From Sohey Yamamoto, added support for GL_TEXTURE_FILTER_CONTROL/GL_TEXTURE_LOD_BIAS.

This commit is contained in:
Robert Osfield
2004-10-13 19:52:39 +00:00
parent 9a393bfd5d
commit cecaec4ed8
6 changed files with 139 additions and 0 deletions

View File

@@ -85,6 +85,7 @@ CXXFILES =\
Switch.cpp\
TexEnv.cpp\
TexEnvCombine.cpp\
TexEnvFilter.cpp\
TexGen.cpp\
TexGenNode.cpp\
TexMat.cpp\

38
src/osg/TexEnvFilter.cpp Normal file
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@@ -0,0 +1,38 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/GLExtensions>
#include <osg/TexEnvFilter>
using namespace osg;
TexEnvFilter::TexEnvFilter(float lodBias) :
_lodBias(lodBias)
{
}
TexEnvFilter::~TexEnvFilter()
{
}
void TexEnvFilter::apply(State&) const
{
// note from RO, need to adapt to do testing per graphics context.
static float glVersion = atof( (const char *)glGetString( GL_VERSION ) );
static bool s_isTexLodBias = glVersion>=1.4 || isGLExtensionSupported("GL_EXT_texture_lod_bias");
if (s_isTexLodBias)
{
glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, _lodBias);
}
}

View File

@@ -7,6 +7,12 @@
#include <osg/TextureRectangle>
#include <osg/TextureCubeMap>
// #define COMPILE_TEXENVFILTER_USAGE
#if COMPILE_TEXENVFILTER_USAGE
#include <osg/TexEnvFilter>
#endif
using namespace osg;
using namespace osgGA;
@@ -111,6 +117,21 @@ bool StateSetManipulator::handle(const GUIEventAdapter& ea,GUIActionAdapter& aa)
}
}
break;
#if COMPILE_TEXENVFILTER_USAGE
case 'm' :
{
osg::TexEnvFilter* texenvfilter = dynamic_cast<osg::TexEnvFilter*>(_drawState->getTextureAttribute(0,osg::StateAttribute::TEXENVFILTER));
if (!texenvfilter)
{
texenvfilter = new osg::TexEnvFilter;
_drawState->setTextureAttribute(0,texenvfilter);
}
// cycle through the available modes.
texenvfilter->setLodBias(texenvfilter->getLodBias()+0.1);
}
break;
#endif
}
}
return false;