Add extensions
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@@ -479,6 +479,23 @@ class OSG_EXPORT GLExtensions : public osg::Referenced
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void (GL_APIENTRY * glProgramString) (GLenum target, GLenum format, GLsizei len, const void *string);
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void (GL_APIENTRY * glProgramLocalParameter4fv) (GLenum target, GLuint index, const GLfloat *params);
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// Sample Extensions (OpenGL>=3.3)
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void (GL_APIENTRY * glSamplerParameteri)(GLuint sampler, GLenum param, GLint value);
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void (GL_APIENTRY * glSamplerParameterf)(GLuint sampler, GLenum param, GLfloat value);
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void (GL_APIENTRY * glSamplerParameteriv)(GLuint sampler, GLenum param, GLint *value);
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void (GL_APIENTRY * glSamplerParameterfv)(GLuint sampler, GLenum param, GLfloat *value);
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void (GL_APIENTRY * glSamplerParameterIiv)(GLuint sampler, GLenum param, GLint *value);
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void (GL_APIENTRY * glSamplerParameterIuiv)(GLuint sampler, GLenum param, GLuint *value);
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void (GL_APIENTRY * glGetSamplerParameteriv)(GLuint sampler, GLenum param, GLint *value);
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void (GL_APIENTRY * glGetSamplerParameterfv)(GLuint sampler, GLenum param, GLfloat *value);
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void (GL_APIENTRY * glGetSamplerParameterIiv)(GLuint sampler, GLenum param, GLint *value);
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void (GL_APIENTRY * glGetSamplerParameterIuiv)(GLuint sampler, GLenum param, GLuint *value);
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void (GL_APIENTRY * glGenSamplers)(GLsizei size,GLuint * samplers);
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void (GL_APIENTRY * glDeleteSamplers)(GLsizei size,const GLuint * samplers);
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void (GL_APIENTRY * glBindSampler)(GLuint tu, GLuint sampler);
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GLboolean (GL_APIENTRY * glIsSampler)(GLuint id);
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// Texture Extensions
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bool isMultiTexturingSupported;
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@@ -693,6 +710,19 @@ class OSG_EXPORT GLExtensions : public osg::Referenced
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void (GL_APIENTRY * glGenVertexArrays) (GLsizei size, GLuint *handles);
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GLboolean (GL_APIENTRY * glIsVertexArray) (GLuint handle);
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void (GL_APIENTRY * glBindVertexArray) (GLuint handle);
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// OpenGL 4.3 / ARB_vertex_attrib_binding
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bool isVertexAttribBindingSupported;
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void (GL_APIENTRY * glBindVertexBuffer)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLintptr stride);
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void (GL_APIENTRY * glVertexArrayVertexBuffer)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
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void (GL_APIENTRY * glVertexAttribBinding)(GLuint attribindex, GLuint bindingindex);
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void (GL_APIENTRY * glVertexArrayAttribBinding)(GLuint vaobj, GLuint attribindex, GLuint bindingindex);
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void (GL_APIENTRY * glVertexAttribFormat)( GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
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void (GL_APIENTRY * glVertexAttribIFormat)( GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
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void (GL_APIENTRY * glVertexAttribLFormat)( GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
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void (GL_APIENTRY * glVertexArrayAttribFormat)( GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
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void (GL_APIENTRY * glVertexArrayAttribIFormat)( GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
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void (GL_APIENTRY * glVertexArrayAttribLFormat)( GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
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// MultiDrawArrays
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void (GL_APIENTRY * glMultiDrawArrays) (GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
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