Added PolygonStipple class from Mike, with mods from Robert to make data
management local.
This commit is contained in:
52
include/osg/PolygonStipple
Normal file
52
include/osg/PolygonStipple
Normal file
@@ -0,0 +1,52 @@
|
||||
// -*- Mode: c++ -*-
|
||||
//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
|
||||
//Distributed under the terms of the GNU Library General Public License (LGPL)
|
||||
//as published by the Free Software Foundation.
|
||||
|
||||
#ifndef OSG_POLYGONSTIPPLE
|
||||
#define OSG_POLYGONSTIPPLE 1
|
||||
|
||||
#include <osg/StateAttribute>
|
||||
|
||||
namespace osg
|
||||
{
|
||||
|
||||
class SG_EXPORT PolygonStipple : public StateAttribute
|
||||
{
|
||||
public :
|
||||
|
||||
PolygonStipple();
|
||||
|
||||
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
|
||||
PolygonStipple(const PolygonStipple& lw,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
|
||||
|
||||
META_StateAttribute(osg, PolygonStipple, POLYGONSTIPPLE);
|
||||
|
||||
/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
|
||||
virtual int compare(const StateAttribute& sa) const;
|
||||
|
||||
virtual void getAssociatedModes(std::vector<GLMode>& modes) const
|
||||
{
|
||||
modes.push_back(GL_POLYGON_STIPPLE);
|
||||
}
|
||||
|
||||
/** set the mask up, copying 128 bytes (32x32 bitfield) from mask into the local _mask.*/
|
||||
void setMask(const GLubyte* mask);
|
||||
|
||||
/** get a pointer to the mask.*/
|
||||
inline const GLubyte* getMask() const {return _mask;}
|
||||
|
||||
|
||||
virtual void apply(State& state) const;
|
||||
|
||||
protected :
|
||||
|
||||
virtual ~PolygonStipple();
|
||||
|
||||
GLubyte _mask[128];
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -131,6 +131,7 @@ class SG_EXPORT StateAttribute : public Object
|
||||
POINT,
|
||||
LINEWIDTH,
|
||||
LINESTIPPLE,
|
||||
POLYGONSTIPPLE,
|
||||
SHADEMODEL,
|
||||
TEXENV,
|
||||
TEXGEN,
|
||||
|
||||
Reference in New Issue
Block a user