Updated wrappers

This commit is contained in:
Robert Osfield
2006-10-24 09:45:50 +00:00
parent 85dc696c09
commit c892fafa1c
266 changed files with 37808 additions and 9935 deletions

View File

@@ -26,29 +26,95 @@
BEGIN_OBJECT_REFLECTOR(osgParticle::FluidProgram)
I_BaseType(osgParticle::Program);
I_Constructor0();
I_ConstructorWithDefaults2(IN, const osgParticle::FluidProgram &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
I_Method0(osg::Object *, cloneType);
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
I_Method0(const char *, className);
I_Method0(const char *, libraryName);
I_Method1(void, accept, IN, osg::NodeVisitor &, nv);
I_Method1(void, setFluidViscosity, IN, float, v);
I_Method0(float, getFluidViscosity);
I_Method1(void, setFluidDensity, IN, float, d);
I_Method0(float, getFluidDensity);
I_Method1(void, setWind, IN, const osg::Vec3 &, wind);
I_Method0(const osg::Vec3 &, getWind);
I_Method1(void, setAcceleration, IN, const osg::Vec3 &, v);
I_Method0(const osg::Vec3 &, getAcceleration);
I_MethodWithDefaults1(void, setToGravity, IN, float, scale, 1.0f);
I_Method0(void, setFluidToAir);
I_Method0(void, setFluidToWater);
I_Property(const osg::Vec3 &, Acceleration);
I_Property(float, FluidDensity);
I_Property(float, FluidViscosity);
I_WriteOnlyProperty(float, ToGravity);
I_Property(const osg::Vec3 &, Wind);
I_Constructor0(____FluidProgram,
"",
"");
I_ConstructorWithDefaults2(IN, const osgParticle::FluidProgram &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____FluidProgram__C5_FluidProgram_R1__C5_osg_CopyOp_R1,
"",
"");
I_Method0(osg::Object *, cloneType,
__osg_Object_P1__cloneType,
"clone an object of the same type as the node. ",
"");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"return a clone of a node, with Object* return type. ",
"");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
__bool__isSameKindAs__C5_osg_Object_P1,
"return true if this and obj are of the same kind of object. ",
"");
I_Method0(const char *, className,
__C5_char_P1__className,
"return the name of the node's class type. ",
"");
I_Method0(const char *, libraryName,
__C5_char_P1__libraryName,
"return the name of the node's library. ",
"");
I_Method1(void, accept, IN, osg::NodeVisitor &, nv,
__void__accept__osg_NodeVisitor_R1,
"Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ",
"");
I_Method1(void, setFluidViscosity, IN, float, v,
__void__setFluidViscosity__float,
"Set the viscosity of the fluid. ",
"");
I_Method0(float, getFluidViscosity,
__float__getFluidViscosity,
"Get the viscosity of the fluid. ",
"");
I_Method1(void, setFluidDensity, IN, float, d,
__void__setFluidDensity__float,
"Set the density of the fluid. ",
"");
I_Method0(float, getFluidDensity,
__float__getFluidDensity,
"Get the density of the fluid. ",
"");
I_Method1(void, setWind, IN, const osg::Vec3 &, wind,
__void__setWind__C5_osg_Vec3_R1,
"Set the wind vector. ",
"");
I_Method0(const osg::Vec3 &, getWind,
__C5_osg_Vec3_R1__getWind,
"Get the wind vector. ",
"");
I_Method1(void, setAcceleration, IN, const osg::Vec3 &, v,
__void__setAcceleration__C5_osg_Vec3_R1,
"Set the acceleration vector. ",
"");
I_Method0(const osg::Vec3 &, getAcceleration,
__C5_osg_Vec3_R1__getAcceleration,
"Get the acceleration vector. ",
"");
I_MethodWithDefaults1(void, setToGravity, IN, float, scale, 1.0f,
__void__setToGravity__float,
"Set the acceleration vector to the gravity on earth (0, 0, -9.81). ",
"The acceleration will be multiplied by the scale parameter.");
I_Method0(void, setFluidToAir,
__void__setFluidToAir,
"Set the fluid parameters as for air (20°C temperature). ",
"");
I_Method0(void, setFluidToWater,
__void__setFluidToWater,
"Set the fluid parameters as for pure water (20°C temperature). ",
"");
I_SimpleProperty(const osg::Vec3 &, Acceleration,
__C5_osg_Vec3_R1__getAcceleration,
__void__setAcceleration__C5_osg_Vec3_R1);
I_SimpleProperty(float, FluidDensity,
__float__getFluidDensity,
__void__setFluidDensity__float);
I_SimpleProperty(float, FluidViscosity,
__float__getFluidViscosity,
__void__setFluidViscosity__float);
I_SimpleProperty(float, ToGravity,
0,
__void__setToGravity__float);
I_SimpleProperty(const osg::Vec3 &, Wind,
__C5_osg_Vec3_R1__getWind,
__void__setWind__C5_osg_Vec3_R1);
END_REFLECTOR