From Jan Peciva, "please, find attached improved Stencil and StencilTwoSided classes.

Goals:
- to handle INCR_WRAP values nicely if not supported by OpenGL (old hardware)
- to support two side stenciling of OpenGL 2.0. Current implementation does not work on ATI as it uses Nvidia extension.

Ready for commit:
- Stencil and Stencil.cpp - please, review them

Ready with "hack":
- StencilTwoSided.cpp: please, see the line 113 in apply():

      glEnable(GL_STENCIL_TEST_TWO_SIDE);

This line used to be in getModeUsage() as

      usage.usesMode(GL_STENCIL_TEST_TWO_SIDE);

but it produces OpenGL errors on ATI as it is unknown value there (it is Nvidia extension).
Problems with my "glEnable" solution:
- it enables two side stenciling forever, and it will disturb any other single-side stenciling in the scene graph.
"
This commit is contained in:
Robert Osfield
2010-09-15 09:56:16 +00:00
parent 0259a340fd
commit d044d135f5
4 changed files with 311 additions and 81 deletions

View File

@@ -18,6 +18,7 @@
using namespace osg;
StencilTwoSided::StencilTwoSided()
{
// set up same defaults as glStencilFunc.
@@ -85,21 +86,46 @@ int StencilTwoSided::compare(const StateAttribute& sa) const
void StencilTwoSided::apply(State& state) const
{
// get "per-context" extensions
const unsigned int contextID = state.getContextID();
const Extensions* extensions = getExtensions(contextID,true);
if (!extensions->isStencilTwoSidedSupported())
return;
extensions->glActiveStencilFace(GL_BACK);
glStencilOp((GLenum)_sfail[BACK],(GLenum)_zfail[BACK],(GLenum)_zpass[BACK]);
glStencilMask(_writeMask[BACK]);
glStencilFunc((GLenum)_func[BACK],_funcRef[BACK],_funcMask[BACK]);
// use OpenGL 2.0 functions if available
if (extensions->isOpenGL20Supported())
{
// front face
extensions->glStencilOpSeparate(GL_FRONT, (GLenum)_sfail[FRONT],(GLenum)_zfail[FRONT],(GLenum)_zpass[FRONT]);
extensions->glStencilMaskSeparate(GL_FRONT, _writeMask[FRONT]);
extensions->glStencilFuncSeparate(GL_FRONT, (GLenum)_func[FRONT],_funcRef[FRONT],_funcMask[FRONT]);
extensions->glActiveStencilFace(GL_FRONT);
glStencilOp((GLenum)_sfail[FRONT],(GLenum)_zfail[FRONT],(GLenum)_zpass[FRONT]);
glStencilMask(_writeMask[FRONT]);
glStencilFunc((GLenum)_func[FRONT],_funcRef[FRONT],_funcMask[FRONT]);
// back face
extensions->glStencilOpSeparate(GL_BACK, (GLenum)_sfail[BACK],(GLenum)_zfail[BACK],(GLenum)_zpass[BACK]);
extensions->glStencilMaskSeparate(GL_BACK, _writeMask[BACK]);
extensions->glStencilFuncSeparate(GL_BACK, (GLenum)_func[BACK],_funcRef[BACK],_funcMask[BACK]);
return;
}
// try to use two sided stencil extension
if (extensions->isStencilTwoSidedSupported())
{
// enable two sided stenciling
glEnable(GL_STENCIL_TEST_TWO_SIDE);
// back face
extensions->glActiveStencilFace(GL_BACK);
glStencilOp((GLenum)_sfail[BACK],(GLenum)_zfail[BACK],(GLenum)_zpass[BACK]);
glStencilMask(_writeMask[BACK]);
glStencilFunc((GLenum)_func[BACK],_funcRef[BACK],_funcMask[BACK]);
// front face
extensions->glActiveStencilFace(GL_FRONT);
glStencilOp((GLenum)_sfail[FRONT],(GLenum)_zfail[FRONT],(GLenum)_zpass[FRONT]);
glStencilMask(_writeMask[FRONT]);
glStencilFunc((GLenum)_func[FRONT],_funcRef[FRONT],_funcMask[FRONT]);
return;
}
}
@@ -126,34 +152,87 @@ StencilTwoSided::Extensions::Extensions(const Extensions& rhs):
Referenced()
{
_isStencilTwoSidedSupported = rhs._isStencilTwoSidedSupported;
_isOpenGL20Supported = rhs._isOpenGL20Supported;
_isSeparateStencilSupported = rhs._isSeparateStencilSupported;
_glActiveStencilFace = rhs._glActiveStencilFace;
_glStencilOpSeparate = rhs._glStencilOpSeparate;
_glStencilMaskSeparate = rhs._glStencilMaskSeparate;
_glStencilFuncSeparate = rhs._glStencilFuncSeparate;
_glStencilFuncSeparateATI = rhs._glStencilFuncSeparateATI;
}
void StencilTwoSided::Extensions::lowestCommonDenominator(const Extensions& rhs)
{
if (!rhs._isStencilTwoSidedSupported) _isStencilTwoSidedSupported = false;
if (!rhs._isOpenGL20Supported) _isOpenGL20Supported = false;
if (!rhs._isSeparateStencilSupported) _isSeparateStencilSupported = false;
if (!rhs._glActiveStencilFace) _glActiveStencilFace = 0;
if (!rhs._glActiveStencilFace) _glActiveStencilFace = NULL;
if (!rhs._glStencilOpSeparate) _glStencilOpSeparate = NULL;
if (!rhs._glStencilMaskSeparate) _glStencilMaskSeparate = NULL;
if (!rhs._glStencilFuncSeparate) _glStencilFuncSeparate = NULL;
if (!rhs._glStencilFuncSeparateATI) _glStencilFuncSeparateATI = NULL;
}
void StencilTwoSided::Extensions::setupGLExtensions(unsigned int contextID)
{
_isStencilTwoSidedSupported = isGLExtensionSupported(contextID,"GL_EXT_stencil_two_side");
// extension support
_isStencilTwoSidedSupported = isGLExtensionSupported(contextID, "GL_EXT_stencil_two_side");
_isOpenGL20Supported = getGLVersionNumber() >= 2.0;
_isSeparateStencilSupported = isGLExtensionSupported(contextID, "GL_ATI_separate_stencil");
setGLExtensionFuncPtr(_glActiveStencilFace, "glActiveStencilFace","glActiveStencilFaceEXT");
// function pointers
setGLExtensionFuncPtr(_glActiveStencilFace, "glActiveStencilFaceEXT");
setGLExtensionFuncPtr(_glStencilOpSeparate, "glStencilOpSeparate", "glStencilOpSeparateATI");
setGLExtensionFuncPtr(_glStencilMaskSeparate, "glStencilMaskSeparate");
setGLExtensionFuncPtr(_glStencilFuncSeparate, "glStencilFuncSeparate");
setGLExtensionFuncPtr(_glStencilFuncSeparateATI, "glStencilFuncSeparateATI");
// protect against buggy drivers (maybe not necessary)
if (!_glActiveStencilFace) _isStencilTwoSidedSupported = false;
if (!_glStencilOpSeparate) { _isOpenGL20Supported = false; _isSeparateStencilSupported = false; }
if (!_glStencilMaskSeparate) _isOpenGL20Supported = false;
if (!_glStencilFuncSeparate) _isOpenGL20Supported = false;
if (!_glStencilFuncSeparateATI) _isSeparateStencilSupported = false;
}
void StencilTwoSided::Extensions::glActiveStencilFace(GLenum face) const
{
if (_glActiveStencilFace)
if (_isStencilTwoSidedSupported)
{
_glActiveStencilFace(face);
}
else
{
OSG_WARN<<"Error: glActiveStencilFace not supported by OpenGL driver"<<std::endl;
}
}
void StencilTwoSided::Extensions::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) const
{
if (_isOpenGL20Supported || _isSeparateStencilSupported)
{
_glStencilOpSeparate(face, sfail, dpfail, dppass);
}
}
void StencilTwoSided::Extensions::glStencilMaskSeparate(GLenum face, GLuint mask) const
{
if (_isOpenGL20Supported)
{
_glStencilMaskSeparate(face, mask);
}
}
void StencilTwoSided::Extensions::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) const
{
if (_isOpenGL20Supported)
{
_glStencilFuncSeparate(face, func, ref, mask);
}
}
void StencilTwoSided::Extensions::glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) const
{
if (_isSeparateStencilSupported)
{
_glStencilFuncSeparateATI(frontfunc, backfunc, ref, mask);
}
}