Fixed type of GLBeginEndAdapter::MultiTexCoord*() and VertexAttrib*(), and fixed the internal offsets used in MultiTexCoord so it properly used the mapping texture_unit = target - GL_TEXTURE0

This commit is contained in:
Robert Osfield
2009-10-22 08:51:51 +00:00
parent 3ae394f6a0
commit cdf9c4363b
3 changed files with 32 additions and 30 deletions

View File

@@ -97,8 +97,10 @@ void GLBeginEndAdapter::Rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble
_matrixStack.back().preMultRotate(Quat(DegreesToRadians(angle), Vec3d(x,y,z)));
}
void GLBeginEndAdapter::MultiTexCoord4f(unsigned int unit, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void GLBeginEndAdapter::MultiTexCoord4f(GLenum target, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
unsigned int unit = static_cast<unsigned int>(target-GL_TEXTURE0);
if (unit>=_texCoordAssignedList.size()) _texCoordAssignedList.resize(unit+1, false);
if (unit>=_texCoordList.size()) _texCoordList.resize(unit+1, osg::Vec4(0.0f,0.0f,0.0f,0.0f));
@@ -106,7 +108,7 @@ void GLBeginEndAdapter::MultiTexCoord4f(unsigned int unit, GLfloat x, GLfloat y,
_texCoordList[unit].set(x,y,z,w);
}
void GLBeginEndAdapter::VertexAttrib4f(unsigned int unit, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void GLBeginEndAdapter::VertexAttrib4f(GLuint unit, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
if (unit>=_vertexAttribAssignedList.size()) _vertexAttribAssignedList.resize(unit+1, false);
if (unit>=_vertexAttribList.size()) _vertexAttribList.resize(unit+1, osg::Vec4(0.0f,0.0f,0.0f,0.0f));