Added beginings of new osgUtil::IntersectionVisitor and osgintersection class
This commit is contained in:
607
src/osgUtil/IntersectionVisitor.cpp
Normal file
607
src/osgUtil/IntersectionVisitor.cpp
Normal file
@@ -0,0 +1,607 @@
|
||||
|
||||
#include <osgUtil/IntersectionVisitor>
|
||||
|
||||
#include <osg/PagedLOD>
|
||||
#include <osg/Transform>
|
||||
#include <osg/Projection>
|
||||
#include <osg/CameraNode>
|
||||
#include <osg/Geode>
|
||||
#include <osg/Billboard>
|
||||
#include <osg/Geometry>
|
||||
#include <osg/Notify>
|
||||
#include <osg/io_utils>
|
||||
#include <osg/TriangleFunctor>
|
||||
|
||||
using namespace osgUtil;
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// LineSegmentIntersector
|
||||
//
|
||||
|
||||
|
||||
struct TriangleIntersection
|
||||
{
|
||||
TriangleIntersection(unsigned int index, const osg::Vec3& normal, float r1, const osg::Vec3* v1, float r2, const osg::Vec3* v2, float r3, const osg::Vec3* v3):
|
||||
_index(index),
|
||||
_normal(normal),
|
||||
_r1(r1),
|
||||
_v1(v1),
|
||||
_r2(r2),
|
||||
_v2(v2),
|
||||
_r3(r3),
|
||||
_v3(v3) {}
|
||||
|
||||
unsigned int _index;
|
||||
const osg::Vec3 _normal;
|
||||
float _r1;
|
||||
const osg::Vec3* _v1;
|
||||
float _r2;
|
||||
const osg::Vec3* _v2;
|
||||
float _r3;
|
||||
const osg::Vec3* _v3;
|
||||
};
|
||||
|
||||
|
||||
struct TriangleIntersector
|
||||
{
|
||||
osg::Vec3 _s;
|
||||
osg::Vec3 _d;
|
||||
float _length;
|
||||
|
||||
int _index;
|
||||
float _ratio;
|
||||
bool _hit;
|
||||
|
||||
typedef std::multimap<float,TriangleIntersection> TriangleIntersections;
|
||||
|
||||
TriangleIntersections _intersections;
|
||||
|
||||
TriangleIntersector()
|
||||
{
|
||||
}
|
||||
|
||||
TriangleIntersector(const osg::Vec3d& start, osg::Vec3d& end, float ratio=FLT_MAX)
|
||||
{
|
||||
set(start,end,ratio);
|
||||
}
|
||||
|
||||
void set(const osg::Vec3d& start, osg::Vec3d& end, float ratio=FLT_MAX)
|
||||
{
|
||||
_hit=false;
|
||||
_index = 0;
|
||||
_ratio = ratio;
|
||||
|
||||
_s = start;
|
||||
_d = end - start;
|
||||
_length = _d.length();
|
||||
_d /= _length;
|
||||
}
|
||||
|
||||
// bool intersect(const Vec3& v1,const Vec3& v2,const Vec3& v3,float& r)
|
||||
inline void operator () (const osg::Vec3& v1,const osg::Vec3& v2,const osg::Vec3& v3, bool treatVertexDataAsTemporary)
|
||||
{
|
||||
++_index;
|
||||
|
||||
if (v1==v2 || v2==v3 || v1==v3) return;
|
||||
|
||||
osg::Vec3 v12 = v2-v1;
|
||||
osg::Vec3 n12 = v12^_d;
|
||||
float ds12 = (_s-v1)*n12;
|
||||
float d312 = (v3-v1)*n12;
|
||||
if (d312>=0.0f)
|
||||
{
|
||||
if (ds12<0.0f) return;
|
||||
if (ds12>d312) return;
|
||||
}
|
||||
else // d312 < 0
|
||||
{
|
||||
if (ds12>0.0f) return;
|
||||
if (ds12<d312) return;
|
||||
}
|
||||
|
||||
osg::Vec3 v23 = v3-v2;
|
||||
osg::Vec3 n23 = v23^_d;
|
||||
float ds23 = (_s-v2)*n23;
|
||||
float d123 = (v1-v2)*n23;
|
||||
if (d123>=0.0f)
|
||||
{
|
||||
if (ds23<0.0f) return;
|
||||
if (ds23>d123) return;
|
||||
}
|
||||
else // d123 < 0
|
||||
{
|
||||
if (ds23>0.0f) return;
|
||||
if (ds23<d123) return;
|
||||
}
|
||||
|
||||
osg::Vec3 v31 = v1-v3;
|
||||
osg::Vec3 n31 = v31^_d;
|
||||
float ds31 = (_s-v3)*n31;
|
||||
float d231 = (v2-v3)*n31;
|
||||
if (d231>=0.0f)
|
||||
{
|
||||
if (ds31<0.0f) return;
|
||||
if (ds31>d231) return;
|
||||
}
|
||||
else // d231 < 0
|
||||
{
|
||||
if (ds31>0.0f) return;
|
||||
if (ds31<d231) return;
|
||||
}
|
||||
|
||||
|
||||
float r3;
|
||||
if (ds12==0.0f) r3=0.0f;
|
||||
else if (d312!=0.0f) r3 = ds12/d312;
|
||||
else return; // the triangle and the line must be parallel intersection.
|
||||
|
||||
float r1;
|
||||
if (ds23==0.0f) r1=0.0f;
|
||||
else if (d123!=0.0f) r1 = ds23/d123;
|
||||
else return; // the triangle and the line must be parallel intersection.
|
||||
|
||||
float r2;
|
||||
if (ds31==0.0f) r2=0.0f;
|
||||
else if (d231!=0.0f) r2 = ds31/d231;
|
||||
else return; // the triangle and the line must be parallel intersection.
|
||||
|
||||
float total_r = (r1+r2+r3);
|
||||
if (total_r!=1.0f)
|
||||
{
|
||||
if (total_r==0.0f) return; // the triangle and the line must be parallel intersection.
|
||||
float inv_total_r = 1.0f/total_r;
|
||||
r1 *= inv_total_r;
|
||||
r2 *= inv_total_r;
|
||||
r3 *= inv_total_r;
|
||||
}
|
||||
|
||||
osg::Vec3 in = v1*r1+v2*r2+v3*r3;
|
||||
if (!in.valid())
|
||||
{
|
||||
osg::notify(osg::WARN)<<"Warning:: Picked up error in TriangleIntersect"<<std::endl;
|
||||
osg::notify(osg::WARN)<<" ("<<v1<<",\t"<<v2<<",\t"<<v3<<")"<<std::endl;
|
||||
osg::notify(osg::WARN)<<" ("<<r1<<",\t"<<r2<<",\t"<<r3<<")"<<std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
float d = (in-_s)*_d;
|
||||
|
||||
if (d<0.0f) return;
|
||||
if (d>_length) return;
|
||||
|
||||
osg::Vec3 normal = v12^v23;
|
||||
normal.normalize();
|
||||
|
||||
float r = d/_length;
|
||||
|
||||
|
||||
if (treatVertexDataAsTemporary)
|
||||
{
|
||||
_intersections.insert(std::pair<const float,TriangleIntersection>(r,TriangleIntersection(_index-1,normal,r1,0,r2,0,r3,0)));
|
||||
}
|
||||
else
|
||||
{
|
||||
_intersections.insert(std::pair<const float,TriangleIntersection>(r,TriangleIntersection(_index-1,normal,r1,&v1,r2,&v2,r3,&v3)));
|
||||
}
|
||||
_hit = true;
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// LineSegmentIntersector
|
||||
//
|
||||
|
||||
LineSegmentIntersector::LineSegmentIntersector(const osg::Vec3d& start, const osg::Vec3d& end):
|
||||
_start(start),
|
||||
_end(end)
|
||||
{
|
||||
}
|
||||
|
||||
Intersector* LineSegmentIntersector::clone(osgUtil::IntersectionVisitor& iv)
|
||||
{
|
||||
osg::RefMatrix* model= iv.getModelMatrix();
|
||||
if (model)
|
||||
{
|
||||
osg::Matrix inverse;
|
||||
inverse.invert(*model);
|
||||
|
||||
return new LineSegmentIntersector(_start * inverse, _end * inverse);
|
||||
}
|
||||
else
|
||||
{
|
||||
return new LineSegmentIntersector(_start, _end);
|
||||
}
|
||||
}
|
||||
|
||||
void LineSegmentIntersector::merge(Intersector* intersector)
|
||||
{
|
||||
LineSegmentIntersector* lsi = dynamic_cast<LineSegmentIntersector*>(intersector);
|
||||
_intersections.insert(lsi->_intersections.begin(),lsi->_intersections.end());
|
||||
}
|
||||
|
||||
bool LineSegmentIntersector::enter(const osg::Node& node)
|
||||
{
|
||||
return intersects( node.getBound() );
|
||||
}
|
||||
|
||||
void LineSegmentIntersector::leave()
|
||||
{
|
||||
// do nothing
|
||||
}
|
||||
|
||||
void LineSegmentIntersector::intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable)
|
||||
{
|
||||
osg::Vec3d s(_start), e(_end);
|
||||
if ( !intersectAndClip( s, e, drawable->getBound() ) ) return;
|
||||
|
||||
osg::TriangleFunctor<TriangleIntersector> ti;
|
||||
ti.set(s,e);
|
||||
drawable->accept(ti);
|
||||
if (ti._hit)
|
||||
{
|
||||
osg::Geometry* geometry = drawable->asGeometry();
|
||||
|
||||
for(TriangleIntersector::TriangleIntersections::iterator thitr = ti._intersections.begin();
|
||||
thitr != ti._intersections.end();
|
||||
++thitr)
|
||||
{
|
||||
|
||||
// get ratio in s,e range
|
||||
float ratio = thitr->first;
|
||||
|
||||
// remap ratio into _start, _end range
|
||||
ratio = ((s-_start).length() + ratio * (e-s).length() )/(_end-_start).length();
|
||||
|
||||
TriangleIntersection& triHit = thitr->second;
|
||||
|
||||
Intersection hit;
|
||||
hit.ratio = ratio;
|
||||
hit.matrix = iv.getModelMatrix();
|
||||
hit.nodePath = iv.getNodePath();
|
||||
hit.drawable = drawable;
|
||||
hit.primitiveIndex = triHit._index;
|
||||
|
||||
hit.localIntersectionPoint = s*(1.0f-ratio) + e*ratio;
|
||||
hit.localIntersectionNormal = triHit._normal;
|
||||
|
||||
if (geometry)
|
||||
{
|
||||
osg::Vec3Array* vertices = dynamic_cast<osg::Vec3Array*>(geometry->getVertexArray());
|
||||
if (vertices)
|
||||
{
|
||||
osg::Vec3* first = &(vertices->front());
|
||||
if (triHit._v1) hit.indexList.push_back(triHit._v1-first);
|
||||
if (triHit._v2) hit.indexList.push_back(triHit._v2-first);
|
||||
if (triHit._v3) hit.indexList.push_back(triHit._v3-first);
|
||||
}
|
||||
}
|
||||
|
||||
_intersections.insert(hit);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void LineSegmentIntersector::reset()
|
||||
{
|
||||
_intersections.clear();
|
||||
}
|
||||
|
||||
bool LineSegmentIntersector::intersects(const osg::BoundingSphere& bs)
|
||||
{
|
||||
// if bs not valid then return true based on the assumption that an invalid sphere is yet to be defined.
|
||||
if (!bs.valid()) return true;
|
||||
|
||||
osg::Vec3d sm = _start - bs._center;
|
||||
double c = sm.length2()-bs._radius*bs._radius;
|
||||
if (c<0.0) return true;
|
||||
|
||||
osg::Vec3d se = _end-_start;
|
||||
double a = se.length2();
|
||||
double b = (sm*se)*2.0;
|
||||
double d = b*b-4.0*a*c;
|
||||
|
||||
if (d<0.0) return false;
|
||||
|
||||
d = sqrt(d);
|
||||
|
||||
double div = 1.0/(2.0*a);
|
||||
|
||||
double r1 = (-b-d)*div;
|
||||
double r2 = (-b+d)*div;
|
||||
|
||||
if (r1<=0.0 && r2<=0.0) return false;
|
||||
|
||||
if (r1>=1.0 && r2>=1.0) return false;
|
||||
|
||||
// passed all the rejection tests so line must intersect bounding sphere, return true.
|
||||
return true;
|
||||
}
|
||||
|
||||
bool LineSegmentIntersector::intersectAndClip(osg::Vec3d& s, osg::Vec3d& e,const osg::BoundingBox& bb)
|
||||
{
|
||||
// compate s and e against the xMin to xMax range of bb.
|
||||
if (s.x()<=e.x())
|
||||
{
|
||||
|
||||
// trivial reject of segment wholely outside.
|
||||
if (e.x()<bb.xMin()) return false;
|
||||
if (s.x()>bb.xMax()) return false;
|
||||
|
||||
if (s.x()<bb.xMin())
|
||||
{
|
||||
// clip s to xMin.
|
||||
s = s+(e-s)*(bb.xMin()-s.x())/(e.x()-s.x());
|
||||
}
|
||||
|
||||
if (e.x()>bb.xMax())
|
||||
{
|
||||
// clip e to xMax.
|
||||
e = s+(e-s)*(bb.xMax()-s.x())/(e.x()-s.x());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (s.x()<bb.xMin()) return false;
|
||||
if (e.x()>bb.xMax()) return false;
|
||||
|
||||
if (e.x()<bb.xMin())
|
||||
{
|
||||
// clip s to xMin.
|
||||
e = s+(e-s)*(bb.xMin()-s.x())/(e.x()-s.x());
|
||||
}
|
||||
|
||||
if (s.x()>bb.xMax())
|
||||
{
|
||||
// clip e to xMax.
|
||||
s = s+(e-s)*(bb.xMax()-s.x())/(e.x()-s.x());
|
||||
}
|
||||
}
|
||||
|
||||
// compate s and e against the yMin to yMax range of bb.
|
||||
if (s.y()<=e.y())
|
||||
{
|
||||
|
||||
// trivial reject of segment wholely outside.
|
||||
if (e.y()<bb.yMin()) return false;
|
||||
if (s.y()>bb.yMax()) return false;
|
||||
|
||||
if (s.y()<bb.yMin())
|
||||
{
|
||||
// clip s to yMin.
|
||||
s = s+(e-s)*(bb.yMin()-s.y())/(e.y()-s.y());
|
||||
}
|
||||
|
||||
if (e.y()>bb.yMax())
|
||||
{
|
||||
// clip e to yMax.
|
||||
e = s+(e-s)*(bb.yMax()-s.y())/(e.y()-s.y());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (s.y()<bb.yMin()) return false;
|
||||
if (e.y()>bb.yMax()) return false;
|
||||
|
||||
if (e.y()<bb.yMin())
|
||||
{
|
||||
// clip s to yMin.
|
||||
e = s+(e-s)*(bb.yMin()-s.y())/(e.y()-s.y());
|
||||
}
|
||||
|
||||
if (s.y()>bb.yMax())
|
||||
{
|
||||
// clip e to yMax.
|
||||
s = s+(e-s)*(bb.yMax()-s.y())/(e.y()-s.y());
|
||||
}
|
||||
}
|
||||
|
||||
// compate s and e against the zMin to zMax range of bb.
|
||||
if (s.z()<=e.z())
|
||||
{
|
||||
|
||||
// trivial reject of segment wholely outside.
|
||||
if (e.z()<bb.zMin()) return false;
|
||||
if (s.z()>bb.zMax()) return false;
|
||||
|
||||
if (s.z()<bb.zMin())
|
||||
{
|
||||
// clip s to zMin.
|
||||
s = s+(e-s)*(bb.zMin()-s.z())/(e.z()-s.z());
|
||||
}
|
||||
|
||||
if (e.z()>bb.zMax())
|
||||
{
|
||||
// clip e to zMax.
|
||||
e = s+(e-s)*(bb.zMax()-s.z())/(e.z()-s.z());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (s.z()<bb.zMin()) return false;
|
||||
if (e.z()>bb.zMax()) return false;
|
||||
|
||||
if (e.z()<bb.zMin())
|
||||
{
|
||||
// clip s to zMin.
|
||||
e = s+(e-s)*(bb.zMin()-s.z())/(e.z()-s.z());
|
||||
}
|
||||
|
||||
if (s.z()>bb.zMax())
|
||||
{
|
||||
// clip e to zMax.
|
||||
s = s+(e-s)*(bb.zMax()-s.z())/(e.z()-s.z());
|
||||
}
|
||||
}
|
||||
|
||||
if (s==e) return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// IntersectionVisitor
|
||||
//
|
||||
|
||||
IntersectionVisitor::IntersectionVisitor(Intersector* intersector, ReadCallback* readCallback)
|
||||
{
|
||||
// overide the default node visitor mode.
|
||||
setTraversalMode(NodeVisitor::TRAVERSE_ACTIVE_CHILDREN);
|
||||
|
||||
setIntersector(intersector);
|
||||
|
||||
setReadCallback(readCallback);
|
||||
}
|
||||
|
||||
void IntersectionVisitor::setIntersector(Intersector* intersector)
|
||||
{
|
||||
// keep refernce around just in case intersector is already in the _intersectorStack, otherwsie the clear could delete it.
|
||||
osg::ref_ptr<Intersector> temp = intersector;
|
||||
|
||||
_intersectorStack.clear();
|
||||
|
||||
if (intersector) _intersectorStack.push_back(intersector);
|
||||
}
|
||||
|
||||
void IntersectionVisitor::reset()
|
||||
{
|
||||
if (!_intersectorStack.empty())
|
||||
{
|
||||
osg::ref_ptr<Intersector> intersector = _intersectorStack.front();
|
||||
intersector->reset();
|
||||
|
||||
_intersectorStack.clear();
|
||||
_intersectorStack.push_back(intersector);
|
||||
}
|
||||
}
|
||||
|
||||
void IntersectionVisitor::apply(osg::Node& node)
|
||||
{
|
||||
if (!enter(node)) return;
|
||||
|
||||
traverse(node);
|
||||
|
||||
leave();
|
||||
}
|
||||
|
||||
void IntersectionVisitor::apply(osg::Group& group)
|
||||
{
|
||||
if (!enter(group)) return;
|
||||
|
||||
traverse(group);
|
||||
|
||||
leave();
|
||||
}
|
||||
|
||||
void IntersectionVisitor::apply(osg::Geode& geode)
|
||||
{
|
||||
if (!enter(geode)) return;
|
||||
|
||||
for(unsigned int i=0; i<geode.getNumDrawables(); ++i)
|
||||
{
|
||||
intersect( geode.getDrawable(i) );
|
||||
}
|
||||
|
||||
leave();
|
||||
}
|
||||
|
||||
void IntersectionVisitor::apply(osg::Billboard& billboard)
|
||||
{
|
||||
if (!enter(billboard)) return;
|
||||
|
||||
for(unsigned int i=0; i<billboard.getNumDrawables(); ++i)
|
||||
{
|
||||
intersect( billboard.getDrawable(i) );
|
||||
}
|
||||
|
||||
leave();
|
||||
}
|
||||
|
||||
void IntersectionVisitor::apply(osg::LOD& lod)
|
||||
{
|
||||
if (!enter(lod)) return;
|
||||
|
||||
traverse(lod);
|
||||
|
||||
leave();
|
||||
}
|
||||
|
||||
|
||||
void IntersectionVisitor::apply(osg::PagedLOD& plod)
|
||||
{
|
||||
if (!enter(plod)) return;
|
||||
|
||||
if (plod.getNumFileNames()>0)
|
||||
{
|
||||
osg::ref_ptr<osg::Node> highestResChild;
|
||||
|
||||
if (plod.getNumFileNames() != plod.getNumChildren() && _readCallback.valid())
|
||||
{
|
||||
highestResChild = _readCallback->readNodeFile( plod.getDatabasePath() + plod.getFileName(plod.getNumFileNames()-1) );
|
||||
}
|
||||
else if (plod.getNumChildren()>0)
|
||||
{
|
||||
highestResChild = plod.getChild( plod.getNumChildren()-1 );
|
||||
}
|
||||
|
||||
if (highestResChild.valid())
|
||||
{
|
||||
highestResChild->accept(*this);
|
||||
}
|
||||
}
|
||||
|
||||
leave();
|
||||
}
|
||||
|
||||
|
||||
void IntersectionVisitor::apply(osg::Transform& transform)
|
||||
{
|
||||
if (!enter(transform)) return;
|
||||
|
||||
osg::ref_ptr<osg::RefMatrix> matrix = _modelStack.empty() ? new osg::RefMatrix() : new osg::RefMatrix(*_modelStack.back());
|
||||
transform.computeLocalToWorldMatrix(*matrix,this);
|
||||
|
||||
_modelStack.push_back(matrix);
|
||||
|
||||
// now push an new intersector clone transform to the new local coordinates
|
||||
push_clone();
|
||||
|
||||
traverse(transform);
|
||||
|
||||
// pop the clone.
|
||||
pop_clone();
|
||||
|
||||
_modelStack.pop_back();
|
||||
|
||||
// tidy up an cached cull variabes in the current intersector.
|
||||
leave();
|
||||
}
|
||||
|
||||
|
||||
void IntersectionVisitor::apply(osg::Projection& projection)
|
||||
{
|
||||
if (!enter(projection)) return;
|
||||
|
||||
traverse(projection);
|
||||
|
||||
leave();
|
||||
}
|
||||
|
||||
|
||||
void IntersectionVisitor::apply(osg::CameraNode& camera)
|
||||
{
|
||||
if (!enter(camera)) return;
|
||||
|
||||
traverse(camera);
|
||||
|
||||
leave();
|
||||
}
|
||||
Reference in New Issue
Block a user