Fixes for Win32 build
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@@ -172,6 +172,12 @@ void State::captureCurrentState(StateSet& stateset) const
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}
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// visual studio 6.0 doesn't appear to define std::max?!? So do our own here..
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template<class T>
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T mymax(const T& a,const T& b)
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{
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return (((a) > (b)) ? (a) : (b));
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}
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void State::apply(const StateSet* dstate)
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{
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@@ -190,9 +196,9 @@ void State::apply(const StateSet* dstate)
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const StateSet::TextureAttributeList& ds_textureAttributeList = dstate->getTextureAttributeList();
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unsigned int unit;
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unsigned int unitMax = std::max(static_cast<unsigned int>(ds_textureModeList.size()),static_cast<unsigned int>(ds_textureAttributeList.size()));
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unitMax = std::max(static_cast<unsigned int>(unitMax),static_cast<unsigned int>(_textureModeMapList.size()));
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unitMax = std::max(static_cast<unsigned int>(unitMax),static_cast<unsigned int>(_textureAttributeMapList.size()));
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unsigned int unitMax = mymax(static_cast<unsigned int>(ds_textureModeList.size()),static_cast<unsigned int>(ds_textureAttributeList.size()));
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unitMax = mymax(static_cast<unsigned int>(unitMax),static_cast<unsigned int>(_textureModeMapList.size()));
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unitMax = mymax(static_cast<unsigned int>(unitMax),static_cast<unsigned int>(_textureAttributeMapList.size()));
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for(unit=0;unit<unitMax;++unit)
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{
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if (setActiveTextureUnit(unit))
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@@ -225,7 +231,7 @@ void State::apply()
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applyAttributeMap(_attributeMap);
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unsigned int unit;
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unsigned int unitMax = std::max(_textureModeMapList.size(),_textureAttributeMapList.size());
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unsigned int unitMax = mymax(_textureModeMapList.size(),_textureAttributeMapList.size());
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for(unit=0;unit<unitMax;++unit)
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{
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if (setActiveTextureUnit(unit))
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