Added LODScaleHandler
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@@ -216,11 +216,11 @@ protected:
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};
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/**
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Event handler allowing the user to record the animation "path" of a camera. In it's current
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implementation, this handler cannot guarantee the final view matrix is correct; it is
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conceivable that the matrix may be one frame off. Eh--not a big deal! :)
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TODO: Write the file as we go, not when it's all done.
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TODO: Create an osgviewer on-screen indication that animation is taking place.
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* Event handler allowing the user to record the animation "path" of a camera. In it's current
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* implementation, this handler cannot guarantee the final view matrix is correct; it is
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* conceivable that the matrix may be one frame off. Eh--not a big deal! :)
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* TODO: Write the file as we go, not when it's all done.
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* TODO: Create an osgviewer on-screen indication that animation is taking place.
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*/
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class OSGVIEWER_EXPORT RecordCameraPathHandler : public osgGA::GUIEventHandler
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{
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@@ -257,6 +257,33 @@ protected:
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osg::ref_ptr<osgGA::MatrixManipulator> _oldManipulator;
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};
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/** Event handler for increase/decreasing LODScale.*/
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class OSGVIEWER_EXPORT LODScaleHandler : public osgGA::GUIEventHandler
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{
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public:
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LODScaleHandler();
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void setKeyEventIncreaseLODScale(int key) { _keyEventIncreaseLODScale = key; }
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int getKeyEventIncreaseLODScale() const { return _keyEventIncreaseLODScale; }
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void setKeyEventDecreaseLODScale(int key) { _keyEventDecreaseLODScale = key; }
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int getKeyEventDecreaseLODScale() const { return _keyEventDecreaseLODScale; }
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bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa);
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/** Get the keyboard and mouse usage of this manipulator.*/
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virtual void getUsage(osg::ApplicationUsage& usage) const;
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protected:
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int _keyEventIncreaseLODScale;
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int _keyEventDecreaseLODScale;
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};
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}
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#endif
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