Changed StateAttribute::getAssociatedModes(std::vector<GLMode>&) across
to StateAttribute::getModeUsage(StateAttribute::ModeUsage&).
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@@ -40,7 +40,11 @@ public:
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/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
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virtual int compare(const StateAttribute& sa) const;
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virtual void getAssociatedModes(std::vector<GLMode>& modes) const;
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virtual bool getModeUsage(ModeUsage& usage) const
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{
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usage.usesMode(GL_POINT_SPRITE_ARB);
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return true;
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}
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virtual bool isTextureAttribute() const { return true; }
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