Updated wrappers
This commit is contained in:
@@ -49,40 +49,137 @@ END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osgUtil::Statistics)
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I_BaseType(osg::PrimitiveFunctor);
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I_Constructor0();
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I_Method0(void, reset);
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I_Method1(void, setType, IN, osgUtil::Statistics::StatsType, t);
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I_Method2(void, setVertexArray, IN, unsigned int, count, IN, const osg::Vec3 *, x);
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I_Method2(void, setVertexArray, IN, unsigned int, count, IN, const osg::Vec2 *, x);
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I_Method2(void, setVertexArray, IN, unsigned int, count, IN, const osg::Vec4 *, x);
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I_Method3(void, drawArrays, IN, GLenum, mode, IN, GLint, x, IN, GLsizei, count);
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I_Method3(void, drawElements, IN, GLenum, mode, IN, GLsizei, count, IN, const GLubyte *, x);
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I_Method3(void, drawElements, IN, GLenum, mode, IN, GLsizei, count, IN, const GLushort *, x);
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I_Method3(void, drawElements, IN, GLenum, mode, IN, GLsizei, count, IN, const GLuint *, x);
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I_Method1(void, begin, IN, GLenum, mode);
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I_Method0(void, vertex);
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I_Method3(void, vertex, IN, float, x, IN, float, x, IN, float, x);
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I_Method1(void, vertex, IN, const osg::Vec3 &, x);
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I_Method1(void, vertex, IN, const osg::Vec2 &, x);
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I_Method1(void, vertex, IN, const osg::Vec4 &, x);
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I_Method2(void, vertex, IN, float, x, IN, float, x);
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I_Method4(void, vertex, IN, float, x, IN, float, x, IN, float, x, IN, float, x);
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I_Method0(void, end);
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I_Method0(void, addDrawable);
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I_Method0(void, addMatrix);
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I_Method1(void, addLight, IN, int, np);
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I_Method1(void, addImpostor, IN, int, np);
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I_Method0(int, getBins);
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I_Method1(void, setDepth, IN, int, d);
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I_Method1(void, addBins, IN, int, np);
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I_Method1(void, setBinNo, IN, int, n);
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I_Method1(void, add, IN, const osgUtil::Statistics &, stats);
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I_Method0(osgUtil::Statistics::PrimitiveCountMap::iterator, GetPrimitivesBegin);
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I_Method0(osgUtil::Statistics::PrimitiveCountMap::iterator, GetPrimitivesEnd);
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I_WriteOnlyProperty(int, BinNo);
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I_ReadOnlyProperty(int, Bins);
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I_WriteOnlyProperty(int, Depth);
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I_WriteOnlyProperty(osgUtil::Statistics::StatsType, Type);
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I_Constructor0(____Statistics,
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"",
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"");
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I_Method0(void, reset,
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__void__reset,
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"",
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"");
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I_Method1(void, setType, IN, osgUtil::Statistics::StatsType, t,
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__void__setType__StatsType,
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"",
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"");
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I_Method2(void, setVertexArray, IN, unsigned int, count, IN, const osg::Vec3 *, x,
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__void__setVertexArray__unsigned_int__C5_osg_Vec3_P1,
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"Sets the array of vertices used to describe the primitives. ",
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"Somehow mimics the OpenGL glVertexPointer() function.");
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I_Method2(void, setVertexArray, IN, unsigned int, count, IN, const osg::Vec2 *, x,
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__void__setVertexArray__unsigned_int__C5_osg_Vec2_P1,
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"Sets the array of vertices used to describe the primitives. ",
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"Somehow mimics the OpenGL glVertexPointer() function.");
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I_Method2(void, setVertexArray, IN, unsigned int, count, IN, const osg::Vec4 *, x,
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__void__setVertexArray__unsigned_int__C5_osg_Vec4_P1,
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"Sets the array of vertices used to describe the primitives. ",
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"Somehow mimics the OpenGL glVertexPointer() function.");
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I_Method3(void, drawArrays, IN, GLenum, mode, IN, GLint, x, IN, GLsizei, count,
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__void__drawArrays__GLenum__GLint__GLsizei,
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"Mimics the OpenGL glDrawArrays() function. ",
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"");
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I_Method3(void, drawElements, IN, GLenum, mode, IN, GLsizei, count, IN, const GLubyte *, x,
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__void__drawElements__GLenum__GLsizei__C5_GLubyte_P1,
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"Mimics the OpenGL glDrawElements() function. ",
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"");
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I_Method3(void, drawElements, IN, GLenum, mode, IN, GLsizei, count, IN, const GLushort *, x,
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__void__drawElements__GLenum__GLsizei__C5_GLushort_P1,
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"Mimics the OpenGL glDrawElements() function. ",
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"");
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I_Method3(void, drawElements, IN, GLenum, mode, IN, GLsizei, count, IN, const GLuint *, x,
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__void__drawElements__GLenum__GLsizei__C5_GLuint_P1,
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"Mimics the OpenGL glDrawElements() function. ",
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"");
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I_Method1(void, begin, IN, GLenum, mode,
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__void__begin__GLenum,
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"Mimics the OpenGL glBegin() function. ",
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"");
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I_Method0(void, vertex,
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__void__vertex,
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"",
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"");
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I_Method3(void, vertex, IN, float, x, IN, float, x, IN, float, x,
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__void__vertex__float__float__float,
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"Mimics the OpenGL glVertex() \"family of functions\". ",
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"");
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I_Method1(void, vertex, IN, const osg::Vec3 &, x,
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__void__vertex__C5_osg_Vec3_R1,
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"Mimics the OpenGL glVertex() \"family of functions\". ",
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"");
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I_Method1(void, vertex, IN, const osg::Vec2 &, x,
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__void__vertex__C5_osg_Vec2_R1,
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"Mimics the OpenGL glVertex() \"family of functions\". ",
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"");
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I_Method1(void, vertex, IN, const osg::Vec4 &, x,
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__void__vertex__C5_osg_Vec4_R1,
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"Mimics the OpenGL glVertex() \"family of functions\". ",
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"");
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I_Method2(void, vertex, IN, float, x, IN, float, x,
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__void__vertex__float__float,
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"Mimics the OpenGL glVertex() \"family of functions\". ",
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"");
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I_Method4(void, vertex, IN, float, x, IN, float, x, IN, float, x, IN, float, x,
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__void__vertex__float__float__float__float,
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"Mimics the OpenGL glVertex() \"family of functions\". ",
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"");
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I_Method0(void, end,
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__void__end,
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"Mimics the OpenGL glEnd() function. ",
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"");
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I_Method0(void, addDrawable,
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__void__addDrawable,
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"",
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"");
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I_Method0(void, addMatrix,
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__void__addMatrix,
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"",
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"");
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I_Method1(void, addLight, IN, int, np,
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__void__addLight__int,
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"",
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"");
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I_Method1(void, addImpostor, IN, int, np,
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__void__addImpostor__int,
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"",
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"");
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I_Method0(int, getBins,
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__int__getBins,
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"",
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"");
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I_Method1(void, setDepth, IN, int, d,
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__void__setDepth__int,
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"",
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"");
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I_Method1(void, addBins, IN, int, np,
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__void__addBins__int,
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"",
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"");
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I_Method1(void, setBinNo, IN, int, n,
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__void__setBinNo__int,
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"",
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"");
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I_Method1(void, add, IN, const osgUtil::Statistics &, stats,
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__void__add__C5_Statistics_R1,
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"",
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"");
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I_Method0(osgUtil::Statistics::PrimitiveCountMap::iterator, GetPrimitivesBegin,
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__PrimitiveCountMap_iterator__GetPrimitivesBegin,
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"",
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"");
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I_Method0(osgUtil::Statistics::PrimitiveCountMap::iterator, GetPrimitivesEnd,
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__PrimitiveCountMap_iterator__GetPrimitivesEnd,
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"",
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"");
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I_SimpleProperty(int, BinNo,
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0,
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__void__setBinNo__int);
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I_SimpleProperty(int, Bins,
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__int__getBins,
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0);
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I_SimpleProperty(int, Depth,
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0,
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__void__setDepth__int);
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I_SimpleProperty(osgUtil::Statistics::StatsType, Type,
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0,
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__void__setType__StatsType);
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I_PublicMemberProperty(int, numDrawables);
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I_PublicMemberProperty(int, nummat);
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I_PublicMemberProperty(int, nbins);
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@@ -104,17 +201,49 @@ TYPE_NAME_ALIAS(std::set< osg::StateSet * >, osgUtil::StatsVisitor::StateSetSet)
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BEGIN_OBJECT_REFLECTOR(osgUtil::StatsVisitor)
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I_BaseType(osg::NodeVisitor);
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I_Constructor0();
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I_Method0(void, reset);
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I_Method1(void, apply, IN, osg::Node &, node);
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I_Method1(void, apply, IN, osg::Group &, node);
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I_Method1(void, apply, IN, osg::Transform &, node);
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I_Method1(void, apply, IN, osg::LOD &, node);
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I_Method1(void, apply, IN, osg::Switch &, node);
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I_Method1(void, apply, IN, osg::Geode &, node);
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I_Method1(void, apply, IN, osg::Drawable &, drawable);
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I_Method0(void, totalUpStats);
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I_Method1(void, print, IN, std::ostream &, out);
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I_Constructor0(____StatsVisitor,
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"",
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"");
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I_Method0(void, reset,
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__void__reset,
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"Method to call to reset visitor. ",
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"Useful if your visitor accumulates state during a traversal, and you plan to reuse the visitor. To flush that state for the next traversal: call reset() prior to each traversal. ");
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I_Method1(void, apply, IN, osg::Node &, node,
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__void__apply__osg_Node_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::Group &, node,
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__void__apply__osg_Group_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::Transform &, node,
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__void__apply__osg_Transform_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::LOD &, node,
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__void__apply__osg_LOD_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::Switch &, node,
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__void__apply__osg_Switch_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::Geode &, node,
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__void__apply__osg_Geode_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::Drawable &, drawable,
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__void__apply__osg_Drawable_R1,
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"",
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"");
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I_Method0(void, totalUpStats,
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__void__totalUpStats,
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"",
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"");
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I_Method1(void, print, IN, std::ostream &, out,
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__void__print__std_ostream_R1,
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"",
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"");
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I_PublicMemberProperty(unsigned int, _numInstancedGroup);
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I_PublicMemberProperty(unsigned int, _numInstancedSwitch);
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I_PublicMemberProperty(unsigned int, _numInstancedLOD);
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