Updated wrappers
This commit is contained in:
@@ -27,115 +27,342 @@ BEGIN_OBJECT_REFLECTOR(osgSim::AzimElevationSector)
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I_BaseType(osgSim::Sector);
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I_BaseType(osgSim::AzimRange);
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I_BaseType(osgSim::ElevationRange);
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I_Constructor0();
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I_ConstructorWithDefaults2(IN, const osgSim::AzimElevationSector &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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I_ConstructorWithDefaults5(IN, float, minAzimuth, , IN, float, maxAzimuth, , IN, float, minElevation, , IN, float, maxElevation, , IN, float, fadeAngle, 0.0f);
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I_Method0(osg::Object *, cloneType);
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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I_Method0(const char *, libraryName);
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I_Method0(const char *, className);
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I_Constructor0(____AzimElevationSector,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osgSim::AzimElevationSector &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____AzimElevationSector__C5_AzimElevationSector_R1__C5_osg_CopyOp_R1,
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"",
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"");
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I_ConstructorWithDefaults5(IN, float, minAzimuth, , IN, float, maxAzimuth, , IN, float, minElevation, , IN, float, maxElevation, , IN, float, fadeAngle, 0.0f,
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____AzimElevationSector__float__float__float__float__float,
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"",
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"");
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I_Method0(osg::Object *, cloneType,
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__osg_Object_P1__cloneType,
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"Clone the type of an object, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"Clone an object, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"",
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"");
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I_Method0(const char *, libraryName,
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__C5_char_P1__libraryName,
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"return the name of the object's library. ",
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"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
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I_Method0(const char *, className,
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__C5_char_P1__className,
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"return the name of the object's class type. ",
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"Must be defined by derived classes. ");
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END_REFLECTOR
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BEGIN_VALUE_REFLECTOR(osgSim::AzimRange)
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I_Constructor0();
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I_MethodWithDefaults3(void, setAzimuthRange, IN, float, minAzimuth, , IN, float, maxAzimuth, , IN, float, fadeAngle, 0.0f);
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I_Method3(void, getAzimuthRange, IN, float &, minAzimuth, IN, float &, maxAzimuth, IN, float &, fadeAngle);
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I_Method1(float, azimSector, IN, const osg::Vec3 &, eyeLocal);
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I_Constructor0(____AzimRange,
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"",
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"");
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I_MethodWithDefaults3(void, setAzimuthRange, IN, float, minAzimuth, , IN, float, maxAzimuth, , IN, float, fadeAngle, 0.0f,
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__void__setAzimuthRange__float__float__float,
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"",
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"");
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I_Method3(void, getAzimuthRange, IN, float &, minAzimuth, IN, float &, maxAzimuth, IN, float &, fadeAngle,
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__void__getAzimuthRange__float_R1__float_R1__float_R1,
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"",
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"");
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I_Method1(float, azimSector, IN, const osg::Vec3 &, eyeLocal,
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__float__azimSector__C5_osg_Vec3_R1,
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"",
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"");
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osgSim::AzimSector)
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I_BaseType(osgSim::Sector);
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I_BaseType(osgSim::AzimRange);
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I_Constructor0();
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I_ConstructorWithDefaults2(IN, const osgSim::AzimSector &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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I_ConstructorWithDefaults3(IN, float, minAzimuth, , IN, float, maxAzimuth, , IN, float, fadeAngle, 0.0f);
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I_Method0(osg::Object *, cloneType);
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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I_Method0(const char *, libraryName);
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I_Method0(const char *, className);
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I_Constructor0(____AzimSector,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osgSim::AzimSector &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____AzimSector__C5_AzimSector_R1__C5_osg_CopyOp_R1,
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"",
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"");
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I_ConstructorWithDefaults3(IN, float, minAzimuth, , IN, float, maxAzimuth, , IN, float, fadeAngle, 0.0f,
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____AzimSector__float__float__float,
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"",
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"");
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I_Method0(osg::Object *, cloneType,
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__osg_Object_P1__cloneType,
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"Clone the type of an object, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"Clone an object, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"",
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"");
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I_Method0(const char *, libraryName,
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__C5_char_P1__libraryName,
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"return the name of the object's library. ",
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"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
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I_Method0(const char *, className,
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__C5_char_P1__className,
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"return the name of the object's class type. ",
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"Must be defined by derived classes. ");
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osgSim::ConeSector)
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I_BaseType(osgSim::Sector);
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I_Constructor0();
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I_ConstructorWithDefaults2(IN, const osgSim::ConeSector &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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I_ConstructorWithDefaults3(IN, const osg::Vec3 &, axis, , IN, float, angle, , IN, float, fadeangle, 0.0f);
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I_Method0(osg::Object *, cloneType);
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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I_Method0(const char *, libraryName);
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I_Method0(const char *, className);
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I_Method1(void, setAxis, IN, const osg::Vec3 &, axis);
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I_Method0(const osg::Vec3 &, getAxis);
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I_MethodWithDefaults2(void, setAngle, IN, float, angle, , IN, float, fadeangle, 0.0f);
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I_Method0(float, getAngle);
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I_Method0(float, getFadeAngle);
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I_ReadOnlyProperty(float, Angle);
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I_Property(const osg::Vec3 &, Axis);
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I_ReadOnlyProperty(float, FadeAngle);
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I_Constructor0(____ConeSector,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osgSim::ConeSector &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____ConeSector__C5_ConeSector_R1__C5_osg_CopyOp_R1,
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"",
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"");
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I_ConstructorWithDefaults3(IN, const osg::Vec3 &, axis, , IN, float, angle, , IN, float, fadeangle, 0.0f,
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____ConeSector__C5_osg_Vec3_R1__float__float,
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"",
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"");
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I_Method0(osg::Object *, cloneType,
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__osg_Object_P1__cloneType,
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"Clone the type of an object, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"Clone an object, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"",
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"");
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I_Method0(const char *, libraryName,
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__C5_char_P1__libraryName,
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"return the name of the object's library. ",
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"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
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I_Method0(const char *, className,
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__C5_char_P1__className,
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"return the name of the object's class type. ",
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"Must be defined by derived classes. ");
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I_Method1(void, setAxis, IN, const osg::Vec3 &, axis,
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__void__setAxis__C5_osg_Vec3_R1,
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"",
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"");
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I_Method0(const osg::Vec3 &, getAxis,
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__C5_osg_Vec3_R1__getAxis,
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"",
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"");
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I_MethodWithDefaults2(void, setAngle, IN, float, angle, , IN, float, fadeangle, 0.0f,
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__void__setAngle__float__float,
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"",
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"");
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I_Method0(float, getAngle,
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__float__getAngle,
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"",
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"");
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I_Method0(float, getFadeAngle,
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__float__getFadeAngle,
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"",
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"");
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I_SimpleProperty(float, Angle,
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__float__getAngle,
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0);
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I_SimpleProperty(const osg::Vec3 &, Axis,
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__C5_osg_Vec3_R1__getAxis,
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__void__setAxis__C5_osg_Vec3_R1);
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I_SimpleProperty(float, FadeAngle,
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__float__getFadeAngle,
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0);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osgSim::DirectionalSector)
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I_BaseType(osgSim::Sector);
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I_Constructor0();
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I_ConstructorWithDefaults2(IN, const osgSim::DirectionalSector &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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I_ConstructorWithDefaults5(IN, const osg::Vec3 &, direction, , IN, float, horizLobeAngle, , IN, float, vertLobeAngle, , IN, float, lobeRollAngle, , IN, float, fadeAngle, 0.0f);
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I_Method0(osg::Object *, cloneType);
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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I_Method0(const char *, libraryName);
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I_Method0(const char *, className);
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I_Method1(void, setDirection, IN, const osg::Vec3 &, direction);
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I_Method0(const osg::Vec3 &, getDirection);
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I_Method1(void, setHorizLobeAngle, IN, float, angle);
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I_Method0(float, getHorizLobeAngle);
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I_Method1(void, setLobeRollAngle, IN, float, angle);
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I_Method0(float, getLobeRollAngle);
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I_Method1(void, setVertLobeAngle, IN, float, angle);
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I_Method0(float, getVertLobeAngle);
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I_Method1(void, setFadeAngle, IN, float, angle);
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I_Method0(float, getFadeAngle);
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I_Method0(void, computeMatrix);
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I_Property(const osg::Vec3 &, Direction);
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I_Property(float, FadeAngle);
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I_Property(float, HorizLobeAngle);
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I_Property(float, LobeRollAngle);
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I_Property(float, VertLobeAngle);
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I_Constructor0(____DirectionalSector,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osgSim::DirectionalSector &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____DirectionalSector__C5_DirectionalSector_R1__C5_osg_CopyOp_R1,
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"",
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"");
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I_ConstructorWithDefaults5(IN, const osg::Vec3 &, direction, , IN, float, horizLobeAngle, , IN, float, vertLobeAngle, , IN, float, lobeRollAngle, , IN, float, fadeAngle, 0.0f,
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____DirectionalSector__C5_osg_Vec3_R1__float__float__float__float,
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"",
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"");
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I_Method0(osg::Object *, cloneType,
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__osg_Object_P1__cloneType,
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"Clone the type of an object, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"Clone an object, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"",
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"");
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I_Method0(const char *, libraryName,
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__C5_char_P1__libraryName,
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"return the name of the object's library. ",
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"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
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I_Method0(const char *, className,
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__C5_char_P1__className,
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"return the name of the object's class type. ",
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"Must be defined by derived classes. ");
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I_Method1(void, setDirection, IN, const osg::Vec3 &, direction,
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__void__setDirection__C5_osg_Vec3_R1,
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"",
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"");
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I_Method0(const osg::Vec3 &, getDirection,
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__C5_osg_Vec3_R1__getDirection,
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"",
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"");
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I_Method1(void, setHorizLobeAngle, IN, float, angle,
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__void__setHorizLobeAngle__float,
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"",
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"");
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I_Method0(float, getHorizLobeAngle,
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__float__getHorizLobeAngle,
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"",
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"");
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I_Method1(void, setLobeRollAngle, IN, float, angle,
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__void__setLobeRollAngle__float,
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"",
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"");
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I_Method0(float, getLobeRollAngle,
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__float__getLobeRollAngle,
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"",
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"");
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I_Method1(void, setVertLobeAngle, IN, float, angle,
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__void__setVertLobeAngle__float,
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"",
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"");
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I_Method0(float, getVertLobeAngle,
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__float__getVertLobeAngle,
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"",
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"");
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I_Method1(void, setFadeAngle, IN, float, angle,
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__void__setFadeAngle__float,
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"",
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"");
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I_Method0(float, getFadeAngle,
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__float__getFadeAngle,
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"",
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"");
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I_Method0(void, computeMatrix,
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__void__computeMatrix,
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"",
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"");
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I_SimpleProperty(const osg::Vec3 &, Direction,
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__C5_osg_Vec3_R1__getDirection,
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__void__setDirection__C5_osg_Vec3_R1);
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I_SimpleProperty(float, FadeAngle,
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__float__getFadeAngle,
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__void__setFadeAngle__float);
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I_SimpleProperty(float, HorizLobeAngle,
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__float__getHorizLobeAngle,
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__void__setHorizLobeAngle__float);
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I_SimpleProperty(float, LobeRollAngle,
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__float__getLobeRollAngle,
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__void__setLobeRollAngle__float);
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I_SimpleProperty(float, VertLobeAngle,
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__float__getVertLobeAngle,
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__void__setVertLobeAngle__float);
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END_REFLECTOR
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BEGIN_VALUE_REFLECTOR(osgSim::ElevationRange)
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I_Constructor0();
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I_MethodWithDefaults3(void, setElevationRange, IN, float, minElevation, , IN, float, maxElevation, , IN, float, fadeAngle, 0.0f);
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I_Method0(float, getMinElevation);
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I_Method0(float, getMaxElevation);
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I_Method0(float, getFadeAngle);
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I_Method1(float, elevationSector, IN, const osg::Vec3 &, eyeLocal);
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I_ReadOnlyProperty(float, FadeAngle);
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I_ReadOnlyProperty(float, MaxElevation);
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I_ReadOnlyProperty(float, MinElevation);
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I_Constructor0(____ElevationRange,
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"",
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"");
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I_MethodWithDefaults3(void, setElevationRange, IN, float, minElevation, , IN, float, maxElevation, , IN, float, fadeAngle, 0.0f,
|
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__void__setElevationRange__float__float__float,
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"",
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"");
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I_Method0(float, getMinElevation,
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__float__getMinElevation,
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"",
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"");
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I_Method0(float, getMaxElevation,
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__float__getMaxElevation,
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"",
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"");
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I_Method0(float, getFadeAngle,
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__float__getFadeAngle,
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"",
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"");
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I_Method1(float, elevationSector, IN, const osg::Vec3 &, eyeLocal,
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__float__elevationSector__C5_osg_Vec3_R1,
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"",
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"");
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I_SimpleProperty(float, FadeAngle,
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__float__getFadeAngle,
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0);
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I_SimpleProperty(float, MaxElevation,
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__float__getMaxElevation,
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0);
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I_SimpleProperty(float, MinElevation,
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__float__getMinElevation,
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0);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osgSim::ElevationSector)
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I_BaseType(osgSim::Sector);
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I_BaseType(osgSim::ElevationRange);
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I_Constructor0();
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I_ConstructorWithDefaults2(IN, const osgSim::ElevationSector &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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I_ConstructorWithDefaults3(IN, float, minElevation, , IN, float, maxElevation, , IN, float, fadeAngle, 0.0f);
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I_Method0(osg::Object *, cloneType);
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
|
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I_Method0(const char *, libraryName);
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I_Method0(const char *, className);
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I_Constructor0(____ElevationSector,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osgSim::ElevationSector &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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||||
____ElevationSector__C5_ElevationSector_R1__C5_osg_CopyOp_R1,
|
||||
"",
|
||||
"");
|
||||
I_ConstructorWithDefaults3(IN, float, minElevation, , IN, float, maxElevation, , IN, float, fadeAngle, 0.0f,
|
||||
____ElevationSector__float__float__float,
|
||||
"",
|
||||
"");
|
||||
I_Method0(osg::Object *, cloneType,
|
||||
__osg_Object_P1__cloneType,
|
||||
"Clone the type of an object, with Object* return type. ",
|
||||
"Must be defined by derived classes. ");
|
||||
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
|
||||
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
|
||||
"Clone an object, with Object* return type. ",
|
||||
"Must be defined by derived classes. ");
|
||||
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
|
||||
__bool__isSameKindAs__C5_osg_Object_P1,
|
||||
"",
|
||||
"");
|
||||
I_Method0(const char *, libraryName,
|
||||
__C5_char_P1__libraryName,
|
||||
"return the name of the object's library. ",
|
||||
"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
|
||||
I_Method0(const char *, className,
|
||||
__C5_char_P1__className,
|
||||
"return the name of the object's class type. ",
|
||||
"Must be defined by derived classes. ");
|
||||
END_REFLECTOR
|
||||
|
||||
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgSim::Sector)
|
||||
I_BaseType(osg::Object);
|
||||
I_Constructor0();
|
||||
I_ConstructorWithDefaults2(IN, const osgSim::Sector &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
|
||||
I_Method0(const char *, libraryName);
|
||||
I_Method0(const char *, className);
|
||||
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
|
||||
I_Constructor0(____Sector,
|
||||
"",
|
||||
"");
|
||||
I_ConstructorWithDefaults2(IN, const osgSim::Sector &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
|
||||
____Sector__C5_Sector_R1__C5_osg_CopyOp_R1,
|
||||
"",
|
||||
"");
|
||||
I_Method0(const char *, libraryName,
|
||||
__C5_char_P1__libraryName,
|
||||
"return the name of the object's library. ",
|
||||
"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
|
||||
I_Method0(const char *, className,
|
||||
__C5_char_P1__className,
|
||||
"return the name of the object's class type. ",
|
||||
"Must be defined by derived classes. ");
|
||||
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
|
||||
__bool__isSameKindAs__C5_osg_Object_P1,
|
||||
"",
|
||||
"");
|
||||
END_REFLECTOR
|
||||
|
||||
|
||||
Reference in New Issue
Block a user