Updated wrappers

This commit is contained in:
Robert Osfield
2006-10-24 09:45:50 +00:00
parent 85dc696c09
commit c892fafa1c
266 changed files with 37808 additions and 9935 deletions

View File

@@ -26,24 +26,77 @@
BEGIN_OBJECT_REFLECTOR(osgShadow::ShadowedScene)
I_BaseType(osg::Group);
I_Constructor0();
I_ConstructorWithDefaults2(IN, const osgShadow::ShadowedScene &, es, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
I_Method0(osg::Object *, cloneType);
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
I_Method0(const char *, className);
I_Method0(const char *, libraryName);
I_Method1(void, accept, IN, osg::NodeVisitor &, nv);
I_Method1(void, traverse, IN, osg::NodeVisitor &, nv);
I_Method1(void, setRecievesShadowTraversalMask, IN, unsigned int, mask);
I_Method0(unsigned int, getRecievesShadowTraversalMask);
I_Method1(void, setCastsShadowTraversalMask, IN, unsigned int, mask);
I_Method0(unsigned int, getCastsShadowTraversalMask);
I_Method1(void, setShadowTechnique, IN, osgShadow::ShadowTechnique *, technique);
I_Method0(osgShadow::ShadowTechnique *, getShadowTechnique);
I_Method0(const osgShadow::ShadowTechnique *, getShadowTechnique);
I_Property(unsigned int, CastsShadowTraversalMask);
I_Property(unsigned int, RecievesShadowTraversalMask);
I_Property(osgShadow::ShadowTechnique *, ShadowTechnique);
I_Constructor0(____ShadowedScene,
"",
"");
I_ConstructorWithDefaults2(IN, const osgShadow::ShadowedScene &, es, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____ShadowedScene__C5_ShadowedScene_R1__C5_osg_CopyOp_R1,
"",
"");
I_Method0(osg::Object *, cloneType,
__osg_Object_P1__cloneType,
"clone an object of the same type as the node. ",
"");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"return a clone of a node, with Object* return type. ",
"");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
__bool__isSameKindAs__C5_osg_Object_P1,
"return true if this and obj are of the same kind of object. ",
"");
I_Method0(const char *, className,
__C5_char_P1__className,
"return the name of the node's class type. ",
"");
I_Method0(const char *, libraryName,
__C5_char_P1__libraryName,
"return the name of the node's library. ",
"");
I_Method1(void, accept, IN, osg::NodeVisitor &, nv,
__void__accept__osg_NodeVisitor_R1,
"Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ",
"");
I_Method1(void, traverse, IN, osg::NodeVisitor &, nv,
__void__traverse__osg_NodeVisitor_R1,
"Traverse downwards : calls children's accept method with NodeVisitor. ",
"");
I_Method1(void, setRecievesShadowTraversalMask, IN, unsigned int, mask,
__void__setRecievesShadowTraversalMask__unsigned_int,
"",
"");
I_Method0(unsigned int, getRecievesShadowTraversalMask,
__unsigned_int__getRecievesShadowTraversalMask,
"",
"");
I_Method1(void, setCastsShadowTraversalMask, IN, unsigned int, mask,
__void__setCastsShadowTraversalMask__unsigned_int,
"",
"");
I_Method0(unsigned int, getCastsShadowTraversalMask,
__unsigned_int__getCastsShadowTraversalMask,
"",
"");
I_Method1(void, setShadowTechnique, IN, osgShadow::ShadowTechnique *, technique,
__void__setShadowTechnique__ShadowTechnique_P1,
"",
"");
I_Method0(osgShadow::ShadowTechnique *, getShadowTechnique,
__ShadowTechnique_P1__getShadowTechnique,
"",
"");
I_Method0(const osgShadow::ShadowTechnique *, getShadowTechnique,
__C5_ShadowTechnique_P1__getShadowTechnique,
"",
"");
I_SimpleProperty(unsigned int, CastsShadowTraversalMask,
__unsigned_int__getCastsShadowTraversalMask,
__void__setCastsShadowTraversalMask__unsigned_int);
I_SimpleProperty(unsigned int, RecievesShadowTraversalMask,
__unsigned_int__getRecievesShadowTraversalMask,
__void__setRecievesShadowTraversalMask__unsigned_int);
I_SimpleProperty(osgShadow::ShadowTechnique *, ShadowTechnique,
__ShadowTechnique_P1__getShadowTechnique,
__void__setShadowTechnique__ShadowTechnique_P1);
END_REFLECTOR