Updates for fade text to work properly, but only in perspetive views at present.
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@@ -199,7 +199,7 @@ bool View::addCamera(osg::CameraNode* camera, const osg::Matrix& projectionOffse
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_cameras.push_back(CameraData(camera, projectionOffset, viewOffset));
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osg::notify(osg::NOTICE)<<"Added camera"<<std::endl;
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// osg::notify(osg::NOTICE)<<"Added camera"<<std::endl;
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return true;
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}
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