Updated wrappers

This commit is contained in:
Robert Osfield
2006-10-24 09:45:50 +00:00
parent 85dc696c09
commit c892fafa1c
266 changed files with 37808 additions and 9935 deletions

View File

@@ -49,40 +49,137 @@ END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osgUtil::Statistics)
I_BaseType(osg::PrimitiveFunctor);
I_Constructor0();
I_Method0(void, reset);
I_Method1(void, setType, IN, osgUtil::Statistics::StatsType, t);
I_Method2(void, setVertexArray, IN, unsigned int, count, IN, const osg::Vec3 *, x);
I_Method2(void, setVertexArray, IN, unsigned int, count, IN, const osg::Vec2 *, x);
I_Method2(void, setVertexArray, IN, unsigned int, count, IN, const osg::Vec4 *, x);
I_Method3(void, drawArrays, IN, GLenum, mode, IN, GLint, x, IN, GLsizei, count);
I_Method3(void, drawElements, IN, GLenum, mode, IN, GLsizei, count, IN, const GLubyte *, x);
I_Method3(void, drawElements, IN, GLenum, mode, IN, GLsizei, count, IN, const GLushort *, x);
I_Method3(void, drawElements, IN, GLenum, mode, IN, GLsizei, count, IN, const GLuint *, x);
I_Method1(void, begin, IN, GLenum, mode);
I_Method0(void, vertex);
I_Method3(void, vertex, IN, float, x, IN, float, x, IN, float, x);
I_Method1(void, vertex, IN, const osg::Vec3 &, x);
I_Method1(void, vertex, IN, const osg::Vec2 &, x);
I_Method1(void, vertex, IN, const osg::Vec4 &, x);
I_Method2(void, vertex, IN, float, x, IN, float, x);
I_Method4(void, vertex, IN, float, x, IN, float, x, IN, float, x, IN, float, x);
I_Method0(void, end);
I_Method0(void, addDrawable);
I_Method0(void, addMatrix);
I_Method1(void, addLight, IN, int, np);
I_Method1(void, addImpostor, IN, int, np);
I_Method0(int, getBins);
I_Method1(void, setDepth, IN, int, d);
I_Method1(void, addBins, IN, int, np);
I_Method1(void, setBinNo, IN, int, n);
I_Method1(void, add, IN, const osgUtil::Statistics &, stats);
I_Method0(osgUtil::Statistics::PrimitiveCountMap::iterator, GetPrimitivesBegin);
I_Method0(osgUtil::Statistics::PrimitiveCountMap::iterator, GetPrimitivesEnd);
I_WriteOnlyProperty(int, BinNo);
I_ReadOnlyProperty(int, Bins);
I_WriteOnlyProperty(int, Depth);
I_WriteOnlyProperty(osgUtil::Statistics::StatsType, Type);
I_Constructor0(____Statistics,
"",
"");
I_Method0(void, reset,
__void__reset,
"",
"");
I_Method1(void, setType, IN, osgUtil::Statistics::StatsType, t,
__void__setType__StatsType,
"",
"");
I_Method2(void, setVertexArray, IN, unsigned int, count, IN, const osg::Vec3 *, x,
__void__setVertexArray__unsigned_int__C5_osg_Vec3_P1,
"Sets the array of vertices used to describe the primitives. ",
"Somehow mimics the OpenGL glVertexPointer() function.");
I_Method2(void, setVertexArray, IN, unsigned int, count, IN, const osg::Vec2 *, x,
__void__setVertexArray__unsigned_int__C5_osg_Vec2_P1,
"Sets the array of vertices used to describe the primitives. ",
"Somehow mimics the OpenGL glVertexPointer() function.");
I_Method2(void, setVertexArray, IN, unsigned int, count, IN, const osg::Vec4 *, x,
__void__setVertexArray__unsigned_int__C5_osg_Vec4_P1,
"Sets the array of vertices used to describe the primitives. ",
"Somehow mimics the OpenGL glVertexPointer() function.");
I_Method3(void, drawArrays, IN, GLenum, mode, IN, GLint, x, IN, GLsizei, count,
__void__drawArrays__GLenum__GLint__GLsizei,
"Mimics the OpenGL glDrawArrays() function. ",
"");
I_Method3(void, drawElements, IN, GLenum, mode, IN, GLsizei, count, IN, const GLubyte *, x,
__void__drawElements__GLenum__GLsizei__C5_GLubyte_P1,
"Mimics the OpenGL glDrawElements() function. ",
"");
I_Method3(void, drawElements, IN, GLenum, mode, IN, GLsizei, count, IN, const GLushort *, x,
__void__drawElements__GLenum__GLsizei__C5_GLushort_P1,
"Mimics the OpenGL glDrawElements() function. ",
"");
I_Method3(void, drawElements, IN, GLenum, mode, IN, GLsizei, count, IN, const GLuint *, x,
__void__drawElements__GLenum__GLsizei__C5_GLuint_P1,
"Mimics the OpenGL glDrawElements() function. ",
"");
I_Method1(void, begin, IN, GLenum, mode,
__void__begin__GLenum,
"Mimics the OpenGL glBegin() function. ",
"");
I_Method0(void, vertex,
__void__vertex,
"",
"");
I_Method3(void, vertex, IN, float, x, IN, float, x, IN, float, x,
__void__vertex__float__float__float,
"Mimics the OpenGL glVertex() \"family of functions\". ",
"");
I_Method1(void, vertex, IN, const osg::Vec3 &, x,
__void__vertex__C5_osg_Vec3_R1,
"Mimics the OpenGL glVertex() \"family of functions\". ",
"");
I_Method1(void, vertex, IN, const osg::Vec2 &, x,
__void__vertex__C5_osg_Vec2_R1,
"Mimics the OpenGL glVertex() \"family of functions\". ",
"");
I_Method1(void, vertex, IN, const osg::Vec4 &, x,
__void__vertex__C5_osg_Vec4_R1,
"Mimics the OpenGL glVertex() \"family of functions\". ",
"");
I_Method2(void, vertex, IN, float, x, IN, float, x,
__void__vertex__float__float,
"Mimics the OpenGL glVertex() \"family of functions\". ",
"");
I_Method4(void, vertex, IN, float, x, IN, float, x, IN, float, x, IN, float, x,
__void__vertex__float__float__float__float,
"Mimics the OpenGL glVertex() \"family of functions\". ",
"");
I_Method0(void, end,
__void__end,
"Mimics the OpenGL glEnd() function. ",
"");
I_Method0(void, addDrawable,
__void__addDrawable,
"",
"");
I_Method0(void, addMatrix,
__void__addMatrix,
"",
"");
I_Method1(void, addLight, IN, int, np,
__void__addLight__int,
"",
"");
I_Method1(void, addImpostor, IN, int, np,
__void__addImpostor__int,
"",
"");
I_Method0(int, getBins,
__int__getBins,
"",
"");
I_Method1(void, setDepth, IN, int, d,
__void__setDepth__int,
"",
"");
I_Method1(void, addBins, IN, int, np,
__void__addBins__int,
"",
"");
I_Method1(void, setBinNo, IN, int, n,
__void__setBinNo__int,
"",
"");
I_Method1(void, add, IN, const osgUtil::Statistics &, stats,
__void__add__C5_Statistics_R1,
"",
"");
I_Method0(osgUtil::Statistics::PrimitiveCountMap::iterator, GetPrimitivesBegin,
__PrimitiveCountMap_iterator__GetPrimitivesBegin,
"",
"");
I_Method0(osgUtil::Statistics::PrimitiveCountMap::iterator, GetPrimitivesEnd,
__PrimitiveCountMap_iterator__GetPrimitivesEnd,
"",
"");
I_SimpleProperty(int, BinNo,
0,
__void__setBinNo__int);
I_SimpleProperty(int, Bins,
__int__getBins,
0);
I_SimpleProperty(int, Depth,
0,
__void__setDepth__int);
I_SimpleProperty(osgUtil::Statistics::StatsType, Type,
0,
__void__setType__StatsType);
I_PublicMemberProperty(int, numDrawables);
I_PublicMemberProperty(int, nummat);
I_PublicMemberProperty(int, nbins);
@@ -104,17 +201,49 @@ TYPE_NAME_ALIAS(std::set< osg::StateSet * >, osgUtil::StatsVisitor::StateSetSet)
BEGIN_OBJECT_REFLECTOR(osgUtil::StatsVisitor)
I_BaseType(osg::NodeVisitor);
I_Constructor0();
I_Method0(void, reset);
I_Method1(void, apply, IN, osg::Node &, node);
I_Method1(void, apply, IN, osg::Group &, node);
I_Method1(void, apply, IN, osg::Transform &, node);
I_Method1(void, apply, IN, osg::LOD &, node);
I_Method1(void, apply, IN, osg::Switch &, node);
I_Method1(void, apply, IN, osg::Geode &, node);
I_Method1(void, apply, IN, osg::Drawable &, drawable);
I_Method0(void, totalUpStats);
I_Method1(void, print, IN, std::ostream &, out);
I_Constructor0(____StatsVisitor,
"",
"");
I_Method0(void, reset,
__void__reset,
"Method to call to reset visitor. ",
"Useful if your visitor accumulates state during a traversal, and you plan to reuse the visitor. To flush that state for the next traversal: call reset() prior to each traversal. ");
I_Method1(void, apply, IN, osg::Node &, node,
__void__apply__osg_Node_R1,
"",
"");
I_Method1(void, apply, IN, osg::Group &, node,
__void__apply__osg_Group_R1,
"",
"");
I_Method1(void, apply, IN, osg::Transform &, node,
__void__apply__osg_Transform_R1,
"",
"");
I_Method1(void, apply, IN, osg::LOD &, node,
__void__apply__osg_LOD_R1,
"",
"");
I_Method1(void, apply, IN, osg::Switch &, node,
__void__apply__osg_Switch_R1,
"",
"");
I_Method1(void, apply, IN, osg::Geode &, node,
__void__apply__osg_Geode_R1,
"",
"");
I_Method1(void, apply, IN, osg::Drawable &, drawable,
__void__apply__osg_Drawable_R1,
"",
"");
I_Method0(void, totalUpStats,
__void__totalUpStats,
"",
"");
I_Method1(void, print, IN, std::ostream &, out,
__void__print__std_ostream_R1,
"",
"");
I_PublicMemberProperty(unsigned int, _numInstancedGroup);
I_PublicMemberProperty(unsigned int, _numInstancedSwitch);
I_PublicMemberProperty(unsigned int, _numInstancedLOD);