Added preliminary support for thread safety in various delete GLobjects code
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@@ -28,8 +28,8 @@ DatabasePager::DatabasePager()
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_threadPriorityDuringFrame = PRIORITY_MIN;
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_threadPriorityOutwithFrame = PRIORITY_MIN;
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_changeAutoUnRef = false;
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_valueAutoUnRef = false;
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_changeAutoUnRef = true;
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_valueAutoUnRef = true;
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_changeAnisotropy = false;
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_valueAnisotropy = 1.0f;
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