replace VertexInfluence to BoneInfluenceList
and VertexIndexWeight to IndexWeight fix in example
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@@ -145,7 +145,7 @@ struct SetupRigGeometry : public osg::NodeVisitor
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if (_hardware) {
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osgAnimation::RigGeometry* rig = dynamic_cast<osgAnimation::RigGeometry*>(&geom);
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if (rig)
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rig->setRigTransformImplementation(new MyRigTransformHardware);
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rig->setRigTransformImplementation(new osgAnimation::RigTransformHardware);
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}
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#if 0
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