Merged the threading set up and rendering code from Viewer and CompositeViewer
into ViewerBase to allow CompositeViewer to inherit the same theading models previously just supported by osgViewer::Viewer
This commit is contained in:
@@ -12,6 +12,7 @@
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*/
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#include <osgViewer/ViewerBase>
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#include <osgViewer/Renderer>
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#include <osg/io_utils>
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@@ -21,23 +22,483 @@
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#include <osgUtil/Optimizer>
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#include <osgUtil/IntersectionVisitor>
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#include <osgUtil/GLObjectsVisitor>
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static osg::ApplicationUsageProxy ViewerBase_e0(osg::ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_CONFIG_FILE <filename>","Specify a viewer configuration file to load by default.");
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static osg::ApplicationUsageProxy ViewerBase_e1(osg::ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_THREADING <value>","Set the threading model using by Viewer, <value> can be SingleThreaded, CullDrawThreadPerContext, DrawThreadPerContext or CullThreadPerCameraDrawThreadPerContext.");
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static osg::ApplicationUsageProxy ViewerBase_e2(osg::ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_SCREEN <value>","Set the default screen that windows should open up on.");
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static osg::ApplicationUsageProxy ViewerBase_e3(osg::ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_WINDOW x y width height","Set the default window dimensions that windows should open up on.");
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using namespace osgViewer;
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ViewerBase::ViewerBase():
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osg::Object(true)
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{
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_firstFrame = true;
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_done = false;
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_keyEventSetsDone = osgGA::GUIEventAdapter::KEY_Escape;
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_quitEventSetsDone = true;
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_threadingModel = AutomaticSelection;
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_threadsRunning = false;
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_endBarrierPosition = AfterSwapBuffers;
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}
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ViewerBase::ViewerBase(const ViewerBase& base):
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osg::Object(true)
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{
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_firstFrame = true;
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_done = false;
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_keyEventSetsDone = osgGA::GUIEventAdapter::KEY_Escape;
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_quitEventSetsDone = true;
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_threadingModel = AutomaticSelection;
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_threadsRunning = false;
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_endBarrierPosition = AfterSwapBuffers;
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}
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void ViewerBase::setThreadingModel(ThreadingModel threadingModel)
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{
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if (_threadingModel == threadingModel) return;
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if (_threadsRunning) stopThreading();
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_threadingModel = threadingModel;
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if (isRealized() && _threadingModel!=SingleThreaded) startThreading();
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}
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ViewerBase::ThreadingModel ViewerBase::suggestBestThreadingModel()
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{
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const char* str = getenv("OSG_THREADING");
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if (str)
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{
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if (strcmp(str,"SingleThreaded")==0) return SingleThreaded;
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else if (strcmp(str,"CullDrawThreadPerContext")==0) return CullDrawThreadPerContext;
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else if (strcmp(str,"DrawThreadPerContext")==0) return DrawThreadPerContext;
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else if (strcmp(str,"CullThreadPerCameraDrawThreadPerContext")==0) return CullThreadPerCameraDrawThreadPerContext;
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}
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Contexts contexts;
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getContexts(contexts);
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if (contexts.empty()) return SingleThreaded;
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#if 0
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// temporary hack to disable multi-threading under Windows till we find good solutions for
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// crashes that users are seeing.
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return SingleThreaded;
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#endif
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Cameras cameras;
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getCameras(cameras);
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if (cameras.empty()) return SingleThreaded;
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int numProcessors = OpenThreads::GetNumberOfProcessors();
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if (contexts.size()==1)
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{
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if (numProcessors==1) return SingleThreaded;
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else return DrawThreadPerContext;
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}
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#if 1
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if (numProcessors >= static_cast<int>(cameras.size()+contexts.size()))
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{
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return CullThreadPerCameraDrawThreadPerContext;
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}
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#endif
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return DrawThreadPerContext;
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}
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void ViewerBase::setUpThreading()
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{
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Contexts contexts;
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getContexts(contexts);
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if (_threadingModel==SingleThreaded)
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{
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if (_threadsRunning) stopThreading();
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else
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{
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// we'll set processor affinity here to help single threaded apps
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// with multiple processor cores, and using the database pager.
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int numProcessors = OpenThreads::GetNumberOfProcessors();
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bool affinity = numProcessors>1;
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if (affinity)
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{
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OpenThreads::SetProcessorAffinityOfCurrentThread(0);
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Scenes scenes;
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getScenes(scenes);
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for(Scenes::iterator itr = scenes.begin();
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itr != scenes.end();
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++itr)
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{
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Scene* scene = *itr;
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if (scene && scene->getDatabasePager())
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{
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scene->getDatabasePager()->setProcessorAffinity(1);
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}
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}
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}
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}
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}
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else
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{
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if (!_threadsRunning) startThreading();
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}
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}
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void ViewerBase::setEndBarrierPosition(BarrierPosition bp)
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{
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if (_endBarrierPosition == bp) return;
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if (_threadsRunning) stopThreading();
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_endBarrierPosition = bp;
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if (_threadingModel!=SingleThreaded) startThreading();
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}
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void ViewerBase::stopThreading()
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{
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if (!_threadsRunning) return;
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osg::notify(osg::INFO)<<"ViewerBase::stopThreading() - stopping threading"<<std::endl;
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Contexts contexts;
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getContexts(contexts);
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Cameras cameras;
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getCameras(cameras);
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Contexts::iterator gcitr;
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Cameras::iterator citr;
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for(Cameras::iterator camItr = cameras.begin();
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camItr != cameras.end();
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++camItr)
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{
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osg::Camera* camera = *camItr;
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Renderer* renderer = dynamic_cast<Renderer*>(camera->getRenderer());
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if (renderer) renderer->release();
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}
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// delete all the graphics threads.
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for(gcitr = contexts.begin();
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gcitr != contexts.end();
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++gcitr)
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{
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(*gcitr)->setGraphicsThread(0);
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}
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// delete all the camera threads.
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for(citr = cameras.begin();
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citr != cameras.end();
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++citr)
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{
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(*citr)->setCameraThread(0);
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}
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for(Cameras::iterator camItr = cameras.begin();
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camItr != cameras.end();
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++camItr)
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{
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osg::Camera* camera = *camItr;
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Renderer* renderer = dynamic_cast<Renderer*>(camera->getRenderer());
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if (renderer)
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{
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renderer->setGraphicsThreadDoesCull( true );
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renderer->setDone(false);
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}
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}
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_threadsRunning = false;
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_startRenderingBarrier = 0;
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_endRenderingDispatchBarrier = 0;
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_endDynamicDrawBlock = 0;
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osg::notify(osg::INFO)<<"Viewer::stopThreading() - stopped threading."<<std::endl;
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}
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void ViewerBase::startThreading()
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{
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if (_threadsRunning) return;
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osg::notify(osg::INFO)<<"Viewer::startThreading() - starting threading"<<std::endl;
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// release any context held by the main thread.
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releaseContext();
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_threadingModel = _threadingModel==AutomaticSelection ? suggestBestThreadingModel() : _threadingModel;
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Contexts contexts;
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getContexts(contexts);
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osg::notify(osg::INFO)<<"Viewer::startThreading() - contexts.size()="<<contexts.size()<<std::endl;
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Cameras cameras;
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getCameras(cameras);
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unsigned int numThreadsOnStartBarrier = 0;
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unsigned int numThreadsOnEndBarrier = 0;
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switch(_threadingModel)
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{
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case(SingleThreaded):
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numThreadsOnStartBarrier = 1;
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numThreadsOnEndBarrier = 1;
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return;
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case(CullDrawThreadPerContext):
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numThreadsOnStartBarrier = contexts.size()+1;
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numThreadsOnEndBarrier = contexts.size()+1;
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break;
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case(DrawThreadPerContext):
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numThreadsOnStartBarrier = 1;
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numThreadsOnEndBarrier = 1;
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break;
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case(CullThreadPerCameraDrawThreadPerContext):
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numThreadsOnStartBarrier = cameras.size()+1;
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numThreadsOnEndBarrier = 1;
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break;
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default:
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osg::notify(osg::NOTICE)<<"Error: Threading model not selected"<<std::endl;
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return;
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}
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// using multi-threading so make sure that new objects are allocated with thread safe ref/unref
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osg::Referenced::setThreadSafeReferenceCounting(true);
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Scenes scenes;
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getScenes(scenes);
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for(Scenes::iterator scitr = scenes.begin();
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scitr != scenes.end();
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++scitr)
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{
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if ((*scitr)->getSceneData())
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{
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osg::notify(osg::INFO)<<"Making scene thread safe"<<std::endl;
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// make sure that existing scene graph objects are allocated with thread safe ref/unref
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(*scitr)->getSceneData()->setThreadSafeRefUnref(true);
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// update the scene graph so that it has enough GL object buffer memory for the graphics contexts that will be using it.
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(*scitr)->getSceneData()->resizeGLObjectBuffers(osg::DisplaySettings::instance()->getMaxNumberOfGraphicsContexts());
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}
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}
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int numProcessors = OpenThreads::GetNumberOfProcessors();
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bool affinity = numProcessors>1;
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Contexts::iterator citr;
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unsigned int numViewerDoubleBufferedRenderingOperation = 0;
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bool graphicsThreadsDoesCull = _threadingModel == CullDrawThreadPerContext || _threadingModel==SingleThreaded;
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for(Cameras::iterator camItr = cameras.begin();
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camItr != cameras.end();
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++camItr)
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{
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osg::Camera* camera = *camItr;
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Renderer* renderer = dynamic_cast<Renderer*>(camera->getRenderer());
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if (renderer)
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{
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renderer->setGraphicsThreadDoesCull(graphicsThreadsDoesCull);
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renderer->setDone(false);
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++numViewerDoubleBufferedRenderingOperation;
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}
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}
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if (_threadingModel==CullDrawThreadPerContext)
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{
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_startRenderingBarrier = 0;
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_endRenderingDispatchBarrier = 0;
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_endDynamicDrawBlock = 0;
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}
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else if (_threadingModel==DrawThreadPerContext ||
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_threadingModel==CullThreadPerCameraDrawThreadPerContext)
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{
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_startRenderingBarrier = 0;
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_endRenderingDispatchBarrier = 0;
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_endDynamicDrawBlock = new osg::EndOfDynamicDrawBlock(numViewerDoubleBufferedRenderingOperation);
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#ifndef OSGUTIL_RENDERBACKEND_USE_REF_PTR
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if (!osg::Referenced::getDeleteHandler()) osg::Referenced::setDeleteHandler(new osg::DeleteHandler(2));
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else osg::Referenced::getDeleteHandler()->setNumFramesToRetainObjects(2);
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#endif
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}
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if (numThreadsOnStartBarrier>1)
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{
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_startRenderingBarrier = new osg::BarrierOperation(numThreadsOnStartBarrier, osg::BarrierOperation::NO_OPERATION);
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}
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if (numThreadsOnEndBarrier>1)
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{
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_endRenderingDispatchBarrier = new osg::BarrierOperation(numThreadsOnEndBarrier, osg::BarrierOperation::NO_OPERATION);
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}
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osg::ref_ptr<osg::BarrierOperation> swapReadyBarrier = contexts.empty() ? 0 : new osg::BarrierOperation(contexts.size(), osg::BarrierOperation::NO_OPERATION);
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osg::ref_ptr<osg::SwapBuffersOperation> swapOp = new osg::SwapBuffersOperation();
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typedef std::map<OpenThreads::Thread*, int> ThreadAffinityMap;
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ThreadAffinityMap threadAffinityMap;
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unsigned int processNum = 1;
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for(citr = contexts.begin();
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citr != contexts.end();
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++citr, ++processNum)
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{
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osg::GraphicsContext* gc = (*citr);
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gc->getState()->setDynamicObjectRenderingCompletedCallback(_endDynamicDrawBlock.get());
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// create the a graphics thread for this context
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gc->createGraphicsThread();
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if (affinity) gc->getGraphicsThread()->setProcessorAffinity(processNum % numProcessors);
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threadAffinityMap[gc->getGraphicsThread()] = processNum % numProcessors;
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gc->getGraphicsThread()->add(new osgUtil::GLObjectsOperation());
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// add the startRenderingBarrier
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if (_threadingModel==CullDrawThreadPerContext && _startRenderingBarrier.valid()) gc->getGraphicsThread()->add(_startRenderingBarrier.get());
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// add the rendering operation itself.
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gc->getGraphicsThread()->add(new osg::RunOperations());
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if (_threadingModel==CullDrawThreadPerContext && _endBarrierPosition==BeforeSwapBuffers && _endRenderingDispatchBarrier.valid())
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{
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// add the endRenderingDispatchBarrier
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gc->getGraphicsThread()->add(_endRenderingDispatchBarrier.get());
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}
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if (swapReadyBarrier.valid()) gc->getGraphicsThread()->add(swapReadyBarrier.get());
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// add the swap buffers
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gc->getGraphicsThread()->add(swapOp.get());
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if (_threadingModel==CullDrawThreadPerContext && _endBarrierPosition==AfterSwapBuffers && _endRenderingDispatchBarrier.valid())
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{
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// add the endRenderingDispatchBarrier
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gc->getGraphicsThread()->add(_endRenderingDispatchBarrier.get());
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}
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}
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if (_threadingModel==CullThreadPerCameraDrawThreadPerContext && numThreadsOnStartBarrier>1)
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{
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Cameras::iterator camItr;
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for(camItr = cameras.begin();
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camItr != cameras.end();
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++camItr, ++processNum)
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{
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osg::Camera* camera = *camItr;
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camera->createCameraThread();
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if (affinity) camera->getCameraThread()->setProcessorAffinity(processNum % numProcessors);
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threadAffinityMap[camera->getCameraThread()] = processNum % numProcessors;
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osg::GraphicsContext* gc = camera->getGraphicsContext();
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// add the startRenderingBarrier
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if (_startRenderingBarrier.valid()) camera->getCameraThread()->add(_startRenderingBarrier.get());
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Renderer* renderer = dynamic_cast<Renderer*>(camera->getRenderer());
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renderer->setGraphicsThreadDoesCull(false);
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camera->getCameraThread()->add(renderer);
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if (_endRenderingDispatchBarrier.valid())
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{
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// add the endRenderingDispatchBarrier
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gc->getGraphicsThread()->add(_endRenderingDispatchBarrier.get());
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}
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}
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for(camItr = cameras.begin();
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camItr != cameras.end();
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++camItr)
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{
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osg::Camera* camera = *camItr;
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if (camera->getCameraThread() && !camera->getCameraThread()->isRunning())
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{
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osg::notify(osg::INFO)<<" camera->getCameraThread()-> "<<camera->getCameraThread()<<std::endl;
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camera->getCameraThread()->startThread();
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}
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}
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}
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#if 0
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if (affinity)
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{
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OpenThreads::SetProcessorAffinityOfCurrentThread(0);
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if (_scene.valid() && _scene->getDatabasePager())
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{
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#if 0
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_scene->getDatabasePager()->setProcessorAffinity(1);
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#else
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_scene->getDatabasePager()->setProcessorAffinity(0);
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#endif
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}
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}
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#endif
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#if 0
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if (affinity)
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{
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for(ThreadAffinityMap::iterator titr = threadAffinityMap.begin();
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titr != threadAffinityMap.end();
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++titr)
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{
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titr->first->setProcessorAffinity(titr->second);
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}
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}
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#endif
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for(citr = contexts.begin();
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citr != contexts.end();
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++citr)
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{
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osg::GraphicsContext* gc = (*citr);
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if (gc->getGraphicsThread() && !gc->getGraphicsThread()->isRunning())
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{
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osg::notify(osg::INFO)<<" gc->getGraphicsThread()->startThread() "<<gc->getGraphicsThread()<<std::endl;
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gc->getGraphicsThread()->startThread();
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// OpenThreads::Thread::YieldCurrentThread();
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}
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}
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_threadsRunning = true;
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osg::notify(osg::INFO)<<"Set up threading"<<std::endl;
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}
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void ViewerBase::checkWindowStatus()
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{
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Contexts contexts;
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getContexts(contexts);
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// osg::notify(osg::NOTICE)<<"Viewer::checkWindowStatus() - "<<contexts.size()<<std::endl;
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if (contexts.size()==0)
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{
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_done = true;
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if (areThreadsRunning()) stopThreading();
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}
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}
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void ViewerBase::addUpdateOperation(osg::Operation* operation)
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@@ -58,3 +519,187 @@ void ViewerBase::removeUpdateOperation(osg::Operation* operation)
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_updateOperations->remove(operation);
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}
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}
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int ViewerBase::run()
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{
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if (!isRealized())
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{
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realize();
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}
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|
||||
#if 0
|
||||
while (!done())
|
||||
{
|
||||
frame();
|
||||
}
|
||||
#else
|
||||
|
||||
const char* str = getenv("OSG_RUN_FRAME_COUNT");
|
||||
if (str)
|
||||
{
|
||||
int runTillFrameNumber = atoi(str);
|
||||
while (!done() && getViewerFrameStamp()->getFrameNumber()<runTillFrameNumber)
|
||||
{
|
||||
frame();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
while (!done())
|
||||
{
|
||||
frame();
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
void ViewerBase::frame(double simulationTime)
|
||||
{
|
||||
if (_done) return;
|
||||
|
||||
// osg::notify(osg::NOTICE)<<std::endl<<"CompositeViewer::frame()"<<std::endl<<std::endl;
|
||||
|
||||
if (_firstFrame)
|
||||
{
|
||||
viewerInit();
|
||||
|
||||
if (!isRealized())
|
||||
{
|
||||
realize();
|
||||
}
|
||||
|
||||
_firstFrame = false;
|
||||
}
|
||||
advance(simulationTime);
|
||||
|
||||
eventTraversal();
|
||||
updateTraversal();
|
||||
renderingTraversals();
|
||||
}
|
||||
|
||||
|
||||
void ViewerBase::renderingTraversals()
|
||||
{
|
||||
// check to see if windows are still valid
|
||||
checkWindowStatus();
|
||||
|
||||
if (_done) return;
|
||||
|
||||
double beginRenderingTraversals = elapsedTime();
|
||||
|
||||
osg::FrameStamp* frameStamp = getViewerFrameStamp();
|
||||
|
||||
Scenes scenes;
|
||||
getScenes(scenes);
|
||||
|
||||
for(Scenes::iterator sitr = scenes.begin();
|
||||
sitr != scenes.end();
|
||||
++sitr)
|
||||
{
|
||||
Scene* scene = *sitr;
|
||||
osgDB::DatabasePager* dp = scene ? scene->getDatabasePager() : 0;
|
||||
if (dp)
|
||||
{
|
||||
dp->signalBeginFrame(frameStamp);
|
||||
}
|
||||
}
|
||||
|
||||
// osg::notify(osg::NOTICE)<<std::endl<<"Start frame"<<std::endl;
|
||||
|
||||
|
||||
Contexts contexts;
|
||||
getContexts(contexts);
|
||||
|
||||
Cameras cameras;
|
||||
getCameras(cameras);
|
||||
|
||||
Contexts::iterator itr;
|
||||
|
||||
// dispatch the the rendering threads
|
||||
if (_startRenderingBarrier.valid()) _startRenderingBarrier->block();
|
||||
|
||||
if (_endDynamicDrawBlock.valid())
|
||||
{
|
||||
_endDynamicDrawBlock->reset();
|
||||
}
|
||||
|
||||
// reset any double buffer graphics objects
|
||||
for(Cameras::iterator camItr = cameras.begin();
|
||||
camItr != cameras.end();
|
||||
++camItr)
|
||||
{
|
||||
osg::Camera* camera = *camItr;
|
||||
Renderer* renderer = dynamic_cast<Renderer*>(camera->getRenderer());
|
||||
if (renderer)
|
||||
{
|
||||
if (!renderer->getGraphicsThreadDoesCull() && !(camera->getCameraThread()))
|
||||
{
|
||||
renderer->cull();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for(itr = contexts.begin();
|
||||
itr != contexts.end();
|
||||
++itr)
|
||||
{
|
||||
if (_done) return;
|
||||
if (!((*itr)->getGraphicsThread()) && (*itr)->valid())
|
||||
{
|
||||
makeCurrent(*itr);
|
||||
(*itr)->runOperations();
|
||||
}
|
||||
}
|
||||
|
||||
// osg::notify(osg::NOTICE)<<"Joing _endRenderingDispatchBarrier block "<<_endRenderingDispatchBarrier.get()<<std::endl;
|
||||
|
||||
// wait till the rendering dispatch is done.
|
||||
if (_endRenderingDispatchBarrier.valid()) _endRenderingDispatchBarrier->block();
|
||||
|
||||
for(itr = contexts.begin();
|
||||
itr != contexts.end();
|
||||
++itr)
|
||||
{
|
||||
if (_done) return;
|
||||
|
||||
if (!((*itr)->getGraphicsThread()) && (*itr)->valid())
|
||||
{
|
||||
makeCurrent(*itr);
|
||||
(*itr)->swapBuffers();
|
||||
}
|
||||
}
|
||||
|
||||
for(Scenes::iterator sitr = scenes.begin();
|
||||
sitr != scenes.end();
|
||||
++sitr)
|
||||
{
|
||||
Scene* scene = *sitr;
|
||||
osgDB::DatabasePager* dp = scene ? scene->getDatabasePager() : 0;
|
||||
if (dp)
|
||||
{
|
||||
dp->signalEndFrame();
|
||||
}
|
||||
}
|
||||
|
||||
// wait till the dynamic draw is complete.
|
||||
if (_endDynamicDrawBlock.valid())
|
||||
{
|
||||
// osg::Timer_t startTick = osg::Timer::instance()->tick();
|
||||
_endDynamicDrawBlock->block();
|
||||
// osg::notify(osg::NOTICE)<<"Time waiting "<<osg::Timer::instance()->delta_m(startTick, osg::Timer::instance()->tick())<<std::endl;;
|
||||
}
|
||||
|
||||
|
||||
|
||||
if (getStats() && getStats()->collectStats("update"))
|
||||
{
|
||||
double endRenderingTraversals = elapsedTime();
|
||||
|
||||
// update current frames stats
|
||||
getStats()->setAttribute(frameStamp->getFrameNumber(), "Rendering traversals begin time ", beginRenderingTraversals);
|
||||
getStats()->setAttribute(frameStamp->getFrameNumber(), "Rendering traversals end time ", endRenderingTraversals);
|
||||
getStats()->setAttribute(frameStamp->getFrameNumber(), "Rendering traversals time taken", endRenderingTraversals-beginRenderingTraversals);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user