From cb09fff797bbb8bdc0a5d3faf1f02a24bbcd4405 Mon Sep 17 00:00:00 2001 From: Robert Osfield Date: Fri, 21 Jun 2013 12:10:44 +0000 Subject: [PATCH] From Laurens Voerman, build fix --- src/osgPlugins/fbx/fbxRMesh.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/osgPlugins/fbx/fbxRMesh.cpp b/src/osgPlugins/fbx/fbxRMesh.cpp index 2a539c1b0..bbeda1ab3 100644 --- a/src/osgPlugins/fbx/fbxRMesh.cpp +++ b/src/osgPlugins/fbx/fbxRMesh.cpp @@ -178,19 +178,19 @@ osg::Geometry* getGeometry(osg::Geode* pGeode, GeometryMap& geometryMap, osgDB::Options::PrecisionHint precision = options.getPrecisionHint(); - pGeometry->setVertexArray(createVec3Array((precision & osgDB::Options::DOUBLE_PRECISION_VERTEX) != 0), osg::Array::BIND_PER_VERTEX); + pGeometry->setVertexArray(createVec3Array((precision & osgDB::Options::DOUBLE_PRECISION_VERTEX) != 0)); if (bNormal) pGeometry->setNormalArray(createVec3Array((precision & osgDB::Options::DOUBLE_PRECISION_NORMAL) != 0), osg::Array::BIND_PER_VERTEX); // create as much textures coordinates as needed... if (useDiffuseMap) pGeometry->setTexCoordArray(StateSetContent::DIFFUSE_TEXTURE_UNIT, createVec2Array((precision & osgDB::Options::DOUBLE_PRECISION_TEX_COORD) != 0), osg::Array::BIND_PER_VERTEX); if (useOpacityMap) - pGeometry->setTexCoordArray(StateSetContent::OPACITY_TEXTURE_UNIT, createVec2Array((precision & osgDB::Options::DOUBLE_PRECISION_TEX_COORD) != 0), osg::Geometry::BIND_PER_VERTEX); + pGeometry->setTexCoordArray(StateSetContent::OPACITY_TEXTURE_UNIT, createVec2Array((precision & osgDB::Options::DOUBLE_PRECISION_TEX_COORD) != 0), osg::Array::BIND_PER_VERTEX); if (useEmissiveMap) - pGeometry->setTexCoordArray(StateSetContent::EMISSIVE_TEXTURE_UNIT, createVec2Array((precision & osgDB::Options::DOUBLE_PRECISION_TEX_COORD) != 0), osg::Geometry::BIND_PER_VERTEX); + pGeometry->setTexCoordArray(StateSetContent::EMISSIVE_TEXTURE_UNIT, createVec2Array((precision & osgDB::Options::DOUBLE_PRECISION_TEX_COORD) != 0), osg::Array::BIND_PER_VERTEX); // create more textures coordinates here... - if (bColor) pGeometry->setColorArray(createVec4Array((precision & osgDB::Options::DOUBLE_PRECISION_COLOR) != 0), osg::Geometry::BIND_PER_VERTEX); + if (bColor) pGeometry->setColorArray(createVec4Array((precision & osgDB::Options::DOUBLE_PRECISION_COLOR) != 0), osg::Array::BIND_PER_VERTEX); if (mti < stateSetList.size()) {