Added osg_DeltaFrameTime uniform to default set.
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@@ -54,6 +54,8 @@ SceneView::SceneView(DisplaySettings* ds)
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_requiresFlush = true;
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_activeUniforms = DEFAULT_UNIFORMS;
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_previousFrameTime = 0;
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}
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@@ -207,7 +209,16 @@ void SceneView::updateUniforms()
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osg::Uniform* uniform = _localStateSet->getOrCreateUniform("osg_FrameTime",osg::Uniform::FLOAT);
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uniform->set(static_cast<float>(_frameStamp->getReferenceTime()));
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}
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if ((_activeUniforms & DELTA_FRAME_TIME_UNIFORM) && _frameStamp.valid())
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{
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float delta_frame_time = (_previousFrameTime != 0.0) ? static_cast<float>(_frameStamp->getReferenceTime()-_previousFrameTime) : 0.0f;
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_previousFrameTime = _frameStamp->getReferenceTime();
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osg::Uniform* uniform = _localStateSet->getOrCreateUniform("osg_DeltaFrameTime",osg::Uniform::FLOAT);
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uniform->set(delta_frame_time);
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}
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if (_activeUniforms & VIEW_MATRIX_UNIFORM)
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{
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osg::Uniform* uniform = _localStateSet->getOrCreateUniform("osg_ViewMatrix",osg::Uniform::FLOAT_MAT4);
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