diff --git a/src/osgWrappers/osgViewer/View.cpp b/src/osgWrappers/osgViewer/View.cpp index 3e00639b4..5d8fb6fe9 100644 --- a/src/osgWrappers/osgViewer/View.cpp +++ b/src/osgWrappers/osgViewer/View.cpp @@ -14,6 +14,7 @@ #include #include #include +#include #include #include #include @@ -254,14 +255,14 @@ BEGIN_OBJECT_REFLECTOR(osgViewer::View) __void__setUpViewOnSingleScreen__unsigned_int, "Convenience method for a single camera associated with a single full screen GraphicsWindow. ", ""); - I_MethodWithDefaults4(void, setUpViewFor3DSphericalDisplay, IN, double, radius, 1.0, IN, double, collar, 0.45, IN, unsigned int, screenNum, 0, IN, osg::Image *, intensityMap, 0, + I_MethodWithDefaults5(void, setUpViewFor3DSphericalDisplay, IN, double, radius, 1.0, IN, double, collar, 0.45, IN, unsigned int, screenNum, 0, IN, osg::Image *, intensityMap, 0, IN, const osg::Matrixd &, projectorMatrix, osg::Matrixd(), Properties::NON_VIRTUAL, - __void__setUpViewFor3DSphericalDisplay__double__double__unsigned_int__osg_Image_P1, + __void__setUpViewFor3DSphericalDisplay__double__double__unsigned_int__osg_Image_P1__C5_osg_Matrixd_R1, "Convenience method for spherical display using 6 slave cameras rendering the 6 sides of a cube map, and 7th camera doing distortion correction to present on a spherical display. ", ""); - I_MethodWithDefaults4(void, setUpViewForPanoramicSphericalDisplay, IN, double, radius, 1.0, IN, double, collar, 0.45, IN, unsigned int, screenNum, 0, IN, osg::Image *, intensityMap, 0, + I_MethodWithDefaults5(void, setUpViewForPanoramicSphericalDisplay, IN, double, radius, 1.0, IN, double, collar, 0.45, IN, unsigned int, screenNum, 0, IN, osg::Image *, intensityMap, 0, IN, const osg::Matrixd &, projectorMatrix, osg::Matrixd(), Properties::NON_VIRTUAL, - __void__setUpViewForPanoramicSphericalDisplay__double__double__unsigned_int__osg_Image_P1, + __void__setUpViewForPanoramicSphericalDisplay__double__double__unsigned_int__osg_Image_P1__C5_osg_Matrixd_R1, "Convenience method for spherical display by rendering main scene to as panoramic 2:1 texture and then doing distortion correction to present onto a spherical display. ", ""); I_Method1(bool, containsCamera, IN, const osg::Camera *, camera,