Preliminary work on new ViewDependentShadowMap base class
This commit is contained in:
107
include/osgShadow/ViewDependentShadowMap
Normal file
107
include/osgShadow/ViewDependentShadowMap
Normal file
@@ -0,0 +1,107 @@
|
||||
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
#ifndef OSGSHADOW_VIEWDEPENDENTSHADOWMAP
|
||||
#define OSGSHADOW_VIEWDEPENDENTSHADOWMAP 1
|
||||
|
||||
#include <osg/Camera>
|
||||
#include <osg/Material>
|
||||
#include <osg/MatrixTransform>
|
||||
#include <osg/LightSource>
|
||||
|
||||
#include <osgShadow/ShadowTechnique>
|
||||
|
||||
namespace osgShadow {
|
||||
|
||||
/** ViewDependentShadowMap provides an base implementation of view dependent shadow mapping techniques.*/
|
||||
class OSGSHADOW_EXPORT ViewDependentShadowMap : public ShadowTechnique
|
||||
{
|
||||
public :
|
||||
ViewDependentShadowMap();
|
||||
|
||||
ViewDependentShadowMap(const ViewDependentShadowMap& vdsm, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
|
||||
|
||||
META_Object(osgShadow, ViewDependentShadowMap);
|
||||
|
||||
/** initialize the ShadowedScene and local cached data structures.*/
|
||||
virtual void init();
|
||||
|
||||
/** run the update traversal of the ShadowedScene and update any loca chached data structures.*/
|
||||
virtual void update(osg::NodeVisitor& nv);
|
||||
|
||||
/** run the cull traversal of the ShadowedScene and set up the rendering for this ShadowTechnique.*/
|
||||
virtual void cull(osgUtil::CullVisitor& cv);
|
||||
|
||||
/** Clean scene graph from any shadow technique specific nodes, state and drawables.*/
|
||||
virtual void cleanSceneGraph();
|
||||
|
||||
struct OSGSHADOW_EXPORT LightShadowData : public osg::Referenced
|
||||
{
|
||||
unsigned int _textureUnit;
|
||||
osg::ref_ptr<osg::Texture> _texture;
|
||||
osg::ref_ptr<osg::TexGen> _texgen;
|
||||
|
||||
osg::ref_ptr<osg::Light> _light;
|
||||
osg::ref_ptr<osg::Camera> _camera;
|
||||
};
|
||||
|
||||
class OSGSHADOW_EXPORT ViewDependentData : public osg::Referenced
|
||||
{
|
||||
public:
|
||||
ViewDependentData(ViewDependentShadowMap* vdsm, osgUtil::CullVisitor* cv);
|
||||
|
||||
|
||||
|
||||
void cullShadowCastingScene(osgUtil::CullVisitor* cv);
|
||||
|
||||
void cull(osgUtil::CullVisitor*);
|
||||
|
||||
protected:
|
||||
virtual ~ViewDependentData() {}
|
||||
|
||||
osg::ref_ptr<osg::StateSet> _stateset;
|
||||
};
|
||||
|
||||
virtual ViewDependentData* createViewDependentData(osgUtil::CullVisitor* cv);
|
||||
|
||||
ViewDependentData* getViewDependentData(osgUtil::CullVisitor* cv);
|
||||
|
||||
|
||||
typedef std::pair< osg::ref_ptr<osg::RefMatrix>, osg::ref_ptr<const osg::Light> > PositionedLight;
|
||||
typedef std::list< PositionedLight > PositionedLightList;
|
||||
|
||||
virtual bool selectActiveLights(osgUtil::CullVisitor* cv, PositionedLightList& pll) const;
|
||||
|
||||
virtual osg::Polytope computeLightViewFrustumPolytope(osgUtil::CullVisitor* cv, PositionedLight& positionedLight);
|
||||
|
||||
virtual bool computeShadowCameraSettings(PositionedLight& positionedLight, osg::Polytope& polytope, osg::Camera* camera);
|
||||
|
||||
virtual bool assignTexGenSettings(osgUtil::CullVisitor* cv, osg::Camera* camera, unsigned int textureUnit, osg::TexGen* texgen);
|
||||
|
||||
virtual void cullShadowReceivingScene(osgUtil::CullVisitor* cv, osg::StateSet* stateset) const;
|
||||
|
||||
virtual void cullShadowCastingScene(osgUtil::CullVisitor* cv, osg::Camera* camera) const;
|
||||
|
||||
|
||||
protected:
|
||||
virtual ~ViewDependentShadowMap();
|
||||
|
||||
typedef std::map< osgUtil::CullVisitor*, osg::ref_ptr<ViewDependentData> > ViewDependentDataMap;
|
||||
OpenThreads::Mutex _viewDependentDataMapMutex;
|
||||
ViewDependentDataMap _viewDependentDataMap;
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user