Updated wrappers

This commit is contained in:
Robert Osfield
2006-10-24 09:45:50 +00:00
parent 85dc696c09
commit c892fafa1c
266 changed files with 37808 additions and 9935 deletions

View File

@@ -30,18 +30,54 @@ END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osgSim::LightPointSystem)
I_BaseType(osg::Object);
I_Constructor0();
I_ConstructorWithDefaults2(IN, const osgSim::LightPointSystem &, lps, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
I_Method0(osg::Object *, cloneType);
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
I_Method0(const char *, libraryName);
I_Method0(const char *, className);
I_Method1(void, setIntensity, IN, float, intensity);
I_Method0(float, getIntensity);
I_Method1(void, setAnimationState, IN, osgSim::LightPointSystem::AnimationState, state);
I_Method0(osgSim::LightPointSystem::AnimationState, getAnimationState);
I_Property(osgSim::LightPointSystem::AnimationState, AnimationState);
I_Property(float, Intensity);
I_Constructor0(____LightPointSystem,
"",
"");
I_ConstructorWithDefaults2(IN, const osgSim::LightPointSystem &, lps, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____LightPointSystem__C5_LightPointSystem_R1__C5_osg_CopyOp_R1,
"Copy constructor using CopyOp to manage deep vs shallow copy. ",
"");
I_Method0(osg::Object *, cloneType,
__osg_Object_P1__cloneType,
"Clone the type of an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"Clone an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const char *, libraryName,
__C5_char_P1__libraryName,
"return the name of the object's library. ",
"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
I_Method0(const char *, className,
__C5_char_P1__className,
"return the name of the object's class type. ",
"Must be defined by derived classes. ");
I_Method1(void, setIntensity, IN, float, intensity,
__void__setIntensity__float,
"",
"");
I_Method0(float, getIntensity,
__float__getIntensity,
"",
"");
I_Method1(void, setAnimationState, IN, osgSim::LightPointSystem::AnimationState, state,
__void__setAnimationState__LightPointSystem_AnimationState,
"",
"");
I_Method0(osgSim::LightPointSystem::AnimationState, getAnimationState,
__LightPointSystem_AnimationState__getAnimationState,
"",
"");
I_SimpleProperty(osgSim::LightPointSystem::AnimationState, AnimationState,
__LightPointSystem_AnimationState__getAnimationState,
__void__setAnimationState__LightPointSystem_AnimationState);
I_SimpleProperty(float, Intensity,
__float__getIntensity,
__void__setIntensity__float);
END_REFLECTOR