Updated wrappers
This commit is contained in:
@@ -30,18 +30,54 @@ END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osgSim::LightPointSystem)
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I_BaseType(osg::Object);
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I_Constructor0();
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I_ConstructorWithDefaults2(IN, const osgSim::LightPointSystem &, lps, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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I_Method0(osg::Object *, cloneType);
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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I_Method0(const char *, libraryName);
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I_Method0(const char *, className);
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I_Method1(void, setIntensity, IN, float, intensity);
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I_Method0(float, getIntensity);
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I_Method1(void, setAnimationState, IN, osgSim::LightPointSystem::AnimationState, state);
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I_Method0(osgSim::LightPointSystem::AnimationState, getAnimationState);
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I_Property(osgSim::LightPointSystem::AnimationState, AnimationState);
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I_Property(float, Intensity);
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I_Constructor0(____LightPointSystem,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osgSim::LightPointSystem &, lps, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____LightPointSystem__C5_LightPointSystem_R1__C5_osg_CopyOp_R1,
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"Copy constructor using CopyOp to manage deep vs shallow copy. ",
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"");
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I_Method0(osg::Object *, cloneType,
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__osg_Object_P1__cloneType,
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"Clone the type of an object, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"Clone an object, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"",
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"");
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I_Method0(const char *, libraryName,
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__C5_char_P1__libraryName,
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"return the name of the object's library. ",
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"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
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I_Method0(const char *, className,
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__C5_char_P1__className,
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"return the name of the object's class type. ",
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"Must be defined by derived classes. ");
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I_Method1(void, setIntensity, IN, float, intensity,
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__void__setIntensity__float,
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"",
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"");
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I_Method0(float, getIntensity,
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__float__getIntensity,
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"",
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"");
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I_Method1(void, setAnimationState, IN, osgSim::LightPointSystem::AnimationState, state,
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__void__setAnimationState__LightPointSystem_AnimationState,
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"",
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"");
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I_Method0(osgSim::LightPointSystem::AnimationState, getAnimationState,
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__LightPointSystem_AnimationState__getAnimationState,
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"",
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"");
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I_SimpleProperty(osgSim::LightPointSystem::AnimationState, AnimationState,
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__LightPointSystem_AnimationState__getAnimationState,
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__void__setAnimationState__LightPointSystem_AnimationState);
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I_SimpleProperty(float, Intensity,
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__float__getIntensity,
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__void__setIntensity__float);
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END_REFLECTOR
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