Updated wrappers
This commit is contained in:
@@ -24,46 +24,148 @@
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#endif
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BEGIN_OBJECT_REFLECTOR(osgProducer::OsgSceneHandler)
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I_ConstructorWithDefaults1(IN, osg::DisplaySettings *, ds, NULL);
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I_Method1(void, setSceneView, IN, osgUtil::SceneView *, sceneView);
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I_Method0(osgUtil::SceneView *, getSceneView);
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I_Method0(const osgUtil::SceneView *, getSceneView);
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I_Method0(void, init);
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I_Method1(void, clear, IN, Producer::Camera &, camera);
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I_Method1(void, clearImplementation, IN, Producer::Camera &, camera);
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I_Method1(void, setClearCallback, IN, osgProducer::OsgSceneHandler::Callback *, callback);
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I_Method0(osgProducer::OsgSceneHandler::Callback *, getClearCallback);
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I_Method0(const osgProducer::OsgSceneHandler::Callback *, getClearCallback);
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I_Method1(void, cull, IN, Producer::Camera &, camera);
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I_Method1(void, cullImplementation, IN, Producer::Camera &, camera);
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I_Method1(void, setCullCallback, IN, osgProducer::OsgSceneHandler::Callback *, callback);
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I_Method0(osgProducer::OsgSceneHandler::Callback *, getCullCallback);
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I_Method0(const osgProducer::OsgSceneHandler::Callback *, getCullCallback);
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I_Method1(void, draw, IN, Producer::Camera &, camera);
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I_Method1(void, drawImplementation, IN, Producer::Camera &, camera);
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I_Method1(void, setDrawCallback, IN, osgProducer::OsgSceneHandler::Callback *, callback);
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I_Method0(osgProducer::OsgSceneHandler::Callback *, getDrawCallback);
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I_Method0(const osgProducer::OsgSceneHandler::Callback *, getDrawCallback);
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I_Method1(void, setCollectStats, IN, bool, collectStats);
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I_Method0(bool, getCollectStats);
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I_Method1(bool, getStats, IN, osgUtil::Statistics &, primStats);
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I_Method1(void, setContextID, IN, int, id);
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I_Method1(void, setFlushOfAllDeletedGLObjectsOnNextFrame, IN, bool, flag);
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I_Method0(bool, getFlushOfAllDeletedGLObjectsOnNextFrame);
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I_Method1(void, setCleanUpOnNextFrame, IN, bool, flag);
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I_Method0(bool, getCleanUpOnNextFrame);
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I_Property(bool, CleanUpOnNextFrame);
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I_Property(osgProducer::OsgSceneHandler::Callback *, ClearCallback);
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I_Property(bool, CollectStats);
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I_WriteOnlyProperty(int, ContextID);
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I_Property(osgProducer::OsgSceneHandler::Callback *, CullCallback);
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I_Property(osgProducer::OsgSceneHandler::Callback *, DrawCallback);
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I_Property(bool, FlushOfAllDeletedGLObjectsOnNextFrame);
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I_Property(osgUtil::SceneView *, SceneView);
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I_ConstructorWithDefaults1(IN, osg::DisplaySettings *, ds, NULL,
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____OsgSceneHandler__osg_DisplaySettings_P1,
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"",
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"");
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I_Method1(void, setSceneView, IN, osgUtil::SceneView *, sceneView,
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__void__setSceneView__osgUtil_SceneView_P1,
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"set the scene view to which will manage rendering of the OSG scene. ",
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"");
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I_Method0(osgUtil::SceneView *, getSceneView,
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__osgUtil_SceneView_P1__getSceneView,
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"get the scene view. ",
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"");
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I_Method0(const osgUtil::SceneView *, getSceneView,
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__C5_osgUtil_SceneView_P1__getSceneView,
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"get the const scene view. ",
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"");
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I_Method0(void, init,
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__void__init,
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"override the init method to force it be run one at a time. ",
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"");
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I_Method1(void, clear, IN, Producer::Camera &, camera,
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__void__clear__Producer_Camera_R1,
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"",
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"");
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I_Method1(void, clearImplementation, IN, Producer::Camera &, camera,
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__void__clearImplementation__Producer_Camera_R1,
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"",
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"");
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I_Method1(void, setClearCallback, IN, osgProducer::OsgSceneHandler::Callback *, callback,
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__void__setClearCallback__Callback_P1,
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"",
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"");
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I_Method0(osgProducer::OsgSceneHandler::Callback *, getClearCallback,
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__Callback_P1__getClearCallback,
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"",
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"");
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I_Method0(const osgProducer::OsgSceneHandler::Callback *, getClearCallback,
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__C5_Callback_P1__getClearCallback,
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"",
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"");
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I_Method1(void, cull, IN, Producer::Camera &, camera,
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__void__cull__Producer_Camera_R1,
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"",
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"");
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I_Method1(void, cullImplementation, IN, Producer::Camera &, camera,
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__void__cullImplementation__Producer_Camera_R1,
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"",
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"");
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I_Method1(void, setCullCallback, IN, osgProducer::OsgSceneHandler::Callback *, callback,
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__void__setCullCallback__Callback_P1,
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"",
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"");
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I_Method0(osgProducer::OsgSceneHandler::Callback *, getCullCallback,
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__Callback_P1__getCullCallback,
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"",
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"");
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I_Method0(const osgProducer::OsgSceneHandler::Callback *, getCullCallback,
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__C5_Callback_P1__getCullCallback,
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"",
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"");
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I_Method1(void, draw, IN, Producer::Camera &, camera,
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__void__draw__Producer_Camera_R1,
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"",
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"");
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I_Method1(void, drawImplementation, IN, Producer::Camera &, camera,
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__void__drawImplementation__Producer_Camera_R1,
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"",
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"");
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I_Method1(void, setDrawCallback, IN, osgProducer::OsgSceneHandler::Callback *, callback,
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__void__setDrawCallback__Callback_P1,
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"",
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"");
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I_Method0(osgProducer::OsgSceneHandler::Callback *, getDrawCallback,
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__Callback_P1__getDrawCallback,
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"",
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"");
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I_Method0(const osgProducer::OsgSceneHandler::Callback *, getDrawCallback,
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__C5_Callback_P1__getDrawCallback,
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"",
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"");
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I_Method1(void, setCollectStats, IN, bool, collectStats,
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__void__setCollectStats__bool,
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"",
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"");
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I_Method0(bool, getCollectStats,
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__bool__getCollectStats,
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"",
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"");
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I_Method1(bool, getStats, IN, osgUtil::Statistics &, primStats,
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__bool__getStats__osgUtil_Statistics_R1,
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"",
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"");
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I_Method1(void, setContextID, IN, int, id,
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__void__setContextID__int,
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"",
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"");
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I_Method1(void, setFlushOfAllDeletedGLObjectsOnNextFrame, IN, bool, flag,
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__void__setFlushOfAllDeletedGLObjectsOnNextFrame__bool,
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"",
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"");
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I_Method0(bool, getFlushOfAllDeletedGLObjectsOnNextFrame,
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__bool__getFlushOfAllDeletedGLObjectsOnNextFrame,
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"",
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"");
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I_Method1(void, setCleanUpOnNextFrame, IN, bool, flag,
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__void__setCleanUpOnNextFrame__bool,
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"",
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"");
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I_Method0(bool, getCleanUpOnNextFrame,
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__bool__getCleanUpOnNextFrame,
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"",
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"");
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I_SimpleProperty(bool, CleanUpOnNextFrame,
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__bool__getCleanUpOnNextFrame,
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__void__setCleanUpOnNextFrame__bool);
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I_SimpleProperty(osgProducer::OsgSceneHandler::Callback *, ClearCallback,
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__Callback_P1__getClearCallback,
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__void__setClearCallback__Callback_P1);
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I_SimpleProperty(bool, CollectStats,
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__bool__getCollectStats,
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__void__setCollectStats__bool);
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I_SimpleProperty(int, ContextID,
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0,
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__void__setContextID__int);
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I_SimpleProperty(osgProducer::OsgSceneHandler::Callback *, CullCallback,
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__Callback_P1__getCullCallback,
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__void__setCullCallback__Callback_P1);
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I_SimpleProperty(osgProducer::OsgSceneHandler::Callback *, DrawCallback,
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__Callback_P1__getDrawCallback,
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__void__setDrawCallback__Callback_P1);
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I_SimpleProperty(bool, FlushOfAllDeletedGLObjectsOnNextFrame,
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__bool__getFlushOfAllDeletedGLObjectsOnNextFrame,
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__void__setFlushOfAllDeletedGLObjectsOnNextFrame__bool);
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I_SimpleProperty(osgUtil::SceneView *, SceneView,
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__osgUtil_SceneView_P1__getSceneView,
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__void__setSceneView__osgUtil_SceneView_P1);
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END_REFLECTOR
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BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgProducer::OsgSceneHandler::Callback)
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I_BaseType(osg::Referenced);
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I_Constructor0();
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I_Constructor0(____Callback,
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"",
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"");
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END_REFLECTOR
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