Added preliminary support for thread safety in various delete GLobjects code

This commit is contained in:
Robert Osfield
2004-07-21 19:16:49 +00:00
parent b0a371ddb0
commit c9f5749c12
7 changed files with 188 additions and 111 deletions

View File

@@ -70,6 +70,10 @@ Texture::TextureObject* Texture::TextureObjectManager::reuseTextureObject(unsign
GLsizei depth,
GLint border)
{
#ifdef THREAD_SAFE_DELETE_LISTS
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
#endif
TextureObjectList& tol = _textureObjectListMap[contextID];
for(TextureObjectList::iterator itr = tol.begin();
itr != tol.end();
@@ -94,6 +98,10 @@ Texture::TextureObject* Texture::TextureObjectManager::reuseTextureObject(unsign
void Texture::TextureObjectManager::addTextureObjects(Texture::TextureObjectListMap& toblm)
{
#ifdef THREAD_SAFE_DELETE_LISTS
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
#endif
for(TextureObjectListMap::iterator itr = toblm.begin();
itr != toblm.end();
++itr)
@@ -105,6 +113,8 @@ void Texture::TextureObjectManager::addTextureObjects(Texture::TextureObjectList
void Texture::TextureObjectManager::addTextureObjectsFrom(Texture& texture)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
texture.takeTextureObjects(_textureObjectListMap);
}
@@ -113,47 +123,54 @@ void Texture::TextureObjectManager::flushTextureObjects(unsigned int contextID,d
// if no time available don't try to flush objects.
if (availableTime<=0.0) return;
const osg::Timer& timer = *osg::Timer::instance();
osg::Timer_t start_tick = timer.tick();
double elapsedTime = 0.0;
TextureObjectListMap::iterator tmitr = _textureObjectListMap.find(contextID);
if (tmitr!=_textureObjectListMap.end())
{
TextureObjectList& tol = tmitr->second;
// reset the time of any uninitialized objects.
TextureObjectList::iterator itr;
for(itr=tol.begin();
itr!=tol.end();
++itr)
{
#ifdef THREAD_SAFE_DELETE_LISTS
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
#endif
TextureObjectListMap::iterator tmitr = _textureObjectListMap.find(contextID);
if (tmitr!=_textureObjectListMap.end())
{
if ((*itr)->_timeStamp==0.0) (*itr)->_timeStamp=currentTime;
}
TextureObjectList& tol = tmitr->second;
double expiryTime = currentTime-_expiryDelay;
unsigned int numTexturesDeleted = 0;
for(itr=tol.begin();
itr!=tol.end() && elapsedTime<availableTime;
)
{
if ((*itr)->_timeStamp<expiryTime)
// reset the time of any uninitialized objects.
TextureObjectList::iterator itr;
for(itr=tol.begin();
itr!=tol.end();
++itr)
{
glDeleteTextures( 1L, &((*itr)->_id));
itr = tol.erase(itr);
++numTexturesDeleted;
if ((*itr)->_timeStamp==0.0) (*itr)->_timeStamp=currentTime;
}
else
{
++itr;
}
elapsedTime = timer.delta_s(start_tick,timer.tick());
}
if (numTexturesDeleted) notify(osg::INFO)<<"Number of Texture's deleted = "<<numTexturesDeleted<<std::endl;
double expiryTime = currentTime-_expiryDelay;
unsigned int numTexturesDeleted = 0;
for(itr=tol.begin();
itr!=tol.end() && elapsedTime<availableTime;
)
{
if ((*itr)->_timeStamp<expiryTime)
{
glDeleteTextures( 1L, &((*itr)->_id));
itr = tol.erase(itr);
++numTexturesDeleted;
}
else
{
++itr;
}
elapsedTime = timer.delta_s(start_tick,timer.tick());
}
if (numTexturesDeleted) notify(osg::INFO)<<"Number of Texture's deleted = "<<numTexturesDeleted<<std::endl;
}
}
availableTime -= elapsedTime;
}