Fixed warnings.

This commit is contained in:
Robert Osfield
2006-07-04 11:24:36 +00:00
parent 0170689c9d
commit c8aec2a07d
11 changed files with 108 additions and 105 deletions

View File

@@ -164,7 +164,7 @@ public:
UVs->push_back(uv);
}
virtual void addMorphVertex(Vertex& vertex0, Vertex& vertex100)
virtual void addMorphVertex(Vertex& vertex0, Vertex& /*vertex100*/)
{
osg::Vec3Array* vertices = getOrCreateVertexArray(*_geometry);
vertices->push_back(vertex0._coord);
@@ -205,34 +205,34 @@ protected:
virtual void readRecord(RecordInputStream& in, Document& document)
{
std::string id = in.readString(8);
int32 IRColor = in.readInt32();
int16 relativePriority = in.readInt16();
/*int32 IRColor =*/ in.readInt32();
/*int16 relativePriority =*/ in.readInt16();
_drawFlag = in.readUInt8();
uint8 texturedWhite = in.readUInt8();
int16 primaryNameIndex = in.readInt16(-1);
int16 secondaryNameIndex = in.readInt16(-1);
/*int16 secondaryNameIndex =*/ in.readInt16(-1);
in.forward(1);
_template = in.readUInt8(FIXED_NO_ALPHA_BLENDING);
int detailTexture = in.readInt16(-1);
/*int detailTexture =*/ in.readInt16(-1);
int textureIndex = in.readInt16(-1);
int materialIndex = in.readInt16(-1);
int16 surface = in.readInt16();
int16 feature = in.readInt16();
int32 IRMaterial = in.readInt32(-1);
/*int16 surface =*/ in.readInt16();
/*int16 feature =*/ in.readInt16();
/*int32 IRMaterial =*/ in.readInt32(-1);
_transparency = in.readUInt16(0);
// version > 13
uint8 influenceLOD = in.readUInt8();
uint8 linestyle = in.readUInt8();
/*uint8 influenceLOD =*/ in.readUInt8();
/*uint8 linestyle =*/ in.readUInt8();
_flags = in.readUInt32(0);
_lightMode = in.readUInt8(FACE_COLOR);
in.forward(7);
osg::Vec4 primaryPackedColor = in.readColor32();
osg::Vec4 secondaryPackedColor = in.readColor32();
// version >= VERSION_15_1
int textureMappingIndex = in.readInt16(-1);
/*int textureMappingIndex =*/ in.readInt16(-1);
in.forward(2);
int primaryColorIndex = in.readInt32(-1);
int alternateColorIndex = in.readInt32(-1);
/*int alternateColorIndex =*/ in.readInt32(-1);
// version >= 16
in.forward(2);
int shaderIndex = in.readInt16(-1);
@@ -566,6 +566,8 @@ public:
if (_parent.valid())
_parent->addMorphVertex(_vertex0, _vertex100);
break;
case UNDEFINED:
break;
}
}
@@ -728,34 +730,34 @@ protected:
{
std::string id = in.readString(8);
in.forward(4);
int32 IRColor = in.readInt32();
int16 relativePriority = in.readInt16();
/*int32 IRColor =*/ in.readInt32();
/*int16 relativePriority =*/ in.readInt16();
_drawFlag = in.readUInt8();
uint8 texturedWhite = in.readUInt8();
int16 primaryNameIndex = in.readInt16(-1);
int16 secondaryNameIndex = in.readInt16(-1);
/*int16 secondaryNameIndex =*/ in.readInt16(-1);
in.forward(1);
_template = in.readUInt8(FIXED_NO_ALPHA_BLENDING);
int detailTexture = in.readInt16(-1);
/*int detailTexture =*/ in.readInt16(-1);
int textureIndex = in.readInt16(-1);
int materialIndex = in.readInt16(-1);
int16 surface = in.readInt16();
int16 feature = in.readInt16();
int32 IRMaterial = in.readInt32(-1);
/*int16 surface =*/ in.readInt16();
/*int16 feature =*/ in.readInt16();
/*int32 IRMaterial =*/ in.readInt32(-1);
_transparency = in.readUInt16(0);
// version > 13
uint8 influenceLOD = in.readUInt8();
uint8 linestyle = in.readUInt8();
/*uint8 influenceLOD =*/ in.readUInt8();
/*uint8 linestyle =*/ in.readUInt8();
_flags = in.readUInt32(0);
_lightMode = in.readUInt8(FACE_COLOR);
in.forward(7);
osg::Vec4 primaryPackedColor = in.readColor32();
osg::Vec4 secondaryPackedColor = in.readColor32();
// version >= VERSION_15_1
int textureMappingIndex = in.readInt16(-1);
/*int textureMappingIndex =*/ in.readInt16(-1);
in.forward(2);
int primaryColorIndex = in.readInt32(-1);
int alternateColorIndex = in.readInt32(-1);
/*int alternateColorIndex =*/ in.readInt32(-1);
// version >= 16
in.forward(2);
int shaderIndex = in.readInt16(-1);
@@ -1028,7 +1030,7 @@ protected:
virtual ~MeshPrimitive() {}
virtual void readRecord(RecordInputStream& in, Document& document)
virtual void readRecord(RecordInputStream& in, Document& /*document*/)
{
Mesh* mesh = dynamic_cast<Mesh*>(_parent.get());
if (!mesh) return;