Changed StateAttribute::getAssociatedModes(std::vector<GLMode>&) across

to StateAttribute::getModeUsage(StateAttribute::ModeUsage&).
This commit is contained in:
Robert Osfield
2004-03-03 15:38:22 +00:00
parent 4aa7afedf3
commit c8b8a81052
30 changed files with 126 additions and 92 deletions

View File

@@ -38,9 +38,10 @@ class SG_EXPORT TextureRectangle : public Texture
/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
virtual int compare(const StateAttribute& rhs) const;
virtual void getAssociatedModes(std::vector<GLMode>& modes) const
virtual bool getModeUsage(ModeUsage& usage) const
{
modes.push_back(GL_TEXTURE_RECTANGLE_NV);
usage.usesTextureMode(GL_TEXTURE_RECTANGLE_NV);
return true;
}
/** Set the texture image. */