Standardized the glTexStorage*() calls to use osg::maximum(_numMipmapLevels,1) of rnumber of mipmaps to keep the usage consistent.
Fixed the erronous Texture2DArray glTexStorage call so that it used the _numMipmapLevels as above to resolve bug in allocation.
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@@ -239,7 +239,7 @@ void Texture1D::apply(State& state) const
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textureObject->bind();
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applyTexParameters(GL_TEXTURE_1D, state);
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extensions->glTexStorage1D( GL_TEXTURE_1D, (_numMipmapLevels >0)?_numMipmapLevels:1, texStorageSizedInternalFormat, _textureWidth);
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extensions->glTexStorage1D( GL_TEXTURE_1D, osg::maximum(_numMipmapLevels,1), texStorageSizedInternalFormat, _textureWidth);
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}
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else
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{
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