replace VertexInfluence to BoneInfluenceList

and VertexIndexWeight to IndexWeight

fix in example
This commit is contained in:
Julien Valentin
2017-08-27 02:14:12 +02:00
parent 4f0256bcc3
commit ca224c81dd
8 changed files with 25 additions and 25 deletions

View File

@@ -145,7 +145,7 @@ struct SetupRigGeometry : public osg::NodeVisitor
if (_hardware) {
osgAnimation::RigGeometry* rig = dynamic_cast<osgAnimation::RigGeometry*>(&geom);
if (rig)
rig->setRigTransformImplementation(new MyRigTransformHardware);
rig->setRigTransformImplementation(new osgAnimation::RigTransformHardware);
}
#if 0

View File

@@ -146,11 +146,11 @@ void initVertexMap(osgAnimation::Bone* b0,
float val = (*array)[i][0];
std::cout << val << std::endl;
if (val >= -1.0f && val <= 0.0f)
(*vim)[b0->getName()].push_back(osgAnimation::VertexIndexWeight(i,1.0f));
(*vim)[b0->getName()].push_back(osgAnimation::IndexWeight(i,1.0f));
else if ( val > 0.0f && val <= 1.0f)
(*vim)[b1->getName()].push_back(osgAnimation::VertexIndexWeight(i,1.0f));
(*vim)[b1->getName()].push_back(osgAnimation::IndexWeight(i,1.0f));
else if ( val > 1.0f)
(*vim)[b2->getName()].push_back(osgAnimation::VertexIndexWeight(i,1.0f));
(*vim)[b2->getName()].push_back(osgAnimation::IndexWeight(i,1.0f));
}
geom->setInfluenceMap(vim);