__void__setAcceleration__C5_osg_Vec3_R1,
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"Set the acceleration vector. ",
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"");
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I_Method0(const osg::Vec3 &, getAcceleration,
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__C5_osg_Vec3_R1__getAcceleration,
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"Get the acceleration vector. ",
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"");
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I_MethodWithDefaults1(void, setToGravity, IN, float, scale, 1.0f,
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__void__setToGravity__float,
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"Set the acceleration vector to the gravity on earth (0, 0, -9.81). ",
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"The acceleration will be multiplied by the scale parameter.");
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I_Method0(void, setFluidToAir,
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__void__setFluidToAir,
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"Set the fluid parameters as for air (20°C temperature). ",
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"");
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I_Method0(void, setFluidToWater,
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__void__setFluidToWater,
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"Set the fluid parameters as for pure water (20°C temperature). ",
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"");
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I_SimpleProperty(const osg::Vec3 &, Acceleration,
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__C5_osg_Vec3_R1__getAcceleration,
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__void__setAcceleration__C5_osg_Vec3_R1);
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I_SimpleProperty(float, FluidDensity,
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__float__getFluidDensity,
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__void__setFluidDensity__float);
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I_SimpleProperty(float, FluidViscosity,
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__float__getFluidViscosity,
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__void__setFluidViscosity__float);
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I_SimpleProperty(float, ToGravity,
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0,
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__void__setToGravity__float);
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I_SimpleProperty(const osg::Vec3 &, Wind,
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__C5_osg_Vec3_R1__getWind,
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__void__setWind__C5_osg_Vec3_R1);
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END_REFLECTOR
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