Added osgUtil::Optimizer which contains four visitor each designed for doing
different types of optimization on the scene graph - state optimization, flattening static transforms, combining LOD's and removing redundent groups. The new Optimizer replaces the once seperate OptimizerStateVisitor.
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//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
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//Distributed under the terms of the GNU Library General Public License (LGPL)
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//as published by the Free Software Foundation.
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#ifndef OSGUTIL_OPTIMIZESTATEVISITOR
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#define OSGUTIL_OPTIMIZESTATEVISITOR
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#include <osg/NodeVisitor>
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#include <osgUtil/Export>
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namespace osgUtil {
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/** Insert impostor nodes into scene graph.
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* For example of usage see src/Demos/osgimpostor.
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*/
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class OSGUTIL_EXPORT OptimizeStateVisitor : public osg::NodeVisitor
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{
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public:
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/// default to traversing all children.
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OptimizeStateVisitor() : osg::NodeVisitor(TRAVERSE_ALL_CHILDREN) {}
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/** empty visitor, make it ready for next traversal.*/
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virtual void reset();
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virtual void apply(osg::Node& node);
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virtual void apply(osg::Geode& geode);
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void optimize();
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protected:
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void addStateSet(osg::StateSet* stateset,osg::Object* obj);
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typedef std::set<osg::Object*> ObjectSet;
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typedef std::map<osg::StateSet*,ObjectSet> StateSetMap;
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StateSetMap _statesets;
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};
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};
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#endif
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135
include/osgUtil/Optimizer
Normal file
135
include/osgUtil/Optimizer
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@@ -0,0 +1,135 @@
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//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
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//Distributed under the terms of the GNU Library General Public License (LGPL)
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//as published by the Free Software Foundation.
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#ifndef OSGUTIL_OPTIMIZER
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#define OSGUTIL_OPTIMIZER
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#include <osg/NodeVisitor>
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#include <osg/Matrix>
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#include <osgUtil/Export>
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namespace osgUtil {
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/** Insert impostor nodes into scene graph.
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* For example of usage see src/Demos/osgimpostor.
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*/
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class OSGUTIL_EXPORT Optimizer
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{
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public:
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Optimizer() {}
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enum OptimizationOptions
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{
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FLATTEN_STATIC_TRANSFORMS = 0x1,
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REMOVE_REDUNDENT_NODES = 0x2,
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COMBINE_ADJACENT_LODS = 0x4,
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SHARE_DUPLICATE_STATE = 0x8,
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ALL_OPTIMIZATIONS = FLATTEN_STATIC_TRANSFORMS |
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REMOVE_REDUNDENT_NODES |
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COMBINE_ADJACENT_LODS |
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SHARE_DUPLICATE_STATE
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};
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/** traverse the node and its subgraph with a series of optimization
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* visitors, specificied by the OptizationOptions.*/
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virtual void optimize(osg::Node* node, unsigned int options = ALL_OPTIMIZATIONS);
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/** Flatten Static Trasform nodes by applying their transform to the
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* geometry on the leaves of the scene graph, then removing the
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* now redundent transforms.*/
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class FlattenStaticTransformsVisitor : public osg::NodeVisitor
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{
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public:
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typedef std::vector<osg::Matrix> MatrixStack;
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MatrixStack _matrixStack;
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typedef std::set<osg::Transform*> TransformList;
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TransformList _transformList;
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FlattenStaticTransformsVisitor():osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) {}
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virtual void apply(osg::Geode& geode);
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virtual void apply(osg::Billboard& billboard);
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virtual void apply(osg::LOD& lod);
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virtual void apply(osg::Transform& transform);
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void removeTransforms();
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};
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/** Remove rendundent nodes, such as groups with one single child.*/
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class RemoveRedundentNodesVisitor : public osg::NodeVisitor
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{
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public:
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typedef std::set<osg::Node*> NodeList;
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NodeList _redundentNodeList;
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RemoveRedundentNodesVisitor():osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) {}
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virtual void apply(osg::Group& group);
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void removeRedundentNodes();
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};
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/** Optimize the LOD groups, by combining adjacent LOD's which have
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* complementary ranges.*/
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class CombineLODsVisitor : public osg::NodeVisitor
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{
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public:
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typedef std::set<osg::Group*> GroupList;
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GroupList _groupList;
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CombineLODsVisitor():osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) {}
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virtual void apply(osg::LOD& lod);
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void combineLODs();
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};
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/** Optimize State in the scene graph by removing duplicate state,
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* replacing it with shared instances, both for StateAttributes,
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* and whole StateSets.*/
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class StateVisitor : public osg::NodeVisitor
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{
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public:
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/// default to traversing all children.
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StateVisitor() : osg::NodeVisitor(TRAVERSE_ALL_CHILDREN) {}
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/** empty visitor, make it ready for next traversal.*/
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virtual void reset();
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virtual void apply(osg::Node& node);
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virtual void apply(osg::Geode& geode);
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void optimize();
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protected:
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void addStateSet(osg::StateSet* stateset,osg::Object* obj);
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typedef std::set<osg::Object*> ObjectSet;
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typedef std::map<osg::StateSet*,ObjectSet> StateSetMap;
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StateSetMap _statesets;
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};
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};
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};
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#endif
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