Converted osgUtil::GUIEventAdapter::MouseButtonMask from LEFT_BUTTON etc to

LEFT_MOUSE_BUTTON etc, to prevent classes with #define of LEFT_BUTTON.. when
including certain MS Windows headers. Arhsh Snarfff..
This commit is contained in:
Robert Osfield
2002-01-19 22:11:05 +00:00
parent 974b099135
commit cf66502fe5
8 changed files with 34 additions and 34 deletions

View File

@@ -99,9 +99,9 @@ void GLUTEventAdapter::adaptMouse(float time, int button, int state, int x, int
switch(button)
{
case(GLUT_LEFT_BUTTON): _s_accumulatedButtonMask = _s_accumulatedButtonMask | LEFT_BUTTON; break;
case(GLUT_MIDDLE_BUTTON): _s_accumulatedButtonMask = _s_accumulatedButtonMask | MIDDLE_BUTTON; break;
case(GLUT_RIGHT_BUTTON): _s_accumulatedButtonMask = _s_accumulatedButtonMask | RIGHT_BUTTON; break;
case(GLUT_LEFT_BUTTON): _s_accumulatedButtonMask = _s_accumulatedButtonMask | LEFT_MOUSE_BUTTON; break;
case(GLUT_MIDDLE_BUTTON): _s_accumulatedButtonMask = _s_accumulatedButtonMask | MIDDLE_MOUSE_BUTTON; break;
case(GLUT_RIGHT_BUTTON): _s_accumulatedButtonMask = _s_accumulatedButtonMask | RIGHT_MOUSE_BUTTON; break;
}
}
@@ -113,9 +113,9 @@ void GLUTEventAdapter::adaptMouse(float time, int button, int state, int x, int
switch(button)
{
case(GLUT_LEFT_BUTTON): _s_accumulatedButtonMask = _s_accumulatedButtonMask & ~LEFT_BUTTON; break;
case(GLUT_MIDDLE_BUTTON): _s_accumulatedButtonMask = _s_accumulatedButtonMask & ~MIDDLE_BUTTON; break;
case(GLUT_RIGHT_BUTTON): _s_accumulatedButtonMask = _s_accumulatedButtonMask & ~RIGHT_BUTTON; break;
case(GLUT_LEFT_BUTTON): _s_accumulatedButtonMask = _s_accumulatedButtonMask & ~LEFT_MOUSE_BUTTON; break;
case(GLUT_MIDDLE_BUTTON): _s_accumulatedButtonMask = _s_accumulatedButtonMask & ~MIDDLE_MOUSE_BUTTON; break;
case(GLUT_RIGHT_BUTTON): _s_accumulatedButtonMask = _s_accumulatedButtonMask & ~RIGHT_MOUSE_BUTTON; break;
}
}

View File

@@ -739,9 +739,9 @@ void Viewer::mouse(int button, int state, int x, int y)
// Switch viewport focus if button is pressed, and it is the only one
unsigned mask = ea->getButtonMask();
if (state == GLUT_DOWN &&
(mask == osgUtil::GUIEventAdapter::LEFT_BUTTON ||
mask == osgUtil::GUIEventAdapter::MIDDLE_BUTTON ||
mask == osgUtil::GUIEventAdapter::RIGHT_BUTTON))
(mask == osgUtil::GUIEventAdapter::LEFT_MOUSE_BUTTON ||
mask == osgUtil::GUIEventAdapter::MIDDLE_MOUSE_BUTTON ||
mask == osgUtil::GUIEventAdapter::RIGHT_MOUSE_BUTTON))
{
int focus = mapWindowXYToSceneView(x,y);
if (focus >= 0 && focus != int(_focusedViewport))