Updated wrappers

This commit is contained in:
Robert Osfield
2006-10-24 09:45:50 +00:00
parent 85dc696c09
commit c892fafa1c
266 changed files with 37808 additions and 9935 deletions

View File

@@ -24,46 +24,148 @@
#endif
BEGIN_OBJECT_REFLECTOR(osgProducer::OsgSceneHandler)
I_ConstructorWithDefaults1(IN, osg::DisplaySettings *, ds, NULL);
I_Method1(void, setSceneView, IN, osgUtil::SceneView *, sceneView);
I_Method0(osgUtil::SceneView *, getSceneView);
I_Method0(const osgUtil::SceneView *, getSceneView);
I_Method0(void, init);
I_Method1(void, clear, IN, Producer::Camera &, camera);
I_Method1(void, clearImplementation, IN, Producer::Camera &, camera);
I_Method1(void, setClearCallback, IN, osgProducer::OsgSceneHandler::Callback *, callback);
I_Method0(osgProducer::OsgSceneHandler::Callback *, getClearCallback);
I_Method0(const osgProducer::OsgSceneHandler::Callback *, getClearCallback);
I_Method1(void, cull, IN, Producer::Camera &, camera);
I_Method1(void, cullImplementation, IN, Producer::Camera &, camera);
I_Method1(void, setCullCallback, IN, osgProducer::OsgSceneHandler::Callback *, callback);
I_Method0(osgProducer::OsgSceneHandler::Callback *, getCullCallback);
I_Method0(const osgProducer::OsgSceneHandler::Callback *, getCullCallback);
I_Method1(void, draw, IN, Producer::Camera &, camera);
I_Method1(void, drawImplementation, IN, Producer::Camera &, camera);
I_Method1(void, setDrawCallback, IN, osgProducer::OsgSceneHandler::Callback *, callback);
I_Method0(osgProducer::OsgSceneHandler::Callback *, getDrawCallback);
I_Method0(const osgProducer::OsgSceneHandler::Callback *, getDrawCallback);
I_Method1(void, setCollectStats, IN, bool, collectStats);
I_Method0(bool, getCollectStats);
I_Method1(bool, getStats, IN, osgUtil::Statistics &, primStats);
I_Method1(void, setContextID, IN, int, id);
I_Method1(void, setFlushOfAllDeletedGLObjectsOnNextFrame, IN, bool, flag);
I_Method0(bool, getFlushOfAllDeletedGLObjectsOnNextFrame);
I_Method1(void, setCleanUpOnNextFrame, IN, bool, flag);
I_Method0(bool, getCleanUpOnNextFrame);
I_Property(bool, CleanUpOnNextFrame);
I_Property(osgProducer::OsgSceneHandler::Callback *, ClearCallback);
I_Property(bool, CollectStats);
I_WriteOnlyProperty(int, ContextID);
I_Property(osgProducer::OsgSceneHandler::Callback *, CullCallback);
I_Property(osgProducer::OsgSceneHandler::Callback *, DrawCallback);
I_Property(bool, FlushOfAllDeletedGLObjectsOnNextFrame);
I_Property(osgUtil::SceneView *, SceneView);
I_ConstructorWithDefaults1(IN, osg::DisplaySettings *, ds, NULL,
____OsgSceneHandler__osg_DisplaySettings_P1,
"",
"");
I_Method1(void, setSceneView, IN, osgUtil::SceneView *, sceneView,
__void__setSceneView__osgUtil_SceneView_P1,
"set the scene view to which will manage rendering of the OSG scene. ",
"");
I_Method0(osgUtil::SceneView *, getSceneView,
__osgUtil_SceneView_P1__getSceneView,
"get the scene view. ",
"");
I_Method0(const osgUtil::SceneView *, getSceneView,
__C5_osgUtil_SceneView_P1__getSceneView,
"get the const scene view. ",
"");
I_Method0(void, init,
__void__init,
"override the init method to force it be run one at a time. ",
"");
I_Method1(void, clear, IN, Producer::Camera &, camera,
__void__clear__Producer_Camera_R1,
"",
"");
I_Method1(void, clearImplementation, IN, Producer::Camera &, camera,
__void__clearImplementation__Producer_Camera_R1,
"",
"");
I_Method1(void, setClearCallback, IN, osgProducer::OsgSceneHandler::Callback *, callback,
__void__setClearCallback__Callback_P1,
"",
"");
I_Method0(osgProducer::OsgSceneHandler::Callback *, getClearCallback,
__Callback_P1__getClearCallback,
"",
"");
I_Method0(const osgProducer::OsgSceneHandler::Callback *, getClearCallback,
__C5_Callback_P1__getClearCallback,
"",
"");
I_Method1(void, cull, IN, Producer::Camera &, camera,
__void__cull__Producer_Camera_R1,
"",
"");
I_Method1(void, cullImplementation, IN, Producer::Camera &, camera,
__void__cullImplementation__Producer_Camera_R1,
"",
"");
I_Method1(void, setCullCallback, IN, osgProducer::OsgSceneHandler::Callback *, callback,
__void__setCullCallback__Callback_P1,
"",
"");
I_Method0(osgProducer::OsgSceneHandler::Callback *, getCullCallback,
__Callback_P1__getCullCallback,
"",
"");
I_Method0(const osgProducer::OsgSceneHandler::Callback *, getCullCallback,
__C5_Callback_P1__getCullCallback,
"",
"");
I_Method1(void, draw, IN, Producer::Camera &, camera,
__void__draw__Producer_Camera_R1,
"",
"");
I_Method1(void, drawImplementation, IN, Producer::Camera &, camera,
__void__drawImplementation__Producer_Camera_R1,
"",
"");
I_Method1(void, setDrawCallback, IN, osgProducer::OsgSceneHandler::Callback *, callback,
__void__setDrawCallback__Callback_P1,
"",
"");
I_Method0(osgProducer::OsgSceneHandler::Callback *, getDrawCallback,
__Callback_P1__getDrawCallback,
"",
"");
I_Method0(const osgProducer::OsgSceneHandler::Callback *, getDrawCallback,
__C5_Callback_P1__getDrawCallback,
"",
"");
I_Method1(void, setCollectStats, IN, bool, collectStats,
__void__setCollectStats__bool,
"",
"");
I_Method0(bool, getCollectStats,
__bool__getCollectStats,
"",
"");
I_Method1(bool, getStats, IN, osgUtil::Statistics &, primStats,
__bool__getStats__osgUtil_Statistics_R1,
"",
"");
I_Method1(void, setContextID, IN, int, id,
__void__setContextID__int,
"",
"");
I_Method1(void, setFlushOfAllDeletedGLObjectsOnNextFrame, IN, bool, flag,
__void__setFlushOfAllDeletedGLObjectsOnNextFrame__bool,
"",
"");
I_Method0(bool, getFlushOfAllDeletedGLObjectsOnNextFrame,
__bool__getFlushOfAllDeletedGLObjectsOnNextFrame,
"",
"");
I_Method1(void, setCleanUpOnNextFrame, IN, bool, flag,
__void__setCleanUpOnNextFrame__bool,
"",
"");
I_Method0(bool, getCleanUpOnNextFrame,
__bool__getCleanUpOnNextFrame,
"",
"");
I_SimpleProperty(bool, CleanUpOnNextFrame,
__bool__getCleanUpOnNextFrame,
__void__setCleanUpOnNextFrame__bool);
I_SimpleProperty(osgProducer::OsgSceneHandler::Callback *, ClearCallback,
__Callback_P1__getClearCallback,
__void__setClearCallback__Callback_P1);
I_SimpleProperty(bool, CollectStats,
__bool__getCollectStats,
__void__setCollectStats__bool);
I_SimpleProperty(int, ContextID,
0,
__void__setContextID__int);
I_SimpleProperty(osgProducer::OsgSceneHandler::Callback *, CullCallback,
__Callback_P1__getCullCallback,
__void__setCullCallback__Callback_P1);
I_SimpleProperty(osgProducer::OsgSceneHandler::Callback *, DrawCallback,
__Callback_P1__getDrawCallback,
__void__setDrawCallback__Callback_P1);
I_SimpleProperty(bool, FlushOfAllDeletedGLObjectsOnNextFrame,
__bool__getFlushOfAllDeletedGLObjectsOnNextFrame,
__void__setFlushOfAllDeletedGLObjectsOnNextFrame__bool);
I_SimpleProperty(osgUtil::SceneView *, SceneView,
__osgUtil_SceneView_P1__getSceneView,
__void__setSceneView__osgUtil_SceneView_P1);
END_REFLECTOR
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgProducer::OsgSceneHandler::Callback)
I_BaseType(osg::Referenced);
I_Constructor0();
I_Constructor0(____Callback,
"",
"");
END_REFLECTOR