Added new osgGA - GUI Adapter library submitted by Neil Salter. This will
replace the current GUI adapter code inside osgUtil.
This commit is contained in:
37
src/osgGA/CameraManipulator.cpp
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37
src/osgGA/CameraManipulator.cpp
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@@ -0,0 +1,37 @@
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#include <osg/GL>
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#include <osg/Matrix>
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#include <osgGA/CameraManipulator>
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using namespace osg;
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using namespace osgGA;
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CameraManipulator::CameraManipulator(): _camera(NULL)
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{
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}
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CameraManipulator::~CameraManipulator()
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{
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}
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void CameraManipulator::setCamera(Camera *camera)
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{
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_camera=camera;
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}
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const Camera *CameraManipulator::getCamera() const
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{
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return _camera.get();
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}
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Camera *CameraManipulator::getCamera()
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{
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return _camera.get();
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}
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bool CameraManipulator::handle(const GUIEventAdapter&,GUIActionAdapter&)
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{
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return false;
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}
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565
src/osgGA/DriveManipulator.cpp
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565
src/osgGA/DriveManipulator.cpp
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@@ -0,0 +1,565 @@
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#if defined(_MSC_VER)
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#pragma warning( disable : 4786 )
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#endif
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#include <osgGA/DriveManipulator>
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#include <osgUtil/IntersectVisitor>
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#include <osg/Notify>
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using namespace osg;
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using namespace osgGA;
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DriveManipulator::DriveManipulator()
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{
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_modelScale = 0.01f;
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_velocity = 0.0f;
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//_speedMode = USE_MOUSE_Y_FOR_SPEED;
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_speedMode = USE_MOUSE_BUTTONS_FOR_SPEED;
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}
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DriveManipulator::~DriveManipulator()
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{
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}
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void DriveManipulator::setNode(osg::Node* node)
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{
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_node = node;
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if (_node.get())
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{
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const osg::BoundingSphere& boundingSphere=_node->getBound();
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_modelScale = boundingSphere._radius;
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_height = sqrtf(_modelScale)*0.03f;
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_buffer = sqrtf(_modelScale)*0.05f;
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}
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}
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const osg::Node* DriveManipulator::getNode() const
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{
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return _node.get();
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}
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osg::Node* DriveManipulator::getNode()
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{
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return _node.get();
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}
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void DriveManipulator::home(const GUIEventAdapter& ea,GUIActionAdapter& us)
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{
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if(_node.get() && _camera.get())
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{
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const osg::BoundingSphere& boundingSphere=_node->getBound();
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osg::Vec3 ep = boundingSphere._center;
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osg::Vec3 bp = ep;
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ep.z() -= _modelScale*0.0001f;
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bp.z() -= _modelScale;
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// check to see if any obstruction in front.
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osgUtil::IntersectVisitor iv;
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bool cameraSet = false;
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osg::ref_ptr<osg::LineSegment> segDown = new osg::LineSegment;
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segDown->set(ep,bp);
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iv.addLineSegment(segDown.get());
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_node->accept(iv);
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if (iv.hits())
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{
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osgUtil::IntersectVisitor::HitList& hitList = iv.getHitList(segDown.get());
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if (!hitList.empty())
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{
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// notify(INFO) << "Hit terrain ok"<< std::endl;
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osg::Vec3 ip = hitList.front().getWorldIntersectPoint();
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osg::Vec3 np = hitList.front().getWorldIntersectNormal();
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osg::Vec3 uv;
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if (np.z()>0.0f) uv = np;
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else uv = -np;
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float lookDistance = _modelScale*0.1f;
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ep = ip;
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ep.z() += _height;
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osg::Vec3 lv = uv^osg::Vec3(1.0f,0.0f,0.0f);
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osg::Vec3 cp = ep+lv*lookDistance;
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_camera->setLookAt(ep,cp,uv);
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cameraSet = true;
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}
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}
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if (!cameraSet)
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{
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bp = ep;
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bp.z() += _modelScale;
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osg::ref_ptr<osg::LineSegment> segUp = new osg::LineSegment;
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segUp->set(ep,bp);
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iv.addLineSegment(segUp.get());
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_node->accept(iv);
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if (iv.hits())
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{
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osgUtil::IntersectVisitor::HitList& hitList = iv.getHitList(segUp.get());
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if (!hitList.empty())
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{
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// notify(INFO) << "Hit terrain ok"<< std::endl;
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osg::Vec3 ip = hitList.front().getWorldIntersectPoint();
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osg::Vec3 np = hitList.front().getWorldIntersectNormal();
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osg::Vec3 uv;
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if (np.z()>0.0f) uv = np;
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else uv = -np;
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float lookDistance = _modelScale*0.1f;
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ep = ip;
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ep.z() += _height;
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osg::Vec3 lv = uv^osg::Vec3(1.0f,0.0f,0.0f);
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osg::Vec3 cp = ep+lv*lookDistance;
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_camera->setLookAt(ep,cp,uv);
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cameraSet = true;
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}
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}
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}
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if (!cameraSet)
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{
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// eye
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_camera->setLookAt(boundingSphere._center+osg::Vec3( 0.0,-2.0f * boundingSphere._radius,0.0f),
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// look
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boundingSphere._center,
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// up
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osg::Vec3(0.0f,0.0f,1.0f));
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}
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}
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_velocity = 0.0f;
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us.requestRedraw();
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us.requestWarpPointer((ea.getXmin()+ea.getXmax())/2,(ea.getYmin()+ea.getYmax())/2);
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flushMouseEventStack();
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}
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void DriveManipulator::init(const GUIEventAdapter& ea,GUIActionAdapter& us)
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{
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flushMouseEventStack();
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us.requestContinuousUpdate(false);
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_velocity = 0.0f;
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osg::Vec3 ep = _camera->getEyePoint();
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osg::Vec3 sv = _camera->getSideVector();
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osg::Vec3 bp = ep;
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bp.z() -= _modelScale;
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// check to see if any obstruction in front.
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osgUtil::IntersectVisitor iv;
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bool cameraSet = false;
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osg::ref_ptr<osg::LineSegment> segDown = new osg::LineSegment;
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segDown->set(ep,bp);
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iv.addLineSegment(segDown.get());
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_node->accept(iv);
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if (iv.hits())
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{
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osgUtil::IntersectVisitor::HitList& hitList = iv.getHitList(segDown.get());
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if (!hitList.empty())
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{
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// notify(INFO) << "Hit terrain ok"<< std::endl;
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osg::Vec3 ip = hitList.front().getWorldIntersectPoint();
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osg::Vec3 np = hitList.front().getWorldIntersectNormal();
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osg::Vec3 uv;
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if (np.z()>0.0f) uv = np;
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else uv = -np;
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float lookDistance = _modelScale*0.1f;
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ep = ip+uv*_height;
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osg::Vec3 lv = uv^sv;
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osg::Vec3 lp = ep+lv*lookDistance;
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_camera->setLookAt(ep,lp,uv);
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_camera->ensureOrthogonalUpVector();
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cameraSet = true;
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}
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}
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if (!cameraSet)
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{
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bp = ep;
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bp.z() += _modelScale;
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osg::ref_ptr<osg::LineSegment> segUp = new osg::LineSegment;
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segUp->set(ep,bp);
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iv.addLineSegment(segUp.get());
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_node->accept(iv);
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if (iv.hits())
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{
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osgUtil::IntersectVisitor::HitList& hitList = iv.getHitList(segUp.get());
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if (!hitList.empty())
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{
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// notify(INFO) << "Hit terrain ok"<< std::endl;
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osg::Vec3 ip = hitList.front().getWorldIntersectPoint();
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osg::Vec3 np = hitList.front().getWorldIntersectNormal();
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osg::Vec3 uv;
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if (np.z()>0.0f) uv = np;
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else uv = -np;
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float lookDistance = _modelScale*0.1f;
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ep = ip+uv*_height;
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osg::Vec3 lv = uv^sv;
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osg::Vec3 lp = ep+lv*lookDistance;
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_camera->setLookAt(ep,lp,uv);
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_camera->ensureOrthogonalUpVector();
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cameraSet = true;
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}
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}
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}
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us.requestWarpPointer((ea.getXmin()+ea.getXmax())/2,(ea.getYmin()+ea.getYmax())/2);
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}
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bool DriveManipulator::handle(const GUIEventAdapter& ea,GUIActionAdapter& us)
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{
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if(!_camera.get()) return false;
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switch(ea.getEventType())
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{
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case(GUIEventAdapter::PUSH):
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{
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addMouseEvent(ea);
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us.requestContinuousUpdate(true);
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if (calcMovement()) us.requestRedraw();
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return true;
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}
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case(GUIEventAdapter::RELEASE):
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{
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addMouseEvent(ea);
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us.requestContinuousUpdate(true);
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if (calcMovement()) us.requestRedraw();
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return true;
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}
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case(GUIEventAdapter::DRAG):
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{
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addMouseEvent(ea);
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us.requestContinuousUpdate(true);
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if (calcMovement()) us.requestRedraw();
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return true;
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}
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case(GUIEventAdapter::MOVE):
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{
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addMouseEvent(ea);
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us.requestContinuousUpdate(true);
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if (calcMovement()) us.requestRedraw();
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return true;
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}
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case(GUIEventAdapter::KEYBOARD):
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{
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if (ea.getKey()==' ')
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{
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flushMouseEventStack();
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home(ea,us);
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us.requestRedraw();
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us.requestContinuousUpdate(false);
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return true;
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}
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else if (ea.getKey()=='q')
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{
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_speedMode = USE_MOUSE_Y_FOR_SPEED;
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return true;
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}
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else if (ea.getKey()=='a')
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{
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_speedMode = USE_MOUSE_BUTTONS_FOR_SPEED;
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return true;
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}
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else if (ea.getKey()=='+')
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{
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_camera->setFusionDistanceRatio(_camera->getFusionDistanceRatio()*1.25f);
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return true;
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}
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else if (ea.getKey()=='-')
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{
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_camera->setFusionDistanceRatio(_camera->getFusionDistanceRatio()/1.25f);
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return true;
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}
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return false;
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}
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case(GUIEventAdapter::FRAME):
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{
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addMouseEvent(ea);
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if (calcMovement()) us.requestRedraw();
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return true;
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}
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case(GUIEventAdapter::RESIZE):
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{
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init(ea,us);
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us.requestRedraw();
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return true;
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}
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default:
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return false;
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}
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}
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void DriveManipulator::flushMouseEventStack()
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{
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_ga_t1 = NULL;
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_ga_t0 = NULL;
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}
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void DriveManipulator::addMouseEvent(const GUIEventAdapter& ea)
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{
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_ga_t1 = _ga_t0;
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_ga_t0 = &ea;
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}
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bool DriveManipulator::calcMovement()
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{
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_camera->setFusionDistanceMode(osg::Camera::PROPORTIONAL_TO_SCREEN_DISTANCE);
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// return if less then two events have been added.
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if (_ga_t0.get()==NULL || _ga_t1.get()==NULL) return false;
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float dt = _ga_t0->time()-_ga_t1->time();
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if (dt<0.0f)
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{
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notify(WARN) << "warning dt = "<<dt<< std::endl;
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dt = 0.0f;
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}
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switch(_speedMode)
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{
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case(USE_MOUSE_Y_FOR_SPEED):
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{
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float my = (_ga_t0->getYmin()+_ga_t0->getYmax())/2.0f;
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float dy = _ga_t0->getY()-my;
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_velocity = -_modelScale*0.0002f*dy;
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break;
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}
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case(USE_MOUSE_BUTTONS_FOR_SPEED):
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{
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unsigned int buttonMask = _ga_t1->getButtonMask();
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if (buttonMask==GUIEventAdapter::LEFT_MOUSE_BUTTON)
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{
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// pan model.
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_velocity += dt*_modelScale*0.02f;
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}
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else if (buttonMask==GUIEventAdapter::MIDDLE_MOUSE_BUTTON ||
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buttonMask==(GUIEventAdapter::LEFT_MOUSE_BUTTON|GUIEventAdapter::RIGHT_MOUSE_BUTTON))
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{
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_velocity = 0.0f;
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}
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else if (buttonMask==GUIEventAdapter::RIGHT_MOUSE_BUTTON)
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{
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_velocity -= dt*_modelScale*0.02f;
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}
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break;
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}
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}
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// rotate the camera.
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osg::Vec3 center = _camera->getEyePoint();
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osg::Vec3 uv = _camera->getUpVector();
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float mx = (_ga_t0->getXmin()+_ga_t0->getXmax())/2.0f;
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float dx = _ga_t0->getX()-mx;
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float yaw = -inDegrees(dx*0.1f*dt);
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osg::Matrix mat;
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mat.makeTranslate(-center.x(),-center.y(),-center.z());
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mat *= Matrix::rotate(yaw,uv.x(),uv.y(),uv.z());
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mat *= Matrix::translate(center.x(),center.y(),center.z());
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center = _camera->getEyePoint();
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uv = _camera->getUpVector();
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_camera->transformLookAt(mat);
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// get the new forward (look) vector.
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osg::Vec3 sv = _camera->getSideVector();
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osg::Vec3 lv = _camera->getCenterPoint()-_camera->getEyePoint();
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float lookDistance = lv.length();
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lv.normalize();
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// movement is big enough the move the eye point along the look vector.
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if (fabsf(_velocity*dt)>1e-8)
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{
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osg::Vec3 ep = _camera->getEyePoint();
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float distanceToMove = _velocity*dt;
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float signedBuffer;
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if (distanceToMove>=0.0f) signedBuffer=_buffer;
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else signedBuffer=-_buffer;
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// check to see if any obstruction in front.
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osgUtil::IntersectVisitor iv;
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osg::ref_ptr<osg::LineSegment> segForward = new osg::LineSegment;
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segForward->set(ep,ep+lv*(signedBuffer+distanceToMove));
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iv.addLineSegment(segForward.get());
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_node->accept(iv);
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if (iv.hits())
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{
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osgUtil::IntersectVisitor::HitList& hitList = iv.getHitList(segForward.get());
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if (!hitList.empty())
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{
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// notify(INFO) << "Hit obstruction"<< std::endl;
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osg::Vec3 ip = hitList.front().getWorldIntersectPoint();
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distanceToMove = (ip-ep).length()-_buffer;
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_velocity = 0.0f;
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}
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}
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// check to see if forward point is correct height above terrain.
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osg::Vec3 fp = ep+lv*distanceToMove;
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osg::Vec3 lfp = fp-uv*_height*5;
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iv.reset();
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osg::ref_ptr<osg::LineSegment> segNormal = new osg::LineSegment;
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segNormal->set(fp,lfp);
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iv.addLineSegment(segNormal.get());
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_node->accept(iv);
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if (iv.hits())
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{
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osgUtil::IntersectVisitor::HitList& hitList = iv.getHitList(segNormal.get());
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if (!hitList.empty())
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||||
{
|
||||
// notify(INFO) << "Hit terrain ok"<< std::endl;
|
||||
osg::Vec3 ip = hitList.front().getWorldIntersectPoint();
|
||||
osg::Vec3 np = hitList.front().getWorldIntersectNormal();
|
||||
|
||||
if (uv*np>0.0f) uv = np;
|
||||
else uv = -np;
|
||||
|
||||
ep = ip+uv*_height;
|
||||
lv = uv^sv;
|
||||
osg::Vec3 lp = ep+lv*lookDistance;
|
||||
|
||||
_camera->setLookAt(ep,lp,uv);
|
||||
_camera->ensureOrthogonalUpVector();
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// no hit on the terrain found therefore resort to a fall under
|
||||
// under the influence of gravity.
|
||||
osg::Vec3 dp = lfp;
|
||||
dp.z() -= 2*_modelScale;
|
||||
|
||||
iv.reset();
|
||||
|
||||
osg::ref_ptr<osg::LineSegment> segFall = new osg::LineSegment;
|
||||
segFall->set(lfp,dp);
|
||||
iv.addLineSegment(segFall.get());
|
||||
|
||||
_node->accept(iv);
|
||||
|
||||
if (iv.hits())
|
||||
{
|
||||
osgUtil::IntersectVisitor::HitList& hitList = iv.getHitList(segFall.get());
|
||||
if (!hitList.empty())
|
||||
{
|
||||
|
||||
notify(INFO) << "Hit terrain on decent ok"<< std::endl;
|
||||
osg::Vec3 ip = hitList.front().getWorldIntersectPoint();
|
||||
osg::Vec3 np = hitList.front().getWorldIntersectNormal();
|
||||
|
||||
if (uv*np>0.0f) uv = np;
|
||||
else uv = -np;
|
||||
|
||||
ep = ip+uv*_height;
|
||||
lv = uv^sv;
|
||||
osg::Vec3 lp = ep+lv*lookDistance;
|
||||
|
||||
_camera->setLookAt(ep,lp,uv);
|
||||
_camera->ensureOrthogonalUpVector();
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// no collision with terrain has been found therefore track horizontally.
|
||||
|
||||
lv *= (_velocity*dt);
|
||||
ep += lv;
|
||||
osg::Vec3 lp = _camera->getCenterPoint()+lv;
|
||||
|
||||
_camera->setLookAt(ep,lp,uv);
|
||||
_camera->ensureOrthogonalUpVector();
|
||||
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
245
src/osgGA/FlightManipulator.cpp
Normal file
245
src/osgGA/FlightManipulator.cpp
Normal file
@@ -0,0 +1,245 @@
|
||||
#include <osgGA/FlightManipulator>
|
||||
#include <osg/Types>
|
||||
#include <osg/Notify>
|
||||
|
||||
using namespace osg;
|
||||
using namespace osgGA;
|
||||
|
||||
FlightManipulator::FlightManipulator()
|
||||
{
|
||||
_modelScale = 0.01f;
|
||||
_velocity = 0.0f;
|
||||
_yawMode = YAW_AUTOMATICALLY_WHEN_BANKED;
|
||||
}
|
||||
|
||||
|
||||
FlightManipulator::~FlightManipulator()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
void FlightManipulator::setNode(osg::Node* node)
|
||||
{
|
||||
_node = node;
|
||||
if (_node.get())
|
||||
{
|
||||
const osg::BoundingSphere& boundingSphere=_node->getBound();
|
||||
_modelScale = boundingSphere._radius;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
const osg::Node* FlightManipulator::getNode() const
|
||||
{
|
||||
return _node.get();
|
||||
}
|
||||
|
||||
|
||||
|
||||
osg::Node* FlightManipulator::getNode()
|
||||
{
|
||||
return _node.get();
|
||||
}
|
||||
|
||||
void FlightManipulator::home(const GUIEventAdapter& ea,GUIActionAdapter& us)
|
||||
{
|
||||
if(_node.get() && _camera.get())
|
||||
{
|
||||
|
||||
const osg::BoundingSphere& boundingSphere=_node->getBound();
|
||||
|
||||
_camera->setLookAt(
|
||||
boundingSphere._center+osg::Vec3( 0.0,-3.0f * boundingSphere._radius,0.0f),
|
||||
boundingSphere._center,
|
||||
osg::Vec3(0.0f,0.0f,1.0f));
|
||||
|
||||
_velocity = 0.0f;
|
||||
|
||||
us.requestRedraw();
|
||||
|
||||
us.requestWarpPointer((ea.getXmin()+ea.getXmax())/2,(ea.getYmin()+ea.getYmax())/2);
|
||||
|
||||
flushMouseEventStack();
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
void FlightManipulator::init(const GUIEventAdapter& ea,GUIActionAdapter& us)
|
||||
{
|
||||
flushMouseEventStack();
|
||||
|
||||
us.requestContinuousUpdate(false);
|
||||
|
||||
_velocity = 0.0f;
|
||||
|
||||
us.requestWarpPointer((ea.getXmin()+ea.getXmax())/2,(ea.getYmin()+ea.getYmax())/2);
|
||||
|
||||
}
|
||||
|
||||
|
||||
bool FlightManipulator::handle(const GUIEventAdapter& ea,GUIActionAdapter& us)
|
||||
{
|
||||
if(!_camera.get()) return false;
|
||||
|
||||
switch(ea.getEventType())
|
||||
{
|
||||
case(GUIEventAdapter::PUSH):
|
||||
{
|
||||
|
||||
addMouseEvent(ea);
|
||||
us.requestContinuousUpdate(true);
|
||||
if (calcMovement()) us.requestRedraw();
|
||||
return true;
|
||||
}
|
||||
|
||||
case(GUIEventAdapter::RELEASE):
|
||||
{
|
||||
|
||||
addMouseEvent(ea);
|
||||
us.requestContinuousUpdate(true);
|
||||
if (calcMovement()) us.requestRedraw();
|
||||
return true;
|
||||
}
|
||||
|
||||
case(GUIEventAdapter::DRAG):
|
||||
{
|
||||
|
||||
addMouseEvent(ea);
|
||||
us.requestContinuousUpdate(true);
|
||||
if (calcMovement()) us.requestRedraw();
|
||||
return true;
|
||||
}
|
||||
|
||||
case(GUIEventAdapter::MOVE):
|
||||
{
|
||||
|
||||
addMouseEvent(ea);
|
||||
us.requestContinuousUpdate(true);
|
||||
if (calcMovement()) us.requestRedraw();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
case(GUIEventAdapter::KEYBOARD):
|
||||
if (ea.getKey()==' ')
|
||||
{
|
||||
flushMouseEventStack();
|
||||
home(ea,us);
|
||||
us.requestRedraw();
|
||||
us.requestContinuousUpdate(false);
|
||||
return true;
|
||||
}
|
||||
else if (ea.getKey()=='+')
|
||||
{
|
||||
_camera->setFusionDistanceRatio(_camera->getFusionDistanceRatio()*1.25f);
|
||||
return true;
|
||||
}
|
||||
else if (ea.getKey()=='-')
|
||||
{
|
||||
_camera->setFusionDistanceRatio(_camera->getFusionDistanceRatio()/1.25f);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
||||
case(GUIEventAdapter::FRAME):
|
||||
addMouseEvent(ea);
|
||||
if (calcMovement()) us.requestRedraw();
|
||||
return true;
|
||||
|
||||
case(GUIEventAdapter::RESIZE):
|
||||
init(ea,us);
|
||||
us.requestRedraw();
|
||||
return true;
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void FlightManipulator::flushMouseEventStack()
|
||||
{
|
||||
_ga_t1 = NULL;
|
||||
_ga_t0 = NULL;
|
||||
}
|
||||
|
||||
|
||||
void FlightManipulator::addMouseEvent(const GUIEventAdapter& ea)
|
||||
{
|
||||
_ga_t1 = _ga_t0;
|
||||
_ga_t0 = &ea;
|
||||
}
|
||||
|
||||
|
||||
bool FlightManipulator::calcMovement()
|
||||
{
|
||||
_camera->setFusionDistanceMode(osg::Camera::PROPORTIONAL_TO_SCREEN_DISTANCE);
|
||||
|
||||
// return if less then two events have been added.
|
||||
if (_ga_t0.get()==NULL || _ga_t1.get()==NULL) return false;
|
||||
|
||||
|
||||
float dt = _ga_t0->time()-_ga_t1->time();
|
||||
|
||||
if (dt<0.0f)
|
||||
{
|
||||
notify(WARN) << "warning dt = "<<dt<< std::endl;
|
||||
dt = 0.0f;
|
||||
}
|
||||
|
||||
unsigned int buttonMask = _ga_t1->getButtonMask();
|
||||
if (buttonMask==GUIEventAdapter::LEFT_MOUSE_BUTTON)
|
||||
{
|
||||
// pan model.
|
||||
|
||||
_velocity += dt*_modelScale*0.05f;
|
||||
|
||||
}
|
||||
else if (buttonMask==GUIEventAdapter::MIDDLE_MOUSE_BUTTON ||
|
||||
buttonMask==(GUIEventAdapter::LEFT_MOUSE_BUTTON|GUIEventAdapter::RIGHT_MOUSE_BUTTON))
|
||||
{
|
||||
|
||||
_velocity = 0.0f;
|
||||
|
||||
}
|
||||
else if (buttonMask==GUIEventAdapter::RIGHT_MOUSE_BUTTON)
|
||||
{
|
||||
|
||||
_velocity -= dt*_modelScale*0.05f;
|
||||
|
||||
}
|
||||
|
||||
float mx = (_ga_t0->getXmin()+_ga_t0->getXmax())/2.0f;
|
||||
float my = (_ga_t0->getYmin()+_ga_t0->getYmax())/2.0f;
|
||||
|
||||
float dx = _ga_t0->getX()-mx;
|
||||
float dy = _ga_t0->getY()-my;
|
||||
|
||||
osg::Vec3 center = _camera->getEyePoint();
|
||||
osg::Vec3 sv = _camera->getSideVector();
|
||||
osg::Vec3 lv = _camera->getLookVector();
|
||||
|
||||
float pitch = inDegrees(dy*0.15f*dt);
|
||||
float roll = inDegrees(dx*0.1f*dt);
|
||||
|
||||
osg::Matrix mat;
|
||||
mat.makeTranslate(-center);
|
||||
mat *= Matrix::rotate(pitch,sv.x(),sv.y(),sv.z());
|
||||
mat *= Matrix::rotate(roll,lv.x(),lv.y(),lv.z());
|
||||
if (_yawMode==YAW_AUTOMATICALLY_WHEN_BANKED)
|
||||
{
|
||||
float bank = asinf(sv.z());
|
||||
float yaw = inRadians(bank)*dt;
|
||||
mat *= Matrix::rotate(yaw,0.0f,0.0f,1.0f);
|
||||
}
|
||||
|
||||
lv *= (_velocity*dt);
|
||||
|
||||
mat *= Matrix::translate(center+lv);
|
||||
|
||||
_camera->transformLookAt(mat);
|
||||
|
||||
return true;
|
||||
}
|
||||
43
src/osgGA/GUIEventHandler.cpp
Normal file
43
src/osgGA/GUIEventHandler.cpp
Normal file
@@ -0,0 +1,43 @@
|
||||
#include <osgGA/GUIEventHandler>
|
||||
|
||||
using osgGA::CompositeGUIEventHandler;
|
||||
|
||||
bool CompositeGUIEventHandler::handle(const GUIEventAdapter& ea,GUIActionAdapter& aa)
|
||||
{
|
||||
bool result=false;
|
||||
|
||||
for (ChildList::iterator itr=_children.begin();
|
||||
itr!=_children.end();
|
||||
++itr)
|
||||
{
|
||||
result |= (*itr)->handle(ea,aa);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
bool CompositeGUIEventHandler::addChild(GUIEventHandler *child)
|
||||
{
|
||||
if (child && !containsNode(child))
|
||||
{
|
||||
// note ref_ptr<> automatically handles incrementing child's reference count.
|
||||
_children.push_back(child);
|
||||
return true;
|
||||
}
|
||||
else return false;
|
||||
|
||||
}
|
||||
|
||||
bool CompositeGUIEventHandler::removeChild(GUIEventHandler *child)
|
||||
{
|
||||
ChildList::iterator itr = findChild(child);
|
||||
if (itr!=_children.end())
|
||||
{
|
||||
// note ref_ptr<> automatically handles decrementing child's reference count.
|
||||
_children.erase(itr);
|
||||
|
||||
return true;
|
||||
}
|
||||
else return false;
|
||||
|
||||
}
|
||||
9
src/osgGA/GUIEventHandlerVisitor.cpp
Normal file
9
src/osgGA/GUIEventHandlerVisitor.cpp
Normal file
@@ -0,0 +1,9 @@
|
||||
#include <osgGA/GUIEventHandlerVisitor>
|
||||
#include <osgGA/GUIEventHandler>
|
||||
|
||||
void osgGA::GUIEventHandlerVisitor::visit(osgGA::CompositeGUIEventHandler& cgeh)
|
||||
{
|
||||
for(int i=0; i<cgeh.getNumChildren(); i++){
|
||||
cgeh.getChild(i)->accept(*this);
|
||||
}
|
||||
}
|
||||
45
src/osgGA/KeySwitchCameraManipulator.cpp
Normal file
45
src/osgGA/KeySwitchCameraManipulator.cpp
Normal file
@@ -0,0 +1,45 @@
|
||||
#include <osgGA/KeySwitchCameraManipulator>
|
||||
#include <osg/Notify>
|
||||
|
||||
using namespace osgGA;
|
||||
|
||||
void KeySwitchCameraManipulator::addCameraManipulator(int key, std::string name, CameraManipulator *cm)
|
||||
{
|
||||
if(!cm) return;
|
||||
|
||||
_manips[key]=std::make_pair(name,osg::ref_ptr<CameraManipulator>(cm));
|
||||
if(!_current.valid()){
|
||||
_current=cm;
|
||||
}
|
||||
}
|
||||
|
||||
bool KeySwitchCameraManipulator::handle(const GUIEventAdapter& ea,GUIActionAdapter& aa)
|
||||
{
|
||||
if(ea.getEventType()==GUIEventAdapter::KEYBOARD){
|
||||
|
||||
KeyManipMap::iterator it=_manips.find(ea.getKey());
|
||||
if(it != _manips.end()){
|
||||
osg::notify(osg::INFO)<<"Switching to manipulator: "<<(*it).second.first<<endl;
|
||||
cout<<"***Switching to manipulator: "<<(*it).second.first<<endl;
|
||||
it->second.second->setNode(_current->getNode());
|
||||
it->second.second->setCamera(_current->getCamera());
|
||||
it->second.second->init(ea,aa);
|
||||
_current = it->second.second;
|
||||
|
||||
//_cameraManipChangeCallbacks.notify(this);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
return _current->handle(ea,aa);
|
||||
}
|
||||
|
||||
// void KeySwitchCameraManipulator::addCallback(Callback* c)
|
||||
// {
|
||||
// _cameraManipChangeCallbacks.addCallback(c);
|
||||
// }
|
||||
//
|
||||
// void KeySwitchCameraManipulator::removeCallback(Callback* c)
|
||||
// {
|
||||
// _cameraManipChangeCallbacks.removeCallback(c);
|
||||
// }
|
||||
24
src/osgGA/Makefile
Normal file
24
src/osgGA/Makefile
Normal file
@@ -0,0 +1,24 @@
|
||||
TOPDIR = ../..
|
||||
include $(TOPDIR)/Make/makedefs
|
||||
|
||||
|
||||
CXXFILES = \
|
||||
CameraManipulator.cpp\
|
||||
DriveManipulator.cpp\
|
||||
FlightManipulator.cpp\
|
||||
GUIEventHandler.cpp\
|
||||
GUIEventHandlerVisitor.cpp\
|
||||
KeySwitchCameraManipulator.cpp\
|
||||
SetSceneViewVisitor.cpp\
|
||||
StateSetManipulator.cpp\
|
||||
TrackballManipulator.cpp\
|
||||
Version.cpp\
|
||||
|
||||
DEF += -DOSGGA_LIBRARY
|
||||
|
||||
LIBS += -losgUtil -losg $(GL_LIBS) $(OTHER_LIBS)
|
||||
|
||||
TARGET_BASENAME = osgGA
|
||||
LIB = $(LIB_PREFIX)$(TARGET_BASENAME).$(LIB_EXT)
|
||||
|
||||
include $(TOPDIR)/Make/makerules
|
||||
16
src/osgGA/SetSceneViewVisitor.cpp
Normal file
16
src/osgGA/SetSceneViewVisitor.cpp
Normal file
@@ -0,0 +1,16 @@
|
||||
#include <osgGA/SetSceneViewVisitor>
|
||||
#include <osgGA/CameraManipulator>
|
||||
#include <osgGA/StateSetManipulator>
|
||||
|
||||
void osgGA::SetSceneViewVisitor::visit(osgGA::CameraManipulator& cm)
|
||||
{
|
||||
cm.setNode(_sceneView->getSceneData());
|
||||
cm.setCamera(_sceneView->getCamera());
|
||||
cm.init(*getGUIEventAdapter(),*getGUIActionAdapter());
|
||||
cm.home(*getGUIEventAdapter(),*getGUIActionAdapter());
|
||||
}
|
||||
|
||||
void osgGA::SetSceneViewVisitor::visit(osgGA::StateSetManipulator& ssm)
|
||||
{
|
||||
ssm.setStateSet(_sceneView->getGlobalStateSet());
|
||||
}
|
||||
73
src/osgGA/StateSetManipulator.cpp
Normal file
73
src/osgGA/StateSetManipulator.cpp
Normal file
@@ -0,0 +1,73 @@
|
||||
#include <osgGA/StateSetManipulator>
|
||||
|
||||
using namespace osg;
|
||||
using namespace osgGA;
|
||||
|
||||
StateSetManipulator::StateSetManipulator(): _drawState(NULL)
|
||||
{
|
||||
}
|
||||
|
||||
StateSetManipulator::~StateSetManipulator()
|
||||
{
|
||||
}
|
||||
|
||||
void StateSetManipulator::setStateSet(StateSet *drawState)
|
||||
{
|
||||
_drawState=drawState;
|
||||
if(!_drawState.valid()) return;
|
||||
_backface = (_drawState->getMode(GL_CULL_FACE)==osg::StateAttribute::ON);
|
||||
_lighting =(_drawState->getMode(GL_LIGHTING)==osg::StateAttribute::ON);
|
||||
_texture =(_drawState->getMode(GL_TEXTURE_2D)==osg::StateAttribute::ON);
|
||||
}
|
||||
|
||||
StateSet *StateSetManipulator::getStateSet()
|
||||
{
|
||||
return _drawState.get();
|
||||
}
|
||||
|
||||
const StateSet *StateSetManipulator::getStateSet() const
|
||||
{
|
||||
return _drawState.get();
|
||||
}
|
||||
|
||||
bool StateSetManipulator::handle(const GUIEventAdapter& ea,GUIActionAdapter& aa)
|
||||
{
|
||||
if(!_drawState.valid()) return false;
|
||||
|
||||
if(ea.getEventType()==GUIEventAdapter::KEYBOARD){
|
||||
|
||||
switch( ea.getKey() ){
|
||||
|
||||
case 'b' :
|
||||
_backface = !_backface;
|
||||
if( _backface ) _drawState->setMode(GL_CULL_FACE,osg::StateAttribute::ON);
|
||||
else _drawState->setMode(GL_CULL_FACE,osg::StateAttribute::OVERRIDE_OFF);
|
||||
aa.requestRedraw();
|
||||
return true;
|
||||
break;
|
||||
|
||||
case 'l' :
|
||||
_lighting = !_lighting ;
|
||||
if( _lighting ) _drawState->setMode(GL_LIGHTING,osg::StateAttribute::ON);
|
||||
else _drawState->setMode(GL_LIGHTING,osg::StateAttribute::OVERRIDE_OFF);
|
||||
aa.requestRedraw();
|
||||
return true;
|
||||
break;
|
||||
|
||||
case 't' :
|
||||
_texture = !_texture;
|
||||
if (_texture) _drawState->setMode(GL_TEXTURE_2D,osg::StateAttribute::INHERIT);
|
||||
else _drawState->setMode(GL_TEXTURE_2D,osg::StateAttribute::OVERRIDE_OFF);
|
||||
aa.requestRedraw();
|
||||
return true;
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void StateSetManipulator::accept(GUIEventHandlerVisitor& gehv)
|
||||
{
|
||||
gehv.visit(*this);
|
||||
}
|
||||
397
src/osgGA/TrackballManipulator.cpp
Normal file
397
src/osgGA/TrackballManipulator.cpp
Normal file
@@ -0,0 +1,397 @@
|
||||
#include <osgGA/TrackballManipulator>
|
||||
#include <osg/Types>
|
||||
#include <osg/Notify>
|
||||
|
||||
using namespace osg;
|
||||
using namespace osgGA;
|
||||
|
||||
TrackballManipulator::TrackballManipulator()
|
||||
{
|
||||
_modelScale = 0.01f;
|
||||
_minimumZoomScale = 0.05f;
|
||||
_thrown = false;
|
||||
}
|
||||
|
||||
|
||||
TrackballManipulator::~TrackballManipulator()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
void TrackballManipulator::setNode(osg::Node* node)
|
||||
{
|
||||
_node = node;
|
||||
if (_node.get())
|
||||
{
|
||||
const osg::BoundingSphere& boundingSphere=_node->getBound();
|
||||
_modelScale = boundingSphere._radius;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
const osg::Node* TrackballManipulator::getNode() const
|
||||
{
|
||||
return _node.get();
|
||||
}
|
||||
|
||||
|
||||
osg::Node* TrackballManipulator::getNode()
|
||||
{
|
||||
return _node.get();
|
||||
}
|
||||
|
||||
|
||||
/*ea*/
|
||||
void TrackballManipulator::home(const GUIEventAdapter& ,GUIActionAdapter& us)
|
||||
{
|
||||
if(_node.get() && _camera.get())
|
||||
{
|
||||
|
||||
const osg::BoundingSphere& boundingSphere=_node->getBound();
|
||||
|
||||
_camera->setView(boundingSphere._center+osg::Vec3( 0.0,-3.0f * boundingSphere._radius,0.0f),
|
||||
boundingSphere._center,
|
||||
osg::Vec3(0.0f,0.0f,1.0f));
|
||||
|
||||
us.requestRedraw();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
void TrackballManipulator::init(const GUIEventAdapter& ,GUIActionAdapter& )
|
||||
{
|
||||
flushMouseEventStack();
|
||||
}
|
||||
|
||||
|
||||
bool TrackballManipulator::handle(const GUIEventAdapter& ea,GUIActionAdapter& us)
|
||||
{
|
||||
if(!_camera.get()) return false;
|
||||
|
||||
switch(ea.getEventType())
|
||||
{
|
||||
case(GUIEventAdapter::PUSH):
|
||||
{
|
||||
flushMouseEventStack();
|
||||
addMouseEvent(ea);
|
||||
if (calcMovement()) us.requestRedraw();
|
||||
us.requestContinuousUpdate(false);
|
||||
_thrown = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
case(GUIEventAdapter::RELEASE):
|
||||
{
|
||||
if (ea.getButtonMask()==0)
|
||||
{
|
||||
|
||||
if (isMouseMoving())
|
||||
{
|
||||
if (calcMovement())
|
||||
{
|
||||
us.requestRedraw();
|
||||
us.requestContinuousUpdate(true);
|
||||
_thrown = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
flushMouseEventStack();
|
||||
addMouseEvent(ea);
|
||||
if (calcMovement()) us.requestRedraw();
|
||||
us.requestContinuousUpdate(false);
|
||||
_thrown = false;
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
flushMouseEventStack();
|
||||
addMouseEvent(ea);
|
||||
if (calcMovement()) us.requestRedraw();
|
||||
us.requestContinuousUpdate(false);
|
||||
_thrown = false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
case(GUIEventAdapter::DRAG):
|
||||
{
|
||||
addMouseEvent(ea);
|
||||
if (calcMovement()) us.requestRedraw();
|
||||
us.requestContinuousUpdate(false);
|
||||
_thrown = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
case(GUIEventAdapter::MOVE):
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
case(GUIEventAdapter::KEYBOARD):
|
||||
if (ea.getKey()==' ')
|
||||
{
|
||||
flushMouseEventStack();
|
||||
_thrown = false;
|
||||
home(ea,us);
|
||||
us.requestRedraw();
|
||||
us.requestContinuousUpdate(false);
|
||||
return true;
|
||||
} else if (ea.getKey()=='+')
|
||||
{
|
||||
_camera->setFusionDistanceRatio(_camera->getFusionDistanceRatio()*1.25f);
|
||||
return true;
|
||||
}
|
||||
else if (ea.getKey()=='-')
|
||||
{
|
||||
_camera->setFusionDistanceRatio(_camera->getFusionDistanceRatio()/1.25f);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
case(GUIEventAdapter::FRAME):
|
||||
_camera->setFusionDistanceMode(osg::Camera::PROPORTIONAL_TO_LOOK_DISTANCE);
|
||||
if (_thrown)
|
||||
{
|
||||
if (calcMovement()) us.requestRedraw();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool TrackballManipulator::isMouseMoving()
|
||||
{
|
||||
if (_ga_t0.get()==NULL || _ga_t1.get()==NULL) return false;
|
||||
|
||||
static const float velocity = 100.0f;
|
||||
|
||||
float dx = _ga_t0->getX()-_ga_t1->getX();
|
||||
float dy = _ga_t0->getY()-_ga_t1->getY();
|
||||
float len = sqrtf(dx*dx+dy*dy);
|
||||
float dt = _ga_t0->time()-_ga_t1->time();
|
||||
|
||||
return (len>dt*velocity);
|
||||
}
|
||||
|
||||
|
||||
void TrackballManipulator::flushMouseEventStack()
|
||||
{
|
||||
_ga_t1 = NULL;
|
||||
_ga_t0 = NULL;
|
||||
}
|
||||
|
||||
|
||||
void TrackballManipulator::addMouseEvent(const GUIEventAdapter& ea)
|
||||
{
|
||||
_ga_t1 = _ga_t0;
|
||||
_ga_t0 = &ea;
|
||||
}
|
||||
|
||||
|
||||
bool TrackballManipulator::calcMovement()
|
||||
{
|
||||
|
||||
// return if less then two events have been added.
|
||||
if (_ga_t0.get()==NULL || _ga_t1.get()==NULL) return false;
|
||||
|
||||
float dx = _ga_t0->getX()-_ga_t1->getX();
|
||||
float dy = _ga_t0->getY()-_ga_t1->getY();
|
||||
|
||||
|
||||
// return if there is no movement.
|
||||
if (dx==0 && dy==0) return false;
|
||||
|
||||
float focalLength = (_camera->getCenterPoint()-_camera->getEyePoint()).length();
|
||||
unsigned int buttonMask = _ga_t1->getButtonMask();
|
||||
if (buttonMask==GUIEventAdapter::LEFT_MOUSE_BUTTON)
|
||||
{
|
||||
|
||||
// rotate camera.
|
||||
|
||||
osg::Vec3 center = _camera->getCenterPoint();
|
||||
osg::Vec3 axis;
|
||||
float angle;
|
||||
|
||||
float mx0 = (_ga_t0->getXmin()+_ga_t0->getXmax())/2.0f;
|
||||
float rx0 = (_ga_t0->getXmax()-_ga_t0->getXmin())/2.0f;
|
||||
|
||||
float my0 = (_ga_t0->getYmin()+_ga_t0->getYmax())/2.0f;
|
||||
float ry0 = (_ga_t0->getYmax()-_ga_t0->getYmin())/2.0f;
|
||||
|
||||
float mx1 = (_ga_t0->getXmin()+_ga_t1->getXmax())/2.0f;
|
||||
float rx1 = (_ga_t0->getXmax()-_ga_t1->getXmin())/2.0f;
|
||||
|
||||
float my1 = (_ga_t1->getYmin()+_ga_t1->getYmax())/2.0f;
|
||||
float ry1 = (_ga_t1->getYmax()-_ga_t1->getYmin())/2.0f;
|
||||
|
||||
float px0 = (_ga_t0->getX()-mx0)/rx0;
|
||||
float py0 = (my0-_ga_t0->getY())/ry0;
|
||||
|
||||
float px1 = (_ga_t1->getX()-mx1)/rx1;
|
||||
float py1 = (my1-_ga_t1->getY())/ry1;
|
||||
|
||||
trackball(axis,angle,px1,py1,px0,py0);
|
||||
|
||||
osg::Matrix mat;
|
||||
mat.makeTranslate(-center.x(),-center.y(),-center.z());
|
||||
mat *= Matrix::rotate(angle,axis.x(),axis.y(),axis.z());
|
||||
mat *= Matrix::translate(center.x(),center.y(),center.z());
|
||||
|
||||
_camera->transformLookAt(mat);
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
else if (buttonMask==GUIEventAdapter::MIDDLE_MOUSE_BUTTON ||
|
||||
buttonMask==(GUIEventAdapter::LEFT_MOUSE_BUTTON|GUIEventAdapter::RIGHT_MOUSE_BUTTON))
|
||||
{
|
||||
|
||||
// pan model.
|
||||
|
||||
|
||||
float scale = 0.0015f*focalLength;
|
||||
|
||||
osg::Vec3 uv = _camera->getUpVector();
|
||||
osg::Vec3 sv = _camera->getSideVector();
|
||||
osg::Vec3 dv = uv*(dy*scale)-sv*(dx*scale);
|
||||
|
||||
osg::Matrix mat;
|
||||
mat.makeTranslate(dv.x(),dv.y(),dv.z());
|
||||
|
||||
_camera->transformLookAt(mat);
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
else if (buttonMask==GUIEventAdapter::RIGHT_MOUSE_BUTTON)
|
||||
{
|
||||
|
||||
// zoom model.
|
||||
|
||||
float fd = focalLength;
|
||||
float scale = 1.0f-dy*0.001f;
|
||||
if (fd*scale>_modelScale*_minimumZoomScale)
|
||||
{
|
||||
// zoom camera in.
|
||||
osg::Vec3 center = _camera->getCenterPoint();
|
||||
|
||||
osg::Matrix mat;
|
||||
mat.makeTranslate(-center.x(),-center.y(),-center.z());
|
||||
mat *= Matrix::scale(scale,scale,scale);
|
||||
mat *= Matrix::translate(center.x(),center.y(),center.z());
|
||||
|
||||
_camera->transformLookAt(mat);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
// notify(DEBUG_INFO) << "Pushing forward"<<std::endl;
|
||||
// push the camera forward.
|
||||
float scale = 0.0015f*fd;
|
||||
osg::Vec3 dv = _camera->getLookVector()*(dy*scale);
|
||||
|
||||
osg::Matrix mat;
|
||||
mat.makeTranslate(dv.x(),dv.y(),dv.z());
|
||||
|
||||
_camera->transformLookAt(mat);
|
||||
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* This size should really be based on the distance from the center of
|
||||
* rotation to the point on the object underneath the mouse. That
|
||||
* point would then track the mouse as closely as possible. This is a
|
||||
* simple example, though, so that is left as an Exercise for the
|
||||
* Programmer.
|
||||
*/
|
||||
const float TRACKBALLSIZE = 0.8f;
|
||||
|
||||
/*
|
||||
* Ok, simulate a track-ball. Project the points onto the virtual
|
||||
* trackball, then figure out the axis of rotation, which is the cross
|
||||
* product of P1 P2 and O P1 (O is the center of the ball, 0,0,0)
|
||||
* Note: This is a deformed trackball-- is a trackball in the center,
|
||||
* but is deformed into a hyperbolic sheet of rotation away from the
|
||||
* center. This particular function was chosen after trying out
|
||||
* several variations.
|
||||
*
|
||||
* It is assumed that the arguments to this routine are in the range
|
||||
* (-1.0 ... 1.0)
|
||||
*/
|
||||
void TrackballManipulator::trackball(osg::Vec3& axis,float& angle, float p1x, float p1y, float p2x, float p2y)
|
||||
{
|
||||
/*
|
||||
* First, figure out z-coordinates for projection of P1 and P2 to
|
||||
* deformed sphere
|
||||
*/
|
||||
|
||||
osg::Vec3 uv = _camera->getUpVector();
|
||||
osg::Vec3 sv = _camera->getSideVector();
|
||||
osg::Vec3 lv = _camera->getLookVector();
|
||||
|
||||
osg::Vec3 p1 = sv*p1x+uv*p1y-lv*tb_project_to_sphere(TRACKBALLSIZE,p1x,p1y);
|
||||
osg::Vec3 p2 = sv*p2x+uv*p2y-lv*tb_project_to_sphere(TRACKBALLSIZE,p2x,p2y);
|
||||
|
||||
/*
|
||||
* Now, we want the cross product of P1 and P2
|
||||
*/
|
||||
|
||||
// Robert,
|
||||
//
|
||||
// This was the quick 'n' dirty fix to get the trackball doing the right
|
||||
// thing after fixing the Quat rotations to be right-handed. You may want
|
||||
// to do something more elegant.
|
||||
// axis = p1^p2;
|
||||
axis = p2^p1;
|
||||
axis.normalize();
|
||||
|
||||
/*
|
||||
* Figure out how much to rotate around that axis.
|
||||
*/
|
||||
float t = (p2-p1).length() / (2.0*TRACKBALLSIZE);
|
||||
|
||||
/*
|
||||
* Avoid problems with out-of-control values...
|
||||
*/
|
||||
if (t > 1.0) t = 1.0;
|
||||
if (t < -1.0) t = -1.0;
|
||||
angle = inRadians(asin(t));
|
||||
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* Project an x,y pair onto a sphere of radius r OR a hyperbolic sheet
|
||||
* if we are away from the center of the sphere.
|
||||
*/
|
||||
float TrackballManipulator::tb_project_to_sphere(float r, float x, float y)
|
||||
{
|
||||
float d, t, z;
|
||||
|
||||
d = sqrt(x*x + y*y);
|
||||
/* Inside sphere */
|
||||
if (d < r * 0.70710678118654752440)
|
||||
{
|
||||
z = sqrt(r*r - d*d);
|
||||
} /* On hyperbola */
|
||||
else
|
||||
{
|
||||
t = r / 1.41421356237309504880;
|
||||
z = t*t / d;
|
||||
}
|
||||
return z;
|
||||
}
|
||||
12
src/osgGA/Version.cpp
Normal file
12
src/osgGA/Version.cpp
Normal file
@@ -0,0 +1,12 @@
|
||||
#include <osgGA/Version>
|
||||
|
||||
const char* osgGAGetVersion()
|
||||
{
|
||||
return "0.8.45";
|
||||
}
|
||||
|
||||
|
||||
const char* osgGAGetLibraryName()
|
||||
{
|
||||
return "Open Scene Graph Gui Adapter Library";
|
||||
}
|
||||
@@ -257,6 +257,12 @@ void SceneView::cull()
|
||||
cullStage(projectionRight.get(),modelviewRight.get(),_cullVisitorRight.get(),_rendergraphRight.get(),_renderStageRight.get());
|
||||
|
||||
|
||||
// if (_camera.valid())
|
||||
// {
|
||||
// // clamp the camera to the near/far computed in cull traversal.
|
||||
// _camera->setNearFar(_cullVisitorRight->getCalculatedNearPlane(),_cullVisitorRight->getCalculatedFarPlane());
|
||||
// }
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -278,8 +284,15 @@ void SceneView::cull()
|
||||
|
||||
_cullVisitor->setTraversalMask(_cullMask);
|
||||
cullStage(projection.get(),modelview.get(),_cullVisitor.get(),_rendergraph.get(),_renderStage.get());
|
||||
|
||||
// if (_camera.valid())
|
||||
// {
|
||||
// // clamp the camera to the near/far computed in cull traversal.
|
||||
// _camera->setNearFar(_cullVisitor->getCalculatedNearPlane(),_cullVisitor->getCalculatedFarPlane());
|
||||
// }
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
void SceneView::cullStage(osg::Matrix* projection,osg::Matrix* modelview,osgUtil::CullVisitor* cullVisitor, osgUtil::RenderGraph* rendergraph, osgUtil::RenderStage* renderStage)
|
||||
|
||||
Reference in New Issue
Block a user