Added support for subsititing $VAR_NAME entries in shaders to enable writing shaders that work across GLSL versions.
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@@ -118,7 +118,8 @@ void DisplaySettings::setDisplaySettings(const DisplaySettings& vs)
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_swapMethod = vs._swapMethod;
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_vertexBufferHint = vs._vertexBufferHint;
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_shaderHint = vs._shaderHint;
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setShaderHint(_shaderHint);
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_keystoneHint = vs._keystoneHint;
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_keystoneFileNames = vs._keystoneFileNames;
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@@ -250,23 +251,17 @@ void DisplaySettings::setDefaults()
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// _vertexBufferHint = VERTEX_ARRAY_OBJECT;
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#if defined(OSG_GLES3_AVAILABLE)
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_shaderHint = SHADER_GLES3;
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OSG_INFO<<"DisplaySettings::SHADER_GLES3"<<std::endl;
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setShaderHint(SHADER_GLES3);
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#elif defined(OSG_GLES2_AVAILABLE)
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_shaderHint = SHADER_GLES2;
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OSG_INFO<<"DisplaySettings::SHADER_GLES2"<<std::endl;
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setShaderHint(SHADER_GLES2);
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#elif defined(OSG_GL3_AVAILABLE)
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_shaderHint = SHADER_GL3;
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OSG_INFO<<"DisplaySettings::SHADER_GL3"<<std::endl;
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setShaderHint(SHADER_GL3);
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#elif defined(OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE)
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OSG_INFO<<"DisplaySettings::SHADER_NONE"<<std::endl;
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_shaderHint = SHADER_NONE;
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setShaderHint(SHADER_NONE);
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#else
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OSG_INFO<<"DisplaySettings::SHADER_GL2"<<std::endl;
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_shaderHint = SHADER_GL2;
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setShaderHint(SHADER_GL2);
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#endif
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_keystoneHint = false;
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_OSXMenubarBehavior = MENUBAR_AUTO_HIDE;
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@@ -725,23 +720,23 @@ void DisplaySettings::readEnvironmentalVariables()
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{
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if (strcmp(ptr,"GL2")==0)
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{
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_shaderHint = SHADER_GL2;
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setShaderHint(SHADER_GL2);
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}
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else if (strcmp(ptr,"GL3")==0)
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{
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_shaderHint = SHADER_GL3;
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setShaderHint(SHADER_GL3);
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}
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else if (strcmp(ptr,"GLES2")==0)
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{
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_shaderHint = SHADER_GLES2;
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setShaderHint(SHADER_GLES2);
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}
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else if (strcmp(ptr,"GLES3")==0)
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{
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_shaderHint = SHADER_GLES3;
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setShaderHint(SHADER_GLES3);
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}
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else if (strcmp(ptr,"NONE")==0)
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{
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_shaderHint = SHADER_NONE;
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setShaderHint(SHADER_NONE);
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}
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}
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@@ -1098,3 +1093,84 @@ osg::Matrixd DisplaySettings::computeRightEyeViewImplementation(const osg::Matri
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0.0,0.0,1.0,0.0,
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-es,0.0,0.0,1.0);
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}
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void DisplaySettings::setShaderHint(ShaderHint hint, bool setShaderValues)
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{
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_shaderHint = hint;
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if (setShaderValues)
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{
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switch(_shaderHint)
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{
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case(SHADER_GLES3) :
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setValue("OSG_GLSL_VERSION", "#version 300 es");
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setValue("OSG_PRECISION_FLOAT", "precision highp float;");
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setValue("OSG_VARYING_IN", "in");
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setValue("OSG_VARYING_OUT", "out");
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OSG_NOTICE<<"DisplaySettings::SHADER_GLES3"<<std::endl;
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break;
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case(SHADER_GLES2) :
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setValue("OSG_GLSL_VERSION", "");
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setValue("OSG_PRECISION_FLOAT", "precision highp float;");
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setValue("OSG_VARYING_IN", "varying");
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setValue("OSG_VARYING_OUT", "varying");
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OSG_NOTICE<<"DisplaySettings::SHADER_GLES2"<<std::endl;
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break;
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case(SHADER_GL3) :
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setValue("OSG_GLSL_VERSION", "#version 330");
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setValue("OSG_PRECISION_FLOAT", "");
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setValue("OSG_VARYING_IN", "in");
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setValue("OSG_VARYING_OUT", "out");
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OSG_NOTICE<<"DisplaySettings::SHADER_GL3"<<std::endl;
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break;
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case(SHADER_GL2) :
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setValue("OSG_GLSL_VERSION", "");
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setValue("OSG_PRECISION_FLOAT", "");
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setValue("OSG_VARYING_IN", "varying");
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setValue("OSG_VARYING_OUT", "varying");
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OSG_NOTICE<<"DisplaySettings::SHADER_GL2"<<std::endl;
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break;
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case(SHADER_NONE) :
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setValue("OSG_GLSL_VERSION", "");
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setValue("OSG_PRECISION_FLOAT", "");
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setValue("OSG_VARYING_IN", "varying");
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setValue("OSG_VARYING_OUT", "varying");
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OSG_NOTICE<<"DisplaySettings::NONE"<<std::endl;
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break;
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}
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}
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}
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void DisplaySettings::setValue(const std::string& name, const std::string& value)
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_valueMapMutex);
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_valueMap[name] = value;
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}
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bool DisplaySettings::getValue(const std::string& name, std::string& value, bool use_getenv_fallback) const
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_valueMapMutex);
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ValueMap::iterator itr = _valueMap.find(name);
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if (itr!=_valueMap.end())
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{
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value = itr->second;
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OSG_NOTICE<<"DisplaySettings::getValue("<<name<<") found existing value = ["<<value<<"]"<<std::endl;
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return true;
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}
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if (!use_getenv_fallback) return false;
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const char* str = getenv(name.c_str());
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if (str)
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{
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OSG_NOTICE<<"DisplaySettings::getValue("<<name<<") found getenv value = ["<<value<<"]"<<std::endl;
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_valueMap[name] = value = str;
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return true;
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}
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else
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{
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return false;
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}
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}
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