Added beginings of new osgUtil::IntersectionVisitor and osgintersection class
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include/osgUtil/IntersectionVisitor
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191
include/osgUtil/IntersectionVisitor
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGUTIL_INTERSECTIONVISITOR
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#define OSGUTIL_INTERSECTIONVISITOR 1
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#include <osg/NodeVisitor>
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#include <osgUtil/Export>
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#include <list>
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namespace osgUtil
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{
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// forward declare to allow Intersector to reference it.
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class IntersectionVisitor;
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/** Pure virtual base class for implementating custom intersection technique.
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* To implement a specific intersection technique on must override all
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* the pure virtue methods, concrete examples of how to do this can be seen in
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* the LineSegmentIntersector. */
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class Intersector : public osg::Referenced
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{
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public:
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virtual Intersector* clone(osgUtil::IntersectionVisitor& iv) = 0;
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virtual void merge(Intersector* intersector) = 0;
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virtual bool enter(const osg::Node& node) = 0;
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virtual void leave() = 0;
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virtual void intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable) = 0;
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virtual void reset() = 0;
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virtual bool containsIntersections() = 0;
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};
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/** Concrent class for implementing line intersections with the scene graph.
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* To be used in conjunction with IntersectionVisitor. */
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class LineSegmentIntersector : public Intersector
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{
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public:
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LineSegmentIntersector(const osg::Vec3d& start, const osg::Vec3d& end);
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struct Intersection
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{
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bool operator < (const Intersection& rhs) const { return ratio < rhs.ratio; }
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typedef std::vector<unsigned int> IndexList;
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double ratio;
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osg::NodePath nodePath;
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osg::ref_ptr<osg::Drawable> drawable;
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osg::ref_ptr<osg::RefMatrix> matrix;
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osg::Vec3d localIntersectionPoint;
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osg::Vec3 localIntersectionNormal;
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IndexList indexList;
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unsigned int primitiveIndex;
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};
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typedef std::multiset<Intersection> Intersections;
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Intersections& getIntersections() { return _intersections; }
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public:
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virtual Intersector* clone(osgUtil::IntersectionVisitor& iv);
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virtual void merge(Intersector* intersector);
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virtual bool enter(const osg::Node& node);
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virtual void leave();
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virtual void intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable);
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virtual void reset();
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virtual bool containsIntersections() { return !_intersections.empty(); }
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protected:
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bool intersects(const osg::BoundingSphere& bs);
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bool intersectAndClip(osg::Vec3d& s, osg::Vec3d& e,const osg::BoundingBox& bb);
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osg::Vec3d _start;
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osg::Vec3d _end;
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Intersections _intersections;
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};
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/** InteresectionVisitor is used to testing for intersections with the scene, traversing the scene using generic osgUtil::Intersector's to test against the scene.
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* To implement different types of intersection techniques, one implements custom versions of the osgUtil::Intersector, and then
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* pass the constructed intersector to the IntersectionVisitor.*/
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class OSGUTIL_EXPORT IntersectionVisitor : public osg::NodeVisitor
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{
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public:
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/** Callback used to implement the reading of external files, allowing support for paged databases to be
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* intergrated with IntersectionVisitor. A concrete implementation can be found in osgDB.
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* Note, this loose coupling approach is required as osgUtil is independent from osgDB where the file reading
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* is implemented, and osgDB itself is dependent upon osgUtil so a circular dependency would result from
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* tighter integration.*/
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struct ReadCallback : public osg::Referenced
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{
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virtual osg::Node* readNodeFile(const std::string& filename) = 0;
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};
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IntersectionVisitor(Intersector* intersector=0, ReadCallback* readCallback=0);
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virtual void reset();
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/** Set the intersector that will be used to intersect with the scene, and to store any hits that occur.*/
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void setIntersector(Intersector* intersector);
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/** Get the intersector that will be used to intersect with the scene, and to store any hits that occur.*/
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Intersector* getIntersector() { return _intersectorStack.empty() ? 0 : _intersectorStack.front().get(); }
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/** Get the const intersector that will be used to intersect with the scene, and to store any hits that occur.*/
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const Intersector* getIntersector() const { return _intersectorStack.empty() ? 0 : _intersectorStack.front().get(); }
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/** Set the read callback.*/
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void setReadCallback(ReadCallback* rc) { _readCallback = rc; }
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/** Get the read callback.*/
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ReadCallback* getReadCallback() { return _readCallback.get(); }
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/** Get the const read callback.*/
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const ReadCallback* getReadCallback() const { return _readCallback.get(); }
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osg::RefMatrix* getWindowMatrix() { return _windowStack.empty() ? 0 : _windowStack.back().get(); }
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osg::RefMatrix* getProjectionMatrix() { return _projectionStack.empty() ? 0 : _projectionStack.back().get(); }
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osg::RefMatrix* getViewMatrix() { return _viewStack.empty() ? 0 : _viewStack.back().get(); }
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osg::RefMatrix* getModelMatrix() { return _modelStack.empty() ? 0 : _modelStack.back().get(); }
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public:
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virtual void apply(osg::Node& node);
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virtual void apply(osg::Geode& geode);
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virtual void apply(osg::Billboard& geode);
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virtual void apply(osg::Group& group);
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virtual void apply(osg::LOD& lod);
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virtual void apply(osg::PagedLOD& lod);
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virtual void apply(osg::Transform& transform);
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virtual void apply(osg::Projection& projection);
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virtual void apply(osg::CameraNode& camera);
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protected:
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inline bool enter(const osg::Node& node) { return _intersectorStack.empty() ? false : _intersectorStack.back()->enter(node); }
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inline void leave() { _intersectorStack.back()->leave(); }
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inline void intersect(osg::Drawable* drawable) { _intersectorStack.back()->intersect(*this, drawable); }
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inline void push_clone() { _intersectorStack.push_back ( _intersectorStack.front()->clone(*this) ); }
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inline void pop_clone() { if (_intersectorStack.size()>=2) { _intersectorStack.front()->merge(_intersectorStack.back().get()); _intersectorStack.pop_back(); } }
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typedef std::list< osg::ref_ptr<Intersector> > IntersectorStack;
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IntersectorStack _intersectorStack;
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osg::ref_ptr<ReadCallback> _readCallback;
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typedef std::list< osg::ref_ptr<osg::RefMatrix> > MatrixStack;
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MatrixStack _windowStack;
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MatrixStack _projectionStack;
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MatrixStack _viewStack;
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MatrixStack _modelStack;
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};
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}
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#endif
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