Updated ChangeLog, NEWS and AUTHORS file for 2.1.15 release
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111
ChangeLog
111
ChangeLog
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2007-10-03 21:12 +0000 [r7550] shuber:
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* updated XCode projects
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2007-10-03 20:21 +0000 [r7549] robert:
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* Added GLU_TESS_CALLBACK_TRIPLEDOT path into include/osg/GLU and
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enabled this for AIX as reading the old paths this was required.
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This looks like it is needed under Xcode build as well.
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2007-10-03 19:54 +0000 [r7548] robert:
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* Removed double return error
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2007-10-03 12:49 +0000 [r7545-7546] robert:
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* Updated version, authors and change log for the 2.1.14 release
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* From Mahai Radu, improvements to handling of spotlights
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2007-10-03 12:04 +0000 [r7544] robert:
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* Refactored the plugin and library naming to fix Cygwin plugin
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loaded issues.
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2007-10-03 10:38 +0000 [r7542-7543] robert:
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* Added preliminary press release
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* From Alberto Luaces, build fix for Cygwin.
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2007-10-03 08:34 +0000 [r7541] robert:
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* Added return 0 to fix warning
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2007-10-02 21:45 +0000 [r7539-7540] robert:
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* Updated wrappers
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* From Mihair Radu, "Most of the additions are small utility
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methods: - set the resolution of the shadow map; it calls dirty()
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to re-initialize at next update - keep a list of Shader objects
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to use instead of the default ones, if the list is empty, the
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default shaders are used - explicitly create the Uniform
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variables, so that subsequent additions that require more
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Uniforms can put them in a central place - set a Light or
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LightSource to use explicitly for shadow casting, allows multiple
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lights in the scene, with one casting shadows There are two
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additions that do not ( yet ) function correctly, but in the
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present usage they do not interfere with the regular usage of the
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techique: - support for using spotlights, it's using
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Light.spotCutoff to determine if it's a spot-light and not
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point-light, there is an error in the setup of either the shadow
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camera or the texgen, most likely due to the direction of the
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spotlight, since the position is being used just like in point or
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directional lights. - creation of a debugHUD the hud is created
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properly, ( the example included shows it ), but it displays only
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white, there has been some discussion of displaying the shadow
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map, but I could not find it, the addition of a simple fragment
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shader with the appropriate color transform should get this
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going."
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2007-10-02 21:28 +0000 [r7535-7538] robert:
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* Updated wrappers
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* Introduced a OSG_PLUGIN_PREFIX variable into CMake build system
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with it set to "" for all platforms except Cygwin where its set
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to "cygwin_" and Mingw where it is set to "mingw_". Updated
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osgDB::Registry to look for these for the plugins. Updated the
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osgintrospection example to search for these names as well.
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* Updated to reflect new CompositeViewer threading models
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* Merged the threading set up and rendering code from Viewer and
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CompositeViewer into ViewerBase to allow CompositeViewer to
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inherit the same theading models previously just supported by
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osgViewer::Viewer
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2007-10-02 20:56 +0000 [r7532-7534] robert:
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* Changed the search for Qt version to prevent problems when having
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both Qt3 and Qt4 installed on one machine.
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* Added a #ifdef 0 code block to test setting of the
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StateSetManipulator's DataVariance to DYNAMIC to solve a
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threading issue relating to mixing of StateSetManipulator and
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DrawThreadPerContext.
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* Changed the GLU_TESS_CALLBACK in an attempt to avoid compile
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problems under OSX.
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2007-10-02 20:45 +0000 [r7531] robert:
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* From Andy Skinner, changes the library linkage to just include
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osg and OpenThreads
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2007-10-01 15:11 +0000 [r7530] robert:
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* Removed redundent malloc.
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2007-10-01 11:02 +0000 [r7528] robert:
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* From David Callu, various fixes for window inheritance
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2007-10-01 10:23 +0000 [r7525-7526] robert:
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* Updated AUTHORS for 2.1.13 release
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* Updated Version number for 2.1.13 and updated ChangeLog.
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2007-10-01 09:41 +0000 [r7522] robert:
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* Changed requestWarpPointer to use _eventDislay to avoid crash in
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