From Jordi Torres, removed unused local variables
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@@ -653,8 +653,6 @@ ref_ptr<StateSet> VBSPReader::readMaterialFile(std::string materialName)
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bool found = false;
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ref_ptr<StateSet> stateSet;
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std::string shaderName;
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std::string texName;
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std::string tex2Name;
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ref_ptr<Texture> texture;
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ref_ptr<Texture> texture2;
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ref_ptr<TexEnvCombine> combiner0;
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@@ -992,7 +990,6 @@ void VBSPReader::createScene()
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Quat yaw, pitch, roll;
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ref_ptr<MatrixTransform> propXform;
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std::string propModel;
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std::string propFile;
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ref_ptr<Node> propNode;
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// Load the materials and create a StateSet for each one
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