Added GLExtensions::isPointSpriteModeSupported to allow it to be enable for GL versions that support GL_POINT_SPRITE_ARB/GL_POINT_SPRITE_OES
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@@ -43,7 +43,7 @@ int PointSprite::compare(const StateAttribute& sa) const
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bool PointSprite::checkValidityOfAssociatedModes(osg::State& state) const
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{
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const GLExtensions* extensions = state.get<GLExtensions>();
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bool modeValid = extensions->isPointSpriteSupported;
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bool modeValid = extensions->isPointSpriteModeSupported;
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#if defined( OSG_GLES1_AVAILABLE ) //point sprites don't exist on es 2.0
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state.setModeValidity(GL_POINT_SPRITE_OES, modeValid);
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