From Jaromir Vitek, "In attachment are another fixes for using packed depth+stencil (PDS).

* When used PDS RenderStage::runCameraSetUp sets flag that FBO has already stencil,depth buffer attached. Prevents adding next depth buffer.
* Sets correct traits for p-buffer if used PDS and something goes wrong with FBO setup or p-buffer is used directly.
* Adds warning to camera if user add depth/stencil already attached through PDS.
* Sets blitMask when use blit to resolve buffer.

There is also new example with using multisampled FBO."
This commit is contained in:
Robert Osfield
2008-11-25 10:57:14 +00:00
parent 410b90334a
commit d08d778608
4 changed files with 108 additions and 13 deletions

View File

@@ -1,3 +1,21 @@
/* OpenSceneGraph example, osgpackeddepthstencil.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include <osg/GLExtensions>
#include <osg/Node>
#include <osg/Geometry>
@@ -6,10 +24,12 @@
#include <osg/Stencil>
#include <osg/ColorMask>
#include <osg/Geode>
#include <osg/FrameBufferObject>
#include <osgViewer/Viewer>
#include <osgViewer/ViewerEventHandlers>
#include <iostream>
osg::Geode* createMask()
{
@@ -97,12 +117,36 @@ int main( int argc, char **argv )
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
arguments.getApplicationUsage()->addCommandLineOption("--fbo","Use Frame Buffer Object for render to texture, where supported.");
arguments.getApplicationUsage()->addCommandLineOption("--pbuffer-rtt","Use Pixel Buffer for render to texture, where supported.");
arguments.getApplicationUsage()->addCommandLineOption("--nopds", "Don't use packed depth stencil.");
arguments.getApplicationUsage()->addCommandLineOption("--fbo-samples","");
arguments.getApplicationUsage()->addCommandLineOption("--color-samples", "");
// construct the viewer.
osgViewer::Viewer viewer(arguments);
// add stats
viewer.addEventHandler( new osgViewer::StatsHandler() );
// if user request help write it out to cout.
if (arguments.read("-h") || arguments.read("--help"))
{
arguments.getApplicationUsage()->write(std::cout);
return 1;
}
osg::Camera::RenderTargetImplementation renderImplementation = osg::Camera::FRAME_BUFFER_OBJECT;
int colorSamples = 0, samples = 0;
bool usePDS = true;
while (arguments.read("--fbo")) { renderImplementation = osg::Camera::FRAME_BUFFER_OBJECT; }
while (arguments.read("--pbuffer-rtt")) { renderImplementation = osg::Camera::PIXEL_BUFFER_RTT; }
while (arguments.read("--nopds")) { usePDS = false; }
while (arguments.read("--fbo-samples", samples)) {}
while (arguments.read("--color-samples", colorSamples)) {}
osg::Group* rootNode = new osg::Group;
rootNode->getOrCreateStateSet()->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
@@ -125,19 +169,21 @@ int main( int argc, char **argv )
rttCamera->setViewMatrix(osg::Matrixd::identity());
rttCamera->setViewport(0, 0, 1024, 1024);
rttCamera->setRenderOrder(osg::Camera::PRE_RENDER);
rttCamera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
#define USE_PACKED_DEPTH_STENCIL
rttCamera->setRenderTargetImplementation(renderImplementation);
#ifdef USE_PACKED_DEPTH_STENCIL
rttCamera->attach(osg::Camera::PACKED_DEPTH_STENCIL_BUFFER, GL_DEPTH_STENCIL_EXT);
#else
// this doesn't work on NVIDIA/Vista 64bit
// FBO status = 0x8cd6 (FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT)
rttCamera->attach(osg::Camera::DEPTH_BUFFER, GL_DEPTH_COMPONENT);
rttCamera->attach(osg::Camera::STENCIL_BUFFER, GL_STENCIL_INDEX_EXT);
#endif
rttCamera->attach(osg::Camera::COLOR_BUFFER, texture);
if(usePDS)
{
rttCamera->attach(osg::Camera::PACKED_DEPTH_STENCIL_BUFFER, GL_DEPTH_STENCIL_EXT);
}
else
{
// this doesn't work on NVIDIA/Vista 64bit
// FBO status = 0x8cd6 (FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT)
rttCamera->attach(osg::Camera::DEPTH_BUFFER, GL_DEPTH_COMPONENT);
rttCamera->attach(osg::Camera::STENCIL_BUFFER, GL_STENCIL_INDEX8_EXT);
}
rttCamera->attach(osg::Camera::COLOR_BUFFER, texture, 0, 0, false, samples, colorSamples);
rttCamera->setCullingMode(osg::Camera::VIEW_FRUSTUM_SIDES_CULLING);
// creates rtt subtree